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oaklandmurphy

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Landsmen

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  1. Does anybody feel like the third day scenarios are slanted towards the Confederacy? Even when playing against "Risky" AI and absolutely crushing the confederates in the first 2 days in terms of casualties (like ~24,000 to ~12,000 in my favor) I still struggle to repel the rebels on the third day. The defensive line along the stone wall doesn't seem to do much considering how monstrous the confederate artillery is. I have tried staying put and hunkering down as well as counter attacking but the sheer number of rebel guns can shred entire corps. I would have thought that after out fighting the rebels by the third day they would be in worse shape than in the real battle but Pickett's charge is often successful which seems like an issue. It also seems like the game places union guns in horrible positions, either way out in front of the line or way behind the ridge forcing you to reposition them. Meanwhile the confederate canons which are lined up perfectly along the ridge, can fire 4 volleys before my guns are even set up. Am I just really bad or is there something to this? I feel like this should be easier, anybody have any tips for a total noob?
  2. The rating of units in this game is a bit confusing, brigades with the same number of stars often seem to have dispirit levels of usefulness (this seems particularly prevalent in the Army of the Patomic). For example, Cutler's brigade seems to be almost on par with the iron brigade despite having only 2 stars, but Baxter's brigade and the bucktails seem much less effective even though they also have 2 stars, is there more going on under the hood than just the star rating? Do the 200-300 extra men that cutler has make that huge a difference? Or am I just imagining things? Disclaimer, I have only really played as the Confederates for the most part. Am I just using baxter and the bucktails wrong? I try to keeps the enemy at arms length in a firefight and avoid melee, should I be more aggressive?
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