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Rhodry Heidenrich

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  1. The notion of wanting to cater to players with the "Disney Pirate" fantasy seems dubious. I'm suspicious that those types of players probably don't have any longevity and may not be worth fussing over. They'll figure out that this game isn't about instant gratification and will move on to Sea of Thieves or Skull & Bones. Pirates being an easy-mode Nation, and the desired void for a "Pirate like" faction being filled by Russia/Poland/Prussia is just so strange. Nation building players should play in Nations and those of us who want to scratch out a living away from the drama, egos and tomfoolery of RvR should be the ones flying The Black.
  2. A lame excuse if I've ever seen one (if that's what they actually said). The Pirate faction should have been --from the start-- what Prussia/Russia/Poland are, and those same nations should have never been put into the game. But it's a moot point, really.
  3. Since dead threads don't say no.. Log in. Choose Pirate. Figure out UI. Set Sail. Attack some AI to figure out combat. Navigate my way to another island. Log out, forget about game for 8 months.
  4. Let me join in on the idea of Lionshaft being the V.P of anything.
  5. As an opportunist, I now take an opportunity. https://www.youtube.com/watch?v=aOBi9nYdZLk
  6. @Sir Texas Sir, All I'm looking for is some people to sail around with and get into OW skirmishes, and do what I've always liked to do in group fights which is use a fast/maneuverable ship to "tackle" for the bigger boys. Outside of that, I've always been a privateer at heart. But, all of it is moot if after the merge the server population isn't any different during my play times than it is now on Global.
  7. I'm looking at the EU map and thinking about where I'm going to go. First and foremost, I want to see what the server population is during the evening US Pacific time.
  8. This, this right here. Population would solve a lot of the problems NA OW has, but the problem is the game just doesn't have what it takes to entice the number of players needed for it to flesh itself out. Plain and simple, if we had the population the OP wouldn't have thought to post such a ludicrous suggestion. Why? Because he'd be up to his eyeballs in all of the PvP he could want, and he wouldn't be bored enough to get slapped by the "Good Idea Fairy". (Always beware the Good Idea Fairy, as the suggestions this little sprite often plants in people's minds are anything but good).
  9. Don't mind Simon. I think he has three wives, about fifteen kids, and lives in a one room studio. That kind of insanity is enough to make anyone a little crabby every now and then.
  10. I agree, if they want RvR to be a large component to this game, it needs to have more depth to it and Privateers who contract to the highest bidder would be a good addition to the game. I'd certainly hope that Game Labs would do a better job of balancing those type of mechanics. PGI has failed miserably in that regard which is one of the reasons why Faction Play in MW:O is such a god awful mess. Almost all of the heavy hitting units in MW:O are Mercs who spend most of their time on the same side of the "conflict", where they mercilessly farm PuGs. But, a lot these ideas are moot because they can't be properly tested for balance without there being a healthy population. That's not going to happen until we finally can bring everyone into the same pool. Hard to do when there's still a group of loud mouthed cryhards who can't understand that this is a GLOBAL game, and that having restrictive RvR windows is stupid. Especially when those windows only "benefit" players in one or two time zones, and leave everyone else out in the breeze. I'm not really into RvR, but that doesn't mean I don't want it to be fun for those who do.
  11. I kind of scratched my head a little bit when I saw the mechanics for the new nations, when those mechanics would have been great to give to Ze Pyrates. The last map reset would have a good time to do it as well.
  12. Unlike the last patch, I'm going to wait until I see what the overall reception is before I bother with it. Not interested in playing in a ghost town again.
  13. "We want meaningful RvR that has some depth and possibly a real reason to take/defend ports!" "What the crap? We might be inconvenienced by some "depth" and "meaning" to RvR? This sucks!"
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