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Farrago

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Everything posted by Farrago

  1. So you’d like to add a Geolocator function to your satellite telephone? Perhaps our best minds can get on that as soon as they learn to harness electricity.
  2. I can probably get used to the new look, but it won't stay logged in and when I log back in, I get an error. (But the login was successful.)
  3. I don’t want hunting traders to be easy. I want a game where hunting (and protecting) traders matters.
  4. Many captains have long asked for prize crews or some other option which would make capture of enemy ships and cargo more profitable than just sinking them for the doubloons, xp, and mission fulfillment.
  5. 960 hours of virtual labor and 1 hour of virtual grind?
  6. Aw, relax. Everything will be okay once we have wind shadow in game.
  7. I’m not sure what you’re looking for. I am a long way from learning or using much math, but... The adjustments to labor are applied separately. First, the port’s reduction: 2000 x .6 = 1200 Then, your farm’s level reduction: 1200 x .8 = 960 I assume somewhere in there is a rounding up to 961. I really hope I don’t now have to copy and paste this on my Facebook page and tag my friends.
  8. I understand the frustration, but we know from what happens to population every time we await a big announced change: population drops as people don't know where invest their time and effort. The game gets frozen by inaction. How soon before such a wipe do you think players will start not bothering to do stuff? A wipe is just not the answer. The answer is negative pressures on nation growth. It should more and more difficult to own an empire the bigger it becomes.
  9. I got a tad bored with the first book but need to give it another go. Sometimes one is just of a certain mindset that a book is wasted at the time. I have really enjoyed the Bolithio series.
  10. I believe it’s still in game that your chances increase if you craft in a capturable port.
  11. Rather than a new player receiving one Hercules note upon completion of the final exam, they receive a Hercules DLC which can be redeemed every 24 hours as a regular DLC but only for a period of one week. Too often new players get the ship and are still not experienced enough to not lose it. Let them use it enough, really learn to sail it, and maybe even buy the DLC after their week is up. Obviously this should not be retroactive for captains who have already passed the exams.
  12. A Le Req with an Indiaman... when you want to be slow and stay slow.
  13. With a Lynx or TLynx, I think the only upgrade you really need to keep from getting caught and staying caught is an alarm clock. I think the only time I’ve been caught on a run was while AFK.
  14. Sounds like a great idea and an opportunity for in-game fun for both the teachers and the pupils. It’s a fine example of captains creating content in a game that is far more fun when captains add their creativity to the mix. And it may result in some better sailors as well! I wish the Academy much success.
  15. Please vote in the Admin’s thread. It’s unclear how much he will be reading outside those thread. This suggestion is there.
  16. @Felix Victor Is the day's PVP Zone location somewhere there in the data you use? It would be kind of cool to be able to check the location without having to go through the whole game login process.
  17. You’re welcome. It’s usually a pleasure.
  18. I’ve never seen 150 million reals and only had 15 million for a very brief time In the past. I know that some players have much more and some clans have much much more in their warehouses. But I wonder if the players with that sort of wealth are the same players who might want or need to reset their karma. They’re probably players very dedicated to trading or grinding AI elite fleets and marketing the rich spoils. How much wealth does the wealthiest clan have? 5 billion? I truly don’t know but 5 billion is only 33 of your expensive resets using your pricing. And I don’t think we could assume that the price of doubloons would remain so “low” when adding a whole new demand use for them. Listen, I get it. You don’t want to make it easy to regain karma. I don’t either. But at some point the punishment has to fit the crime and if the crime is just declaring war or living a chaotic evil sort of life in game, we have to be able to restore some normal relations or changing alliances.
  19. I pointed out in my original proposal that giving the ability to be enemies to all without some sort of negative or constraints on Pirates is not a good solution. I’m all in favor of reasonable constraints and other elements to make Pirates unique. Many ideas have been floated in the past. 500,000 doubloons?!? They might as well just make it impossible to join third party battles because that would make it impossible to repair karma for all but the very richest players. Perhaps there’s a number somewhere between mine and 100x that would work. I’d say go ahead with that rule of not joining if we had a lot of players but often, joining battles in-progress is the only action available. Do you define anytime one joins a third party battle as griefing? I know there are instances when it is, but it hasn’t been my experience that it is always like that.
  20. I see a chance to finally (again) have a special Pirate mechanic: a Pirate should be able to be and remain enemies with everyone except other Pirates, no matter whom you happen to help or attack on any given day. But admittedly this would be a big advantage for Pirates without a corresponding negative. But another thought... Perhaps this could be an opportunity to introduce letters of marque into the game. By default, everyone gets a letter for every other nation. That’s where we are now anyway. If you — a third party — enter a battle between two nations, you lose the letter. You would then have to buy another letter or marque for that nation in order to restore relations. It should be expensive, but not impossibly so. Say 5000 doubloons. Repeated necessary purchases would go up in price. Additional, higher levels of letters could be sold for higher prices which grant additional benefits with that other nation.
  21. I am warming to the idea if — as I think I understood admin to say — it’s a first step to a Reputation system. That’s something I’ve wanted for a long time. I would prefer it to be a good or bad reputation you earn or fix over time rather than it being just pay a penalty and it’s then all good.
  22. Although under your scenario, after the two friends have done this once, they will no longer be able to mutually aid each other as they will have bad karma for that opposing nation.
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