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Knobby

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Knobby last won the day on October 31 2022

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  1. So strange, yes I can select the greyed-out barbettes, and even though the game tells me 'NO MOUNTS', I can actually place them. I'm 100% sure that this was not the case before. This makes it just a bit more bearable, but still my argument stands. Most cruiser lines are very boring with samey ships for a loooong time, and (flush-decked is too late in the tree) and then finally all the later hulls get rushed one after the other really fast.
  2. don't know what to say, I cannot add barbettes to any of these hulls... You can see them greyed out on my screenshot... WTH is going on?
  3. just to illustrate: USA, 1909 and 2x superimposed large gun tech. and yet no possibility of adding any barbette on this hull... Perhaps you are playing a modded game and forgot or did not realize forcing barbettes on all hulls is one of the modifications? Vanille for sure cannot do it...
  4. I responded within the quote, expand it tor read my comments. Haven't played AH, but that hull is a literal carbon-copy for many nations (which is part of my argument, that's boring) but i cannpt use barbettes on it. no clue how you are managing it.
  5. might not be an issue for AH but most other nations do not have this luxury, and have to deal with the same crappy pre dreadnought style cruiser hulls (that are carbon copies in most nations as well. BORING)
  6. but that's my whole point, it takes forever to get a flush deck cruiser!
  7. Well, I suppose that explains it. But I feel the entire tech tree and progression speed but especially progression order of certain lines needs a fresh look. Getting 2 superimposed guns tech while still stuck on max 3 centerline guns makes no sense at all. Big gun progression has bugged me since the very start. Getting some reasonable mark guns in anything above 13 inch pretty much requires you to have big gun on priority at least 80% if the time if not more. The same with getting usable triple turrets. The turret mechanism line has so many barrel length techs shoved in it takes forever to get to improved triples. Oh and when you finally get semi-auto reloading you are so near the end of the tree you get the auto and auto-2 almost immediately after. Cruiser hull, seems to take forever to slowly climb up the tonnage, staying on the same 2 or 3 hull types (just slightly larger / heavier) waaaay to long, before finally getting something resembling 'dreadnought-style' cruiser (you know, with more than 2 centerline turrets for CA and not so focused on side guns for CL). And then the more modern hulls follow so fast after that you hardly even get to use hulls before they go obsolete. (note that this is without priority)
  8. ok, but 've always done that and always ended up very advanced...
  9. What's up with tech progression? In most my recent USA campaign I'm the second largest economy in the world and have always had the tech slider on 100%, yet I'm falling behind. Now I'm even very behind in tech while the even the likes of Austro-Hungary are average and Italy is very advanced...
  10. So port strikes DO happen, it's just so few and takes so long as to be pointless. When wanting to invade a province, I can have 4 fleets parked outside a port, half on sea control, half on invade (does that even matter? I have no idea!) and it may take the better part of a YEAR for a single port strike mission to spawn. Completely useless to reduce needed tonnage on naval invasions.
  11. Seems like portstrike missions don't generate in latest build
  12. this update fixed my "new campaign takes hours to initiate bug". now it took 'just' ~15m. still way to long IMO, but at least i could see the months tick slowly up so i knew it was going somewhere.
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