Jump to content
Game-Labs Forum

flipper687

Members2
  • Posts

    29
  • Joined

  • Last visited

Everything posted by flipper687

  1. I'd say most of us come from playing a real sport "RUGBY" hence yawl always see us get up and have another go.
  2. Ahhh SC, those were the days when boats was cheap and so was the rum. I spent a lot of time dippin me toes in the water over those weeks great fun. As for the mission jumping seem to remember it was a sizeable mismatch, green connies vs a nasty santi and not the xmas kind lol. However Jobaset might have more 2 say...from memory a rather large run had come to a gurgling end on that event much to the chagrin of fellow [BLACK] members so I was told. As for our deranged despot leader, those that know us will I believe understand that we all have burdens to bare. He is hare brained and erratic but does entertain.
  3. I am in absolute no doubt in regards to the dedication, skill of your clan or its members. I was purely referring to the obvious that when 2 strong personalities face off either physically mentally or in this case by pixel lol. In my experience the end result is a mix of infamous if not notorious moments. o7
  4. Now I've known a few ego's in my time. But this is gonna be fun watching play out. Have at it gents lmao
  5. Hurraaa, more drinkin and a fighting, drunken and a fighting. I'll make sure to pack me swim ware and goggles. Good luck and happy hunting all o7
  6. [ELITE] planned delaying entry by a few minutes so that you guys the [Brethren] would of settled into focusing your forces on circle B with the main Brit fleet. We surmised with where we expected the wind to be that the Brits would of likely capped circle C leaving some small initial holding force. Thus if we could get a clean run into circle A with the 6 of us. We could overpower by numbers the holding force you would have in circle A, then come up behind the [Brethren] in circle B forcing you to fight 2 sides. This worked as expected in regards to the run in and allowed us to assess your holding force in circle A, thus we released 1 of us to join the main Brit fleet namely "Drufus Kent" always a fighting man. However what we failed to do was to follow through. We didn't use our superior numbers to destroy your 2 Aggie's holding force in circle A, getting them out of the attrition equation early to then start sniping at your main force. Rather we allowed ourselves to take the circle by superior number occupancy which tied these forces and would tell later in the PB. Norf as ever aggressive and egotistic went of on a suicide dance for bit before tallyho of to circle C with Mixy to hold. Cdog as per expectation went battling in circle B stumping and confounding the [Brethren] folk both in boarding attempts and staying topside with dry feet until the dying minutes. Jeheil did a Stirling job managing the brawl developing in circle B and a big well done to all in that group. But the early missed chance on the attrition front [My Bad] played out. What we need to do better is damage management. IE front line duty swap out for repair activities but guess we all know this. Certainly I heard Jeheil mention it and monitoring the damage states on the [Brethren] they had this down pat. Norf your gonna hate me on this but I'm sure your ego will get you over it. Plus seasons soon coming so I'll be out the way trigger happy anyways. But we have GOT to be on the same comms. If you think your up to running a show then do it. However mate you got to learn how to talk to and lead folk. Barking at folk like you do and expecting sheer compliance and silence on comms at all times is unrealistic & not "LEADING". I don't give a rats ass what books u read. What it will get you is AYE AYE over voice and you can kiss my ass in action as any green horned Sandy pleb would know by the 2nd week. Listen to those with RL field command experience 1 they will save your ass more than once, 2 they will stop you being feckin stupid. If you don't then look up Neidermeyer in animal house end credits for what happened that ain't as fiction as you might think. There are us out there with darker sides than u know ;-). But when all settled and done, best couple of hours in NA for a month or so. Looking forward to popping GT again as soon as poss. o7
  7. LMAO....sounds like a great fight wish I'd been about to rub it in.
  8. I tend to agree here. Without a challenge in the form of quality or quantity of enemies from other nation states including dare I say the un-mentional brethren. The map runs the risk of becoming stale and dead fairly quickly. When talking with clan mates I would say the common factor for enjoyment of the game is both the risk and reward side of things. Without the risk there can be no real sense of reward IE Satisfaction of a job well done.
  9. Hi all, Siegfried has kindly updated his map to include the region names and some missing ports. Siegfried does all this work on his own, so a friendly many thanks or wave to him appreciating his work is highly recommended. The link at the bottom contains the AutoCAD files required within a zipped folder. I have scaled and tested initial values for extremities only as per the previous version using AutoCAD 2018. The zipped folder is a 115MB containing three files. Folder size is due to the native .PNG file of the map provided by Siegfried which reduces image quality loss at high levels of zoom in. A$C3B794C68.dib - this is the CAD import file version of the native .PNG of the map Siegfried has produced. Naval Action.dwg - AutoCAD drawing that references the .dib file. Naval Action.bak - Automatically created file from CAD. As before download the zipped folder and extract. Keep the three files in the same folder location. Open the Naval Action.dwg via your CAD package. NOTE: I have not tried other CAD packages myself but would imagine that they should be ok. Fair winds... https://drive.google.com/file/d/0Bz_-JJV6Mm3ALWJnRG9uYmJacTA/view?usp=sharing
  10. [Belamy] As a former military man myself. I get what u say. However as I have said this adds content for me on a personal basis. Perhaps it should be a matter of choice, IE those who want position to be provided should be able to enable it. For me if the choice was there I'd prefer not to use it, but that's me. Fence sitter I guess, I have no opinion either way on what should and should not be available to others as its a personal preference to my mind.
  11. I totally agree. However for now we makes do with helping the devs in any little way we can. CAD for me allows me to add content myself for free. I'm no cartographer but I will take great pleasure personalising my map. I'll be using a layout per voyage leaving the original map in model. Thus I'll have a personal log as my experience grows. Cant wait to find my first "here be monsters" moment to plot.
  12. Have a look at Koltes thread map tools. You might find something interesting to have a look at
  13. After receiving the OK from Siegfried, who without his scholarly work and pure genius and skill this would not of been possible in such a short time. My hat's off to him and total respect given. I won't insult anybody's intelligence going into CAD use. There are many tutorials on you-tube for those who have not used it before. But for the basic things, functions guys will be doing. I am pretty sure if you can use paint YAWL (pardon the pun) be running in no time. I used AutoCAD2018 as I am most familiar with AutoCAD. I believe AutoCAD allow free download of version 2018 for both trial and student access. For those experts in CAD I did try to embed fully the image file so that only the .DWG was required. However sometimes on re-open I would just end up with a blank image. Hence by doing by reference I have had no issue. I'm guessing the issue with embedding fully is to do with file size of the image. The ".zip" file is a zipped folder containing all the required files to open in AutoCAD. Just click on the link download unzip keep the content in the folder and open the contained ".DWG" with your CAD program. Anyways fair winds and good landfalls. https://drive.google.com/drive/folders/0Bz_-JJV6Mm3AU29rR01pYlhVdEE?usp=sharing
  14. [Archaos] I never thought, assumed you were being critical. Apologies if this is how I seemed. For me rather than banging on to devs about not being able to locate position or for those who perhaps cannot spend the time or effort without the GPS or grid line numbers this is an alternative that might appease. Thus allowing the devs to concentrate on those things they wish. Truly I'd love to see more technical challenges in navigation, I do like the idea you suggest. I was speaking this morning with Norfolk nChance, we were talking about sextant use etc. But as time runs so quickly in OW and in RL the speed of the rotation of the earth can effect accurate usage of a sextant apart from those maybe well practiced in the fine art. I doubt a practical fix could be taken in OW by this method even if the "DATA" positioning of the sun etc was correct. My thought process is that something that takes some small effort is better then nothing.
  15. I appreciate [Archaos] that the method does not in anyway reflect what was available back then to find position. Hence in my earlier post I said but for the purest navigator. The point for me is that you have to put the effort in to use etc. For me that's a plus as well as being able to plot all those things we find on our travels shallows, rocks, wrecks etc.
  16. Dooh, seems it was me being a DmbAss.............rofl. For this test location was Port Morant 3, points of data from the trader tool was Tiburon, Portillo & Pedro Cay. I am sure everybody clicks onto the fact that the map can be used for chart plotting etc etc etc. But I love the idea that the chart will have some in accuracies that reflect the time period and we can all independently update modify our own charts recording anything we so choose. Flipp
  17. For all those interested I've managed to import and scale Siegfried's map into CAD. Free versions of CAD have all the tools we would wish for. If you want to see a sample of the testing I have been doing this morning, have a look at my profile page. As for the life of me, I cannot seem to get attachments to work for me when replying to threads. Probably me being a DmbAss. But after I have checked with Siegfried I am more than happy to put up the CAD file for everybody to use. Flipp
  18. For all those interested, I managed to import and scale Siegfried's map with his permission this morning into a free version of CAD. I've done a load of testing using the trader tool for distances etc. The only real error is probably the original inaccuracy in the cartography to produce. I must stress there is NO complaint here, as I love the idea that the accuracy of the map probably truly reflects the time period. However for all those interested its a simple thing and with all the tools we wish for as Koltes has already put out in his map tools thread. I cant wait to start using. I am more than happy to share the CAD file we everyone after first checking this is OK with Siegfried. Below is a sample of result testing using 3 point data from the port trader tool. Location Port Morant, points used Tiburon, Portillo, Pedro Cay.

    592a46b083202_MapTestLocationPortMorant-3PointsusedforVerificationTiburonPedroCayPortPortillo.thumb.jpg.c662395d940cc5217a5898ee5a813d32.jpg

  19. Its funny how people different sides of the globe can come up with exactly the same ideas. Been toying with exactly the same principles ideas as explained and the easiest way to implement all day while working. Koltes you've saved my poor fingers as they've been keyboard bashing all day. Great work, I reckon what you have suggested would go far in satisfying all but the purest navigators out there. Might I add that providing a linear scale to one side of the map that adjusts accordingly with map resolution and via distance results obtained from 3 points already available from the trader tool. It would be fantastic if the proposed divider set idea was able to be fixed one end at one of the distance result locations in turn and then arcs drawn on the map from the divider free end. Thus 3 arcs will intersect or at least box in an approximate area of location. I appreciate you know this etc. Bat that kinda functionality I'd take the greatest pleasure in using and applying as I am sure others would too. Flipp
  20. Norf, please pass on my regards. Hope he's keeping those teeth nice and clean I've spent hours polishing the newly made head mount in readiness for our next meeting. ;-))
  21. Good to see, hoping this will keep the committed followers interest up. Especially with some of the other stuff going on and coming to light game wise right now. Looking forward to getting on the dishing out side for a change, when RL allows. Fair winds all. Flipper
×
×
  • Create New...