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Bragan Benigaris

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  1. Well, perhaps because Caracas has one level Mast and Rig Bonus more than Maracaibo? All other boni are exact same.
  2. Take a Herc and try to find a lonely USS - the delta between the turn rates of these two ships is one of the biggest. The USS has only 24pdrs instead the 32pdrs of the bigger SOLs (or smaller like Wasa), so if you overshot during raking or your angle isn't good enough it doesn't hurt too much. The USS also has a lower crew count than the other 3rd rates and even some 4th rates. Within 2-3 trys - you can use redeemed Hercs with medium guns to minimize eventual loss - you have got the hang of it.
  3. I'm curious, what may be this about? Changing winds in OW? 🙂
  4. With an alliance system we would have a russian-dutch-english power block that's waiting for the other nation player to unite and deliver content... wait, there wouldn't be any other player ... 🤔 The old alliance system also created a stalemate, i really doubt there could be another result
  5. Donation button works, thanks again for this great map tool!
  6. Well, even as a passionate long voyage sailor i appreciate the tow, because sometimes i want to change my area of operation without sailing with a fleet of AI over the whole map. But maybe a modification of the tow would be a reasonable compromise: Deliver the towed ship not instantly but next day (after Maintenance). Would be less arcadey maybe...
  7. Dear admin, two questions in this context: 1. Will the ships of the Elite NPCs (< 4th rate) be capturable by players and 2. Do the Elite NPCs also sail only Wood/Crew ships or also other combinations? Thanks in advance
  8. D'accord! Same opinion here, great tactical and strategical addition!
  9. Make all nations impossible... And give pirates outlaw battles 😜
  10. But that's more a problem with the availability of hostility missions from freeports - everybody can bypass the frontline mechanics with it. It's not only the impossible nations, best example: GB and Central America
  11. I also want to note that on release all three impossible nations will start from Shroud, so there could be a competition for Nassau from the beginning. I don't know if this is really an advantage - depends on the player numbers i suppose.
  12. As far as i know the impossible nations start all from Shroud Cay and can't choose their starting freetown. Don't forget, the recent wipe didn't touch the existing outposts, so everybody could use his already existing ones in the freeports, regular and impossible nations alike.
  13. Regarding the port battles i would implement them only as player-vs-AI battles, something we already have on war server if a neutral port is attacked. The capturing nation (the players) should keep the port for a fixed time, for example for 2 weeks (4 weeks, one month, choose one) and after this time it automatically goes back to neutral during maintenance. Next chance for clans and nations to capture it and this keeps the map dynamically. tl;dr * player could capture only neutral ports * battles only against AI * ports go neutral again after certain time
  14. I have also found some on other ports but the amount (always around 120-130) suggests that they are from captured AI traders and were sold by players to the market before.
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