Daguse

Members
  • Content count

    202
  • Joined

  • Last visited

Community Reputation

129 Excellent

About Daguse

  • Rank
    Midshipman
  • Birthday January 25

Profile Information

  • Gender
  • Location
    The High Seas of the Caribbean

Recent Profile Visitors

298 profile views
  1. Don't fear, they will get their way. It's been months of devs igniting the issue, and the US population has already declined. Next thing you know, they'll bitch that no one is ever on line and some how blame the US players.
  2. So the point is to ensure all nations and player prime times are available for attack and defend. Nations would have to prioritize their ports and times. Taking Spain, I don't remember how many regions they started with, but lets say 20. Their top 5 regions would be set to their prime time, the next 5 would be set for the next slot followed by the next 5 and then the 5 that are in the US prime time. If the US took the 5 that are in their prime time, that would mean Spain didn't have any in that 4th slot. So all new ports that Spain had would now be in that "US prime time". So Spain would have to consider the following. (this would take place over several days so a lot can change) Do they let the US take all 5 ports? or only a few? Do they plan their attacks with the assumption that the new port would have to be placed in the US prime time? Ie. a trash port or a port far from the US coast. What other ports are they defending and what are the chances of lose? If they lose a port in their prime time does that give them room to place a new port in that slot? Why would the US attack? Well to gain ports... Nations will need trash ports to ensure that their "High Value Ports" stay in their prime time. ie. If you have 10 ports and 5 are "High Value Ports", only 2 of the "High Value Ports" can be in your prime time. If they had 20 ports and 5 are "High Value Ports" then all 5 could be in their prime time. US would also have an opportunity to attack other nations ports, no just Spain. Now lets say that Spain does have all their "High Value Ports" in their prime time, the US would still be able to attack these ports, however it would be during their off hours and would be heavily defended. Same goes for Spain attacking a US "High Value Port". Risk/Work and reward. So why attack? To gain "High Value Ports", to gain trash ports to balance your time slots, and to force the other nation to put new/"High Value Ports" in your prime time. Also with the current system and my prime time, I can't join PBs so I'll take anything LOL. I hope that answered your questions, if not let me know.
  3. Not bad, however I'm 100% against splitting servers. NA does not have the population to support 2 pvp severs let alone 3. The current 2 servers should be merged. Here is my suggestion. For those that want port timers, let's look at expanding that. Set port timers to 4 or 6 hour limits. Require ports be split across all time slots. So if a nation owns 4 ports. 1 must have a timer of 00-06, 1 from 06-1200, 1 from 1200-1800 and 1 from 1800-0000. Once a port is attacked, it has a 5 day cool down if defended and a 10 day cool down if won. Spread out the attacks to more ports and help encourage raids. Nation will have 72 hours to vote for port time to help prevent one player screwing over a nation. 1 hour notice to start of pb but flag it self is not required. So once the pb has been purchased, the defending nation gets a notice that the pb would start in one hour. No nation would be able to join during that hour. This means sinking one ship will not end the pb as well as giving defending nation notice and time to stage. Optional suggestions. PB timer doesn't start till minimum of 1 player from each nation joins or 1 hour. This will give the attacks time to adjust for the wins. Right now to many PBs are loses. Require players spend ameralty points to join PBs or be above a specific rank. This is to reduce noobs screwing with PBs. As well lock players from joining a pb for 72 hours if they leave a pb befor sinking. Or some other sort of punishment. PB groups. Like raids from wow. One giant group of players for PBs only. Could also lock out players not in a pb group. And my first round of suggestions. At the character creation screen, call out nations with the lowest weekly average population. This is to encourage new players to balance the population. "requesting reinforcements" Within the PBs, buff the nation with the lower total on line population. It doesn't have to be large but a small buff to the ships (rate of fire, speed) or the cap rate. Allow pirates to join PBs on either side after a time (15-20 minutes after the first players on both side joins) . This would effectively allow pirates to join any PB. Change the political roe. Change to a 3 state system, allied, neutral, at war. Allied, can not attack each other, can lower hostility for allied nations and join allied nations PBs. Joining a PB for a allied nation would get you additional loot/cash. Natural, can be attacked or attack other neutral nations, can not create PBs against neutral nations, can join PBs for or against neutral nations as long as it does not violate allied or at war rules. Neutral nations can only join PBs after a set time (15-20 minutes after the first players on both side joins) to allow the defending / attacking nations priority. Joining a PB for a neutral nation would get you additional loot/cash. At war, can attack be attacked, raise hostility and create PBs, can only join against at war or neutral nations PBs.
  4. Important problems to be solved Hostility PB lockout. I know its on the list but I want to reiterate how big of a pain it is. Lack of OW content to drive both PVE. I know many players don't want more PVE, however if we bring more people to the OW to do PVE, then PVP will happen. (see below) PB organisation. PB are a big deal now, most important ports have a full 25v25 with fleets. pre-planning and organisation needs to be resolved. (see below) Features (additions or cutting) Add OW PVE content in the form of moving epic fleets. We have all see the fleets of 5 - 10 first rates and 2nd rates fleets sailing around. Beef up these fleets and have them randomly spawn and travel throughout the map, add a few traders with them and grant them high end loot (comparable to PBs). You could also drop letters to point to these fleets locations. (similar to the old letters that would tell what players had been around). Add PB groups. Under the new system, who ever triggers the PB can create a group of up to 25 players. Only these players are able to enter the PB. This removes noobs that don't know better from messing up PB and adds to org. Add a PB staging map. You don't need to show the range of the towers, however their location, the entry location and so forth.
  5. I would say thats a great Idea but game does not have the player base to support it. PvP 1 would lose player base, and quickly turn into only 2 nations running it. IE. the same thing that has happened on PVP2. A total of 800-1000 players on line across 2 servers will mean you will never see anyone, then players will leave due to no OW pvp. A solution needs to be agreed upon and the servers should be merged.
  6. hate to say it but many players don't want a solution. I have seen several solutions that are worth trying, but yet no changes have been made.
  7. Just want to point out that you can join a PB, many players can not due to your crapy cry baby tactics. So have you have fun burning Rome, Nero. Say what you will... I'm sorry, cry what you will. But the game will never succeed till all players can play the game equally. And yes that means when your resting your poor baby heads. This is gold however! The ultimate 2 year old temper tantrum. MOMMY, THE BIGGER KIDS KEEP PLAYING WHEN I HAVE TO GO TO BED. MAKE THEM STOP MOMMY, MAKE THEM STOP!
  8. What is the plan to allow players that currently are only able to play during the hostility lockout, join PBs? please provide as much detail is possible. what does the pray button do? When can we expect the crafting changes to be implemented? Can you provide more detail on the Admiralty store? What can the the player base do to help? What feedback is needed?
  9. Map zoom increased 2x in commander tablet Is this the main map or am I missing something?
  10. So glad to see we are still fighting like school children.... How about instead we act like grown ups and work on a solution that will work for everyone. Who knows maybe the all mighty devs will come back and talk to us about it.
  11. Ok ok, so we know there is an issue. We all freaking agree it's got to be fixed. So let's stop the qq and fighting. Letts work to solve this bull shit, cause fuck I want a freaking pb I can join. For those that want port timers, let's look at expanding that. Set port timers to 4 or 6 hour limits. Require ports be split across all time slots. So if a nation owns 4 ports. 1 must have a timer of 00-06, 1 from 06-1200, 1 from 1200-1800 and 1 from 1800-0000. Once a port is attacked, it has a 5 day cool down if defended and a 10 day cool down if won. Spread out the attacks to more ports and help encourage raids. Nation will have 72 hours to vote for port time to help prevent one player screwing over a nation. 1 hour notice to start of pb but flag it self is not required. So once the pb has been purchased, the defending nation gets a notice that the pb would start in one hour. No nation would be able to join during that hour. This means sinking one ship will not end the pb as well as giving defending nation notice and time to stage. Optional suggestions. PB timer doesn't start till minimum of 1 player from each nation joins or 1 hour. This will give the attacks time to adjust for the wins. Right now to many PBs are loses. Require players spend ameralty points to join PBs or be above a specific rank. This is to reduce noobs screwing with PBs. As well lock players from joining a pb for 72 hours if they leave a pb befor sinking. Or some other sort of punishment. PB groups. Like raids from wow. One giant group of players for PBs only. Could also lock out players not in a pb group. And my first round of suggestions. At the character creation screen, call out nations with the lowest weekly average population. This is to encourage new players to balance the population. "requesting reinforcements" Within the PBs, buff the nation with the lower total on line population. It doesn't have to be large but a small buff to the ships (rate of fire, speed) or the cap rate. Allow pirates to join PBs on either side after a time (15-20 minutes after the first players on both side joins) . This would effectively allow pirates to join any PB. Change the political roe. Change to a 3 state system, allied, neutral, at war. Allied, can not attack each other, can lower hostility for allied nations and join allied nations PBs. Joining a PB for a allied nation would get you additional loot/cash. Natural, can be attacked or attack other neutral nations, can not create PBs against neutral nations, can join PBs for or against neutral nations as long as it does not violate allied or at war rules. Neutral nations can only join PBs after a set time (15-20 minutes after the first players on both side joins) to allow the defending / attacking nations priority. Joining a PB for a neutral nation would get you additional loot/cash. At war, can attack be attacked, raise hostility and create PBs, can only join against at war or neutral nations PBs.
  12. Hell, l I live in EST and I can't joing PBs at all. But I guess that's OK cause a few guys feel they HAVE to wake up and defend their port a few times a week. Odd thing is, I don't remember seeing anything telling them they HAVE to join every PB.
  13. Whats wrong with missions? The hard core PVPs can't stand that there is a non-PVP aspect to the game.
  14. Can't wait for the Admiralty store. But please don't go back to Lord protectors we had so few PBs due to that. Work to encourage players to balance the sides. I feel this needs to be a multi pronged approach. At the character creation screen, call out nations with the lowest weekly average population. This is to encourage new players to balance the population. Within the PBs, buff the nation with the lower total on line population. It doesn't have to be large but a small buff to the ships (rate of fire, speed) or the cap rate. Allow pirates to join PBs on either side after a time (15-20 minutes after the first players on both side joins) . This would effectively allow pirates to join any PB. Change the political roe. Change to a 3 state system, allied, neutral, at war. Allied, can not attack each other, can lower hostility for allied nations and join allied nations PBs. Joining a PB for a allied nation would get you additional loot/cash. Natural, can be attacked or attack other neutral nations, can not create PBs against neutral nations, can join PBs for or against neutral nations as long as it does not violate allied or at war rules. Neutral nations can only join PBs after a set time (15-20 minutes after the first players on both side joins) to allow the defending / attacking nations priority. Joining a PB for a neutral nation would get you additional loot/cash. At war, can attack be attacked, raise hostility and create PBs, can only join against at war or neutral nations PBs. The point of the changes is to encourage players to help defend/attack nations that may not be able to defend/attack themselves. As well as allowing any player join any PB that is not full.
  15. TF is still actively recruiting! Fill out an app today!