Jump to content
Game-Labs Forum

CaptVonGunn

Ensign
  • Posts

    1,288
  • Joined

  • Last visited

  • Days Won

    1

CaptVonGunn last won the day on June 12 2016

CaptVonGunn had the most liked content!

Recent Profile Visitors

1,313 profile views

CaptVonGunn's Achievements

Commander

Commander (8/13)

424

Reputation

  1. which is why it wouldnt be a real issue on balance I dont think
  2. If they remove alts they would have to refund all those accounts for the purchase that was made in good faith within the existing rules or risk getting the crap sued out of them.
  3. it already did.. in the cost of investment for the Upgrade
  4. even those it is about the crew you hire and command.. also why I suggested 2 points.. if you have Hold Opt and both fleet perks and that you pretty much out of points anyway or slots:)
  5. Fleet Perk.... 2 Points all Fleet ships get same Perk Bonuses as Player lead ship does .. ie Hold Optimization ect...
  6. Do you have 5th rate missions? Because the Russian area I cant find any.. and he have a lack of enemy AI to farm also
  7. Aren't all the fixed defenses supposed to be inside the Battle circle around the port? If so why is the Outer fort at Conil well outside it? Just wondering...
  8. This is what happens when they removed 1/2 the Free Towns which is where the Foreign AI and layers would come from giving us PvP everywhere
  9. Might work with a few tweeks.. ie.. no more then 3 Raids on any Nation in the same say 4 hour time frame total... It is still a game and expecting people to be able to defend a6 or 7 raids and a PB at the same time is just asking for people to quit. Raid should be able to get a % of whatever is in any Production Buildings and storage at the time(resources)...and a % of city income... The City owners keep the city but cant do anything with it for 48 real hours and then no one can raid it again for 7-10 real life days AFTER they get full control back.. I would love raids to be a thing but I just not sure we will ever get them... Kind of like manned Forts... We know the Towers can be manned we did it all the time in the old days when we boarded them.. I think it would be awesome to have each one player controlled This would allow for some interesting Attack and Defense adjustments.. Maybe have the Forts BR reduce teh total Fleet defense BR? or for each fort the attacker get s bit more... based on Fort and Twer BRs?
  10. Just do the Ttorial first... then take the Basic cutter out and hit Lynxs and trader Lynxs for a bit of cash... Then you can either sail to your area with a Basic Cutter or build the Rattlesnake you get for the first Exam and gun it and sail that If you have the spare cash also stop at Neutral or Free towns along the way and spend 400 and put and outpost in.. Getting rid of the one behind you... This way if you get killed you spawn there not back at Shroud
  11. I only got the Hemp 3 because I could afford. Now working on gathering resources to start crafting TBs for XP... Shipyard is done and will likely never get used again once I have max LHs:)
  12. The performance loss will be your system drawing all the crew of every ship in sight.
  13. My guess is because the Final Exam is stupid... in a Real fight vs those odds the Surprise would damage sails and run away. Ai at out to about 300 yard has a High rate of hits and your ship has about 1/3 less thinkness then they do.. SUre it is doable.. I just did mine this morning after a couple trys. But I was at 5 min left when the 2nd one sank.. Toss in they have a lot of Marines and you dont have any so boarding is not the best option either... It is not a good test. It is almost the Naval Action Kobi Ashi Maru:)
  14. No need for it to be in open world.. just in the Dock list
×
×
  • Create New...