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Top Quat

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Landsmen

Landsmen (1/13)

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  1. Ahhh... the newest in a long line of great ideas of the moment. How long until this one is also deemed on-that-didn't-work-as-we-planned. I'm out of here...
  2. I guess that's how John paul Jones took the Serapis from the Bon Homme Richard...
  3. I went into a Commodore fleet mission with a buddy. We were both in Buce's. About 2 minutes after the battle had commenced, another player we know jumped into the mission in a rattlesnake - he was not part of our group. My buddy (not the guy who had just entered the mission) found himself mystery teleported to another part of the battle. Very strange! I've never seen anything like this before or since including a few other times when an existing fleet mission has been entered by someone else.
  4. If the hold space perk changes a ships capacity and speed AFTER it's built, then should the hold space perk be up with the battle perks instead of down with the ship construction perks?
  5. Did you have the hold space perk set when the ship was crafted? 20% more cargo space but a reduction in speed?
  6. Well.... I know I'm pretty dumb. But I'm not so dumb that I try to send mails while I'm in a BATTLE. I guessed you missed the following part of the post...l How about sending mails when sailing along in the OPEN WORLD when there are islands or other things that need to be navigated around?
  7. It seems that when I've got the mail tool window up in game, that the keyboard focus stays on the mail window making it impossible to maneuver when sailing while the mail tool is active. It would be nice if I could pause when composing a mail, click outside the mail window to shift focus, maneuver my ship in the OW, then go back to the mail screen.
  8. While it makes sense that one can not craft "people" in the ordinary sense of crafting and labor hours (unless one is God), it makes little sense to me that extra staysails and studding sails (and a few others) would be craftable. How about it?
  9. I've noticed that it is extremely difficult or costly to find gold marines, powder monkeys, expert carpenters, etc. Currently they can not be crafted so the old timers who got one from one of the early sealed bottles (when the wrecks were loaded with treasure) or from one of the three wrecked treasure fleets won't be the only ones with these upgrades. In the Sid Meirs game Colonization it's possible to construction schools, colleges, and universities to convert unskilled labor into a more specialized skill. Would it be reasonable to be able to build a school or college as a building (and extension of oak plantations or mines) to help turn ordinary crew into a specialty? Education shouldn't be instant and perhaps one level at a time. It takes 'n' real time hours to make a gray powder monkey, n*2 to make a green out of a gray, n*4 to make a blue out of a green, etc. This would even the playing field a bit for anyone with the gold to build a college and the patience to wait the required time. In effect, marines, powder monkeys, expert carpenters, boatswains mates, would become craftable.
  10. I think a 30 minute moratorium on enter port battles after login at sea is too long. How about a 5 minute or 2 minute delay? Enough time to allow the "surprised by the login-at-sea" players or a screening PB fleet to react. But not so long as to waste 30 minutes. I'd also like a 2 minute moratorium on attacking. I do see a possible issue. What happens if a recently logged in at sea ship is within the draw range of a battle initiated by another ship on the same side as the loginee? As in a fleet logs in at sea where a small ship of the same side is sailing. The small ship attacks an enemy, and the "surprise" fleet is drawn into the battle. While not a login at sea issue, I'd like the delay when coming out of port to enter a mission to be eliminated (when entering one's one mission!) I also like the idea of spawning in a different location after the end of a battle. Is it feasible to spawn in roughly the same location that one was located while in the battle? Ie. if one was sailing south for 20 minutes in the battle, then spawn after battle would be quite a bit south of battle entry.
  11. I was in a rear admiral fleet mission with a couple of clan mates. I was sailing a Bucentare and passed close canons bumping each other) distance from a Santisma at a good rate of speed. I was quite surprised when I heard the boarding bag pipes start! I immediately looked at my speed which was showing as 4.5 knots. Sorry, I was too flumoxed to grab a screen shot. I thought that a boarding action couldn't begin unless both ships were under 3 knots? However, after reflecting on this for a while, I may have an answer. I live out in the countryside which means I get to deal with a second (or third) rate ISP using a wifi-broadband connection. When it's working properly it gives me 5mbps down and 2.5mbps up comm rates. However, it doesn't always work so well. Data rates often plummet or the connection drops out all together. Sometimes for several seconds (or more). Sometimes very briefly. I've noticed that when I'm having connection issues my screen often stutters with my, and the other ships, jumping wildly about in a battle. In the open world this manifests itself by my ship stopping followed by a burst of warp factor speed until my ship gets to the position where it is supposed to be. During the battle where I got boarded at 4.5 knots, I had had some mild positional glitching suggesting my connection to NA was not going as smoothly as I'd like. Is it possible that while I was next to the AI Santisma a comm glitch brought my speed down for and instant before previous speed was resumed and that was just long enough for the boarding-ready AI Santissma to initiate boarding, though when I looked at my speed it read 4.5 knots? I was pretty fried about getting my Buce capped. Or is 4.5 knots under the max capture speed for an AI Santi to start boarding a play Buce in a rear admiral fleet mission? TQuat
  12. I've come to like the new shopping alternatives and (mostly) the shopping tool. However, I would request that the trade goods - those that aren't used to build stuff - get their own tab on the shopping menu - say add Trade Goods between Materials and Resources. This is needed because there are so many trade goods that it makes it hard to find things such as oak logs or coal. In the shopping tool, when a port name is selected, please set the APC columns (Available, Produced, and Consumned) to make it easier to discern which items are handled with special interest in that port.
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