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Sven Silberbart

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  1. It is exactly like @Intrepido said: When devs decide to have a variety of nations to sell more game copies, wich brings more players..fine. But that makes it a mandatory task to bring an ally system to keep the server health in terms of balance and RvR. @admin seems to igore every request for an improved/dynamic ally system wich can give the low pop nations a tool to really work together. Because of the lack of such a system, the RvR died. Yes, there is a Port Battle here and there, but remind the good old times when we had much of PBs every day. Now we have some smaller nations not able to participate in RvR and that is a bad game design mistake in my oppinion. And YES: The problems of too expensive ships or too much grind or too high pb-br are things that make the problem even bigger, but the main problem ist: We need support for low Pop nations to come together and unite. Because i dont see the will of the devs to solve that problem, or simply accept there is a problem, i see no future and no reason to play the game anymore.
  2. mwJBXMH.jpg

    1. rippold

      rippold

      Wie sieht Marko das Ganze denn so?

      Blöd ist das mit den Schiffen...wir haben nix Größeres und würden aus dem eigenen Vorrat schöpfen müssen, bis ein 55er Port erobert ist....OMG

    2. Sven Silberbart

      Sven Silberbart

      Keine Ahnung wie Marko das sieht. Sollten wir vllt. mal richtig drüber reden (im TS). Sehe da viel Risiko, dass unsere kleine Gruppe sich zerteilt. Andererseits, wäre ein Wechsel sicherlich motivationsfördernd, wenigstens für mich. Aber egal wie: Ob Schwede oder Brite oder sonstwas: Das Leveln nimmt mir keiner ab. Als Brite gibt es da aber sicherlich bessere Orte für.

  3. Oh, you are so right. This is the "complete edition of biggest game design fails in NA". I cant agree more, but I lost hope that the devs ever understand that.
  4. Yes and that decision was a complete failure. 1 or 2 more development iterations could have fixed the problem. Instead they've chosen the easy way: just drop it. The result is a superpower nation and the rest leaves the game (like i did).
  5. Was meinst Du? Überschätzt Cid sich komplett? Die "echten" Briten mögen deutsche Bevormundung garnicht und sind auch 1 Stunde nach uns auf dem Server (Zeitverschiebung). 

    1. Captain Cid

      Captain Cid

      bisher sind wir noch nicht viele aber kann ja bei den briten noch kommen :)

      und bevormunden tu ich keinen^^

    2. Sven Silberbart

      Sven Silberbart

      Das erklärte war es ja - wenn ich es richtig mitgenommen habe - eine eigenständige und damit unabhängige PB Truppe aufzustellen. Ich denke, sich die Russen als zentralen Gegner vorzunehmen ist richtig aber zu schwierig, zumindest allein. Mal schauen was daraus wird. Ich verfolge es und schaue mir die Aktionen und die Entwicklung erstmal an. GL Cid 🙂

  6. No, the problem is not they are too lazy, they have no ally system to realize a stable opposite faction against russia.
  7. I stopped playing because of the massive Imbalance of the nations. As some people already said, smaller nations cant do anything in RvR without the will of a superpower. So, without a balance in nations, the RvR will never wake up again. The Question is: How to balance nations? With the current mechanic I see no way. The Nation Switch DLC makes it impossible to switch a big clan without splitting it and loosing players with that. On the other side: Why are the smaller nations don't group up against the superpower? Because the lack of of an well designed ally system, wich is supporting that. That is the most important thing to fix in my point of view. @admin already stated in several posts they tried to improve RvR, but always failed. And with that I come to my second point why I stopped playing this game: The devs looks like they have no idea what to do, to fix the problems above and gave up. But for me, the RvR gameplay is the core of content creation all over the carribean. Of course there are other things, like the massive grind wich need to be addressed, but without a healty RvR, there is not enough content, and without content there are no players and without players we have the situation like Graf wrote: "I like the teamplay most. But my team is gone …"
  8. Exactly! I stopped playing the game because of imbalanced nations. And i dont play until they implement some kind of ally system to make the server healthy again. What they do is to wait and hope the players solve that problem. But players don't! Edit: Sorry for the misuse of your thread.
  9. Oh I think there are more players having this problem. For Example, this sounds very similar: He is questioning for a solution with a timeout at battle instance start. After that he found himself at the Open World. Because Adlatus have no problems with any other game, we cant see a general connectivity problem with the PC settings or his ISP. Also there were no problems in the past, all starts at one point with a NA patch.
  10. Klingt ähnlich wie das Problem eines Clankollegen, der allerdings wegen diesem Bug das NA Spielen beenden musste..
  11. Yes, with completely fix allied nations. Nothing dynamic. Ally system must be player driven with conditions how much and wich options a nations have, dependant of their strength / success to make a real balancing possible. But i think that is too much for the devs.
  12. I wasnt talking about the static one from admin with the voting. I was talking about an alliance system wich we had in the past with improvements to make strong nations has less and weak nations could have more allys.
  13. I am missing the much needed improved alliance system. @admin Do we have any chance? RvR balance is very important, espacially atm.
  14. Adlatus still suffers under this problem. I fear we will loose a player because of this. Today he had a disonnect while starting a battle again. I had a view on the clan list at that moment and it shows "Adlatus II; Officer; Battle, Unknown". Then he reconnects and "unkown" was changed to ship type "Rättvisan". Dont know if that Information brings an idea. The evening before the last server crash he had a stable game and played some hours without a problem, the same as it works all the 3 years before. But after server was online the same problems occured.
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