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Norfolk nChance

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About Norfolk nChance

  • Birthday 06/25/1969

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    norfolknchanceuk001@gmail.com

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    Hong Kong SAR
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    [ELITE] The Church of the Poison Mind

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  1. your split looks a lot more realistic... great work
  2. I’ll have a look for ‘An Appeal to Admiralty’. This seems the thing I’m looking for. Brilliant. The Battle of Cape St. Vincent I found out was GBP140,000 in prize money (GBP14m in today’s value). Sir John Jervis would have taken GBP17,500 home from the battle. Four ships captured two thirds and two firsts. So, a straight even split, with GBP70,000 going to HMS Captain. This leaves Nelson’s highest possible prize for HMS Captain would be GBP61,250. I’d assume this number is then split into eighths of GBP7,650. Nelson Himself on your numbers of two eighth takes GBP15,300 the rest split downward. Nelson was in charge, the senior officer as Commodore, the HMS Captain’s Captain Miller... this adding confusion. I would certainly agree with you that Nelson wouldn’t receive the whole amount. Pensions, provisions and other additions would have reduced the 61k to a fraction. However, I bet that Sir John probably did walk away with 17k. He was awarded later for this action a pension of GBP3,000 per year as well. N.
  3. That’s great @Lieste thank-you. 'Pay' was instead made by promissory note, which commonly would be sold or redeemed via money lenders, loan sharks et al... This opens up a whole new can of worms... lol The division split would leave little for the average man indeed. At the Battle of Cape St. Vincent with Nelson’s patent bridge boarding I’d loved to know what the payout was. In his 74-gun Captain he took the 84-gun San Nicolas and then the 114-gun San Josef. This before the HMS Britannia 94-gun closed in. His small ship and crew taking two much larger vessels. The San-Nicolas was really badly damaged, but I keep thinking was Nelson’s motivation the prize on the San Josef rather than the boldness of the move? Once Britannia arrived it would dilute the purse somewhat... Sir John Jervis 8th, then the rest for the HMS Captain would seem to be a huge fortune. Thank-you again for the information N.
  4. Hi All, One for the history buffs out there. Looking for Pay scales and grade for the Royal Navy during the Napoleonic Wars. Struggling on this with a lot of conflicting amounts. The prize money split also is extremely confusing... A RN Frigate from the Mid-Atlantic fleet chases down and captures another vessel in the Caribbean. The Prize value split starts with a portion going to the Jamaica or Leeward station as well as the Captain’s senior Admiral reporting line. Now him, and then the crew, this includes all crew like The Marines and The Chaplain. Is this correct? How is the prize actually valued? Assume the cargo contents the easiest to value and sell off but the ship itself? If anybody could point me to a good site or book that would be really helpful. Thanks Norfolk Ps. Capt. 1st Rate Ship pa GBP400, 6th Rated GBP150 pa Surgeons GBP165, Chaplains GBP100 and Able Seaman GBP20
  5. Brilliant link thanks @Wagram So, it did work as a repeating gun. The metal rods at the barrels side held the cartridges for a particular barrel. Through turning and gravity it reloaded the barrel each full turn. The Puckle Gun 1718 amazing video also. The craftmanship for the age was phenomenal. Thinking and thought processes involved am amazed it took so long to develop cartridges with repeating rifles. Or reliable machine guns for that matter. N.
  6. @Fluffy Fishy Agreed looks a fascinating weapon. If built with sea use in mind I’d speculate some thoughts... What first springs to mind is it be a boarding weapon, either for defense or attack. The weapon is mounted on wheels so designed to be moved around quickly at short notice. I assume across a quarter deck only and not upstairs etc. Or on the Poop to target key enemy personnel. I assume the lit fuse would ignite a single barrel only. The barrels would then manually be rotated and a new loaded one would be ignited and so on. This may imply a single enemy that’s a targeted shot. What are the metal rods between each barrel for? They have a groove in the wood for betting housing? Strength? I doubt it’s a ram rod or a lever for breach loading. The Baker Rifle as a 30inch barrel length. This machine looks like it as a similar length and obviously not rifled. The Baker as a range of up to 200yards with a high hit rate accuracy. This weapon on such a stable platform, unrifled might still reach 100yards. Perfect for a close in boarding action. I’d speculate it does fire a single lead ball. However, a small greased cloth bag filled with iron nail shavings could also be used as effective grape. The bag weight however couldn’t be much heavier than a lead ball or more charge would be needed. This producing higher risks of breaching... Just my thoughts, but would love to see some details on this weapon Norfolk.
  7. “Never Interrupt your enemy when he’s making a mistake…!” Napoleone di Buonaparte (1769-1821)
  8. @SirAlatriste Big thanks for the reply, much appreciated. You probably can guess my current area of study is realistic navigation with the Mutiny on the Bounty post as well. This book shows the extreme hardship a sailor faced at the time. Although nothing new, but the chance of reward was vastly higher than as a land surf or in the British army. The problem was the old and infirm that made up such a large portion of the working crew. This resulting in the high-end death rate. Why and how did the senior management allow for this...? The Bounty had no pressed sailors all volunteers, with many sailings with Cook & Bligh on previous voyages. Both voyages should extreme acts of courage and skill in navigation and crew management. This using the standard model laid down by the Admiralty of the time. The Book was a dark read as I’ve implied above. In hindsight in both cases, how much thought went into the men, the crew as a whole? Not much, yet Nelson took able seaman from Agamemnon with him to other ships. Norfolk.
  9. Mutiny on the Bounty, a myth in view perhaps...? For over 200years, its been the most infamous case of Royal Navy rebellion at sea. What immediately comes to mind probably is one of a tyrannical unrelenting Captain, and a First Lieutenant forced reluctantly into a course of action for the crew and his survival...? I was looking at research for a second NA-OW short story and came across this one. My view going in was somewhat bias and not balanced at all, swayed by movies and general folk lore. However, just scratching the surface the basic story unravels quite quickly. I’m looking for more research, books or anything surrounding this case. If you know of anything please let me know... The Idea... ... I’m playing with as a story arc. This time Bligh plays the protagonist and Christian the antagonist. The Admiralty also playing its part in structure, discipline and the Officer CREW relationship. https://en.wikipedia.org/wiki/Mutiny_on_the_Bounty https://www.youtube.com/watch?v=UHTwFHnqGr8 The YouTube documentary is ok, and is more a starting point. The infamous Stolen Cheese event at the start of the voyage always framed Bligh the villain caught out stealing. The fact he was the ships Purser as well shows chain of command conflicts. The respect from the crew was undermined by the Admiralty giving this mission to such a small ship. RN classed it as a CUTTER. There are many points of contention, but love him or loath him his navigation in the Jolly boat was remarkable. Please let me know if you’ve any thoughts or idea, And again, thanks for reading Norfolk
  10. Idea: GeForce Experience with GL tie-ins... @admin https://www.geforce.com/geforce-experience/download From a marketing and professional push stand point, would a tie-in to the nVidia platform prove helpful? I asked this question a couple of years back during testing, and was dismissed by Dev and the Community alike. Now NA-OW as launched is the opinion the same? What if any advantage does GeForce offer the Game-Labs stable of products? If nothing, then what am I missing here, and why is it used? In my industry, finance we introduced FIX protocol controls that became industry wide standard allowing Client, broker, Bank and exchange clear through put with electronic traffic. This looks similar in concept? Further products like UA:AoS, DREAD and This Land would they have any benefit at all? Thanks for reading Norfolk
  11. Starting to slowly wonder back to the game. Thought @Anolytic guides were truly excellent. Please add them to STEAM or a link at least. Just Finished the FINAL EXAM, which did take a few attempts and wasn’t pretty. @admin My overall view of the tutorials and exams and final was very good. A suggestion to help the Newbie after the sailing tutorial is extend the BATTLE Instance once completed when offered. Lock the wind and allow him to practice turning and moving etc. on his own till the timer runs down or he escapes. The FINAL exam is not for the Newbie obviously. Make sure this is stated multiple times and to re-take the tutorials, exams to practice. Use both servers as well. Don’t let him wallow because he can’t complete the final after a few weeks game time. The length of the final exam is fine. It teaches patience and tactics, but how did that guy do it in 8minutes is beyond me. It does not need shortening. I tried all sorts of methods offered here and on YouTube. My 2cents worth of advice would be, whatever strategy you want to use have it thought out first before you start. When it starts to go South don’t fcuk around, Surrender and start over. Don’t waste your time dragging it out. For me, I rage boarded the first ship pushing it into irons. It took a few attempts to have the ships side on. Then destroy the side wall change to grape and kill the crew. Use ATTACK and change to DECK Guns in the last seconds. If You can get the target STERN facing, which is brilliant. Grapping kills 25+ crew each turn... Make sure you start CREW refresh [5] then [3] when your crew hits 200. Once complete move away and repair. Then turn into the second ship and do the same. De-masting works like @Liq video as well. Norfolk
  12. Tidy Up this FORUM Version v0.2.7 rev 29653 BB1.1 v.1.6.38 [front plate entry screen ex-STEAM] @sterner Tidy Up this forum please. Had a small break coming back I was confused where to post and it’s starting to drift. I’m not sure now where to post actual feedback. With the Pre-order release do you want to lock “Testing grounds” now in favour of “Early access discussions” …? Discord Server. Do you want this to be the main feedback place and NOT GL Forum? Please give us CLEAR and DIRECT orders or protocols to follow. Choice is a two-edged sword, but I do see the need to test it over STEAM. Love the work so far, will post a feedback update in a couple of hours… Norfolk nChance [ELITE]
  13. Both @Angus MacDuff and @Macjimm make valid points that an ARENA style game version is not for them. For me, WoWs couldn’t hold me long enough either, but I did learn it was as much about the publisher’s continual drive at the client that makes ARENA games work as well as the combat model and great graphics... This is way too far ahead for NA-OW however... A BASIC Duel-Room DLC as I mentioned above. Say USD2.00 for six months access. Would you give this DLC ago for the price? The Stage steps are to allow the Dev’s to toy and play with this new style ARENA mechanic. It needs a low repeater income stream while in NA-OW. This once grounded in would allow for Competition roll-outs... But not at the start, just the basic room functions. The Cost is needed at first to allow HR allocation to the project. Even a small sum allows for forward planning. The Dev’s or @admin need to learn how to entice the community into the DLC. With the repeater cost, they need to keep pushing new content into the DLC or players will drift away and not renew the fee even though its small. This via marketing weekly, monthly and TEAM events with rewards to match like ‘The Book of Five Rings...’ or scenarios to complete via Co-Op teams at different PC Rank levels. You get the picture? This is a new style of gaming to what GL have done before. The staff have experience of this, so I know they know what’s needed. I would buy the DLC at first and see... I want @admin to allocate more resources and build more content within NA-OW. The DLC Duel-Room is a good way to help develop or try an extended area of the NA-Franchise. The stage method mentioned allows for limited up front investment. If the idea proves popular, then measured allocation is an easy step up without risking the company balance sheet. If unpopular easy to drop without the large initial cost. Would also like to see what plans GL have for the second half of 2019 for NA-OW... Norfolk
  14. @Snoopy https://en.wikipedia.org/wiki/Naval_artillery_in_the_Age_of_Sail 1860 HMS Warrior fitted with molten shells https://en.wikipedia.org/wiki/List_of_cannon_projectiles https://books.google.com.hk/books?id=3j8FAAAAMAAJ&pg=PA1&dq=New+Principles+in+Gunnery&as_brr=1&redir_esc=y#v=onepage&q=New%20Principles%20in%20Gunnery&f=false There is an Aussie site as well but can’t remember it. The Game, adding Rockets or other minor inventions for the age won’t play well in my opinion. Balance and accuracy. Carcass shot would be like Grape, spider like chain and so on… One thing that I think would benefit the Game is a BRONZE cannon mechanic. This with all the additional build costs to balance it out… Norfolk
  15. @Puchu Realistic STAGES for NA-L, Lobby, Contests or Duel Rooms… Stage1: Launch NA-OW and bed it in To achieve any form of ARENA gameplay it must be based around NA-OW and its model updates. Stage2: BASIC Duel-Room DLC Like the original Duel-Room trials. PvP/PvE and allow drop in Battle Instances from all even same Nation/Clan contests. Sling shot bug disabled. This packaged is offered as an extra DLC cost on top of the BASE NA-OW game with limited time. Outsiders cannot access it. Would you as an existing owner PURCHASE this DLC…? Stage3: Contests Added to DLC Function Optional Contests can be entered via this DLC download. Winners will receive hard to get skill books, cash and BLING. Weekly and Monthly contests covering different scenarios. To add to this will be TEAM events. Members can be of different Nations or clans…Also an OUT-OF-GAME kill board tied to the Duel-Room. Idea: Limited Time DLC Duel Rooms Function. The cost of the DLC needs to be cheap, but it expires every quarter or half year. WHY…? The Contests offer BLING, rare bling. The Dev’s can monitor realistically how they can market this product to the FIX sales group who have bought the main game already… Stage4: Test Launch Naval-Action Legends With this knowledge the Dev’s have learned and bedded in its time to test an independent game. This game still tied to the NA-OW models… And so on…That’s a lot of steps... For @admin to be remotely interested in it, It needs to pay for itself. Norfolk
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