Jump to content
Game-Labs Forum

Sir Texas Sir

Members
  • Content count

    5,068
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Sir Texas Sir

  1. LGV Pirate refit

    You should of seen when we last took it, they had one day over a dozen 1st rates out there grinding. We showed up lipped it and took it. That morinng before the port battle over a Dozen US 1st rates where spotted leaving an heading back to there coast line. They didn't show up for the port battle to defend. It was a safe zone for them to grind. I bet you on GLOBAL since US and GB have ports there you will find folks doing the safety grind. While I'll say a lot of pirates do the same at kidds, but to say those aren't safe zones is just kidding your self. You have to have some one pretty die hard come out that far to jump into your missions and it does happen from time to time.
  2. limited ammunition

    I never understood why we had to pay for double charge and double ball. These should be things you learn as you level up. Than do chain shot like you do double ball and charge and have a limited amount you can use in a battle before they run out and all you have is the unlimited amount of ball. Grape can also be limited like this. That way every new battle you get into your ammo is back to it's max amount, you just are limited per battle. This will keep folks from doing nothing but spamming chain in a battle if they are going to eventually run out of ammo. The problem is finding out that balanced sweet spot of how much a ship could carry. As for the perks have ya'll every thought about having the combat perks limited to your rank (like it is now) and than having the crafting perks linked to your crafting level? Right now you can not have a crafter and a combat char set up if they have maxed rank in both. They really should be tied to there ranks/levels respectively. If some one is Maxed out Rank but have no crafting levels they will only have combat perks set off there rank. IF they have low rank but maxed out crafting they will have very few combat perks but a lot of crafting. If they are an old fart like me maxed out in both then they would have a lot of crafting and combat marks. This will also give folks reason not to use alts. I have three pirates. One is set up for Heavy/PB style combat, one is set up for lightship/scouts. The last is poorly nothing but a crafter. Why does some one have to run 3+ chars to do that?
  3. XP and Wipes

    "Free XP" pool would work great in both games. Like in the OW version once you unlock all 5 slots your XP goes into a "Free XP" slot that can be used on any ship to help open up slots. That are have it go towards other ships of that class. I can see it working in NA:L also that maybe letting you skip through a ship that you can add to the pool using your older ships towards a new ship. That way you don't have to stay in every ship as you level up, but can actually grind out a low level ship and use the free xp to open up ships above it. Maybe limit how much per day/week you can convert into xp for unlocking a ship too.
  4. LGV Pirate refit

    WRONG when we did Operation Camel Toe (Wilimingon and Savannah regions on each side of your capital) , Dutch Oven (the bottom edge of map that was Dutch lands) and the Lone Ranger (all the silver ports owned by US, GB, Dutch) the average numbers was around 250-almost 300 a night. PvP2 numbers actual went up while EU's where still going down when we did that. Know why they went up? Cause folks where fighting and not sitting on there arse hiding in port. Oh and when I said 22 ports I was wrong you had 22 regions when we took those two so you had more like 100 ports. There was a reason I was posting all that info about port battles and such. We did a lot of documentation of what was going on with the server. We found out when the players actually got active and fought the numbers went up. It wasn't until the big carebear clans gave up and did, "lets not show up to bore the pirates cause they will go away if no one show" that the numbers started to drop. It wasn't us that caused the numbers to drop it was big clans like yours and your carebear attitude to not fight. That and the stupid alliance system that didn't allow them to fight each other was killing the small clans that wanted to fight other clans of other nations other than pirates. And Joba did the poll right after we took one of those ports as a joke and like I said it was mainly US players saying for us to take more ports. They wanted us to take ports from you guys to crush the allaince and prove it wasn't workign which it never did work cause half the time one side or the other wouldn't show up to help. Hell when we where attacking the Dutch you didn't see any US or very few GB help them even though they showed up to help you in the US fights. It seem the further you got from the US the lest any one help them. But none of this has anything to do with the topic about a ship that is now in game. My point over all was that polls can be silly cause half the time folks troll them and don't answer them truthfully or with actually knowledge about things like pirate mechanics and such, cause they go off what they think or hear instead of actually game mechanics and what is going on.
  5. Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

    *whispers* It's not locked......lol sorry just had to. Interesting new patch though should be fun to test out.
  6. Real Diplomacy

    I would prefer to see open world stay the same with the nations. Make the port battles clan base though. So that same nation clans that have a beef with each other can fight, but only in the port battles. Just put a longer cool down on these type of battles so folks don't get trolled by some alt clan or a clan that just flats out hate them. Make the hostility missions free for all for the most part so you can join either side and help either clan if they are the same nation friendly clan list says who can join the port battles. Some clans might be on both list and can actually join both sides. This wasn't to unheard of back in old times when houses fought each other even though they where under the same national flag. The other thing is just make Pirates Privateers FACTION (not nation) and if a pirate clan gets a Letter of Marque they can work for that clan as a Privateer, but only for that clan. This will allow small clans to hire out other players to fill there port battles and help them fight bigger clans.. The way you can make this work in OW is to have zones for type of OW battles. Safe Zones around capitals your normal PvP fights with the join circles and reinforcements. NO GREEN ON GREEN ALLOWED National owned waters normal PvP battles with join circles. NO GREEN ON GREEN ALLOWED OF SAME NATION. PvP hot zones FFA style battle with positional join. The tag circles decides the side when you start but after that any one can join on either sides. ANY ONE CAN SHOOT ANY ONE NO MATTER WHAT SIDE YOU JOIN SINCE IT"S A POSITIONAL JOIN. There are two ways to make PvP hotzones. Number one way is to put agro on a port and it gets a red zone around that port. It is only activated once the port is put into port battle status and it stays active until the port battle happens. I would even go as far as allow it to stay until port is off cool down. This is to show that area is a war zone and any thing can happen. The other way is to allow clans that own a port to set the port a PvP Hotzone and the port will remain so until it's taken off hotzone or some one else captures it.
  7. Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

    Maybe just maybe they tagged an AI or killed some poor smuck that was solo out there. See this is exactly the problem with this game is folks that have no CLUE try to say what is going on. It's why we laughed when ya'll bitch about us using them for port battles before the BR Battle groups changed things. You could join any time you want. We never left the join area, like ya'll keep saying we did. If you had the balls to send in a scout you would of found this out. The British have figured this out and have joined our battles when we used them or was doing other things. US never had the balls to try. Maybe fore you speak of things learn them. Oh and Pirates never was restricted from 1st Rates (other than buying permits and BP) so I don't know what old rules you say we use to have. Dude really learn the game mechanics before you start judging them. As for abused of fights I never really say the Pirates Battles abused other than to avoid tags around La Tort by keeping your trade ship in fleet since fleet ships didn't enter FFA battles. Devs fixed that though so that isn't a problem any more. I thought it was cheesy myself and was glad when they fixed it. Now what I do see a problem and it's not fixed is SMUGGLER FLAG. If a player tags a US buddy with Smuggler flag and they are Brit it makes a Brit vs Pirate Smuggler battle. Well us Pirates can't pick what side we want to join, we can only join the Pirate Smuggler side. They would do bad tags so it would be impossible to get them most times and when they escape they would have there invisibility and super speed. This was and is still being constantly abused by the Nationals. Way more than any Pirate vs Pirate taggins to avoid fights. Those battles also close and they are not positional join so you have to turn and go back to a join circle loosing more time and bad battle placement. To fix this they should make all OW battles that are PvP and not in a safe zone Positional join and bring back the second big join circle. If your in the big circle and some one is tagged you get the option to join at that spot if you wish. Though only the folks that are in that circle get the position join option. Any one out side the big circle has to join the old fasion way up to the 2.5. min timer. This will also stop the putting join circles in land to prevent others from joining.
  8. LGV Pirate refit

    We did a poll once on Global (well back when it was PvP2) asking if we should attack another US port and which one. It was mainly the US guys telling us to do it....we left it open for that reason. It was funny as hell seeing who voted what. It was suppose to be a joke as we didn't have plans to take another port from them, we just wanted to see them cry about being one ported and all (we only took two ports they had 20 something ports left and still had more than most other nations).
  9. LGV Pirate refit

    You know I was thinking what would make it worth the 150 PvP Marks. Make it a BP not a note drop that way you can buy the BP and than make it how every you want and when you want once you have it.
  10. LGV Pirate refit

    I voted no simply on what I heard so far since i taken a break from the game until this last weekend I haven't gotten the PvP marks to get one. The 3/3 slot, no boarding bonus (shoudl have moral like the P Frigate or prep) and what little perks it does have it's not worth 150 other than looks. If it was more like the old Mahogony Pirate refit speed builds that I used to hunt down and board folks in than yah I say it's worth it, but even with the swivals and a bit more crew and chasers it doesn't seem like.
  11. Politics and PBs (Patch 11/12 - "Clan Wars")

    Apparently they though they could sink me..>>AGAIN<<< I swear I'm going to stop bring Dead in a l'cean all he does at cart is, "STOP SINKING TEX GO HIDE." LOL Man they screwed me up though, but it drawed fire from the other guys that got hit by them first. All we needed was to draw them to the point of no return. Yah like what we talked about how it would of been better for them, but I sure as hell not going to tell them that. Oh and I have the Victory ready there on Texas now...screw that small channel and tug boats. Though sadly I start new job 2nd shift tomorrow so unless it's a Sunday port battle I won't be making many. With that I"m glad i took the time off and got some of the other guys in clan to step up and take charge. I'll still be around just will be not on during normal prime time for the most part.
  12. Ship Speeds - Testing and Discussion

    Best part I heard right here, give the ship some uniqueness from each other so every one isn't in the same ship over and over. I'll be honest I did not like the Aggy changes if I compared them to the other current 4th rates, but will love to see how they are all changed when this patch drops. Might even get me back into the Connie and Ingermanland (use to love this ship).
  13. Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

    On man the turn rate on the Aggy now blows big time. Ok you buff all the turn rates of all the 4th rates before than you nurfed the Aggy to even worse turn rate than it's every had? I was just doing a quick test of a Teak Teak one with Opt Rudder and it seem to turn like hell even using manual sailing to assist and this is some one that has a little hint at the game. Hate to see some noob try to work this thing with the state the other hips are it felt like was in a 1st rate how slugish it turned. I'll play with it some later, but that was the first thing I noted was how bad it turns now, never had good turning in the frst place compared to the other 4th rates, but if this is going to be the new Aggy you need to give it back some of it's old armor/hps stats it had before it got nerfed when it first came out. I love the aggy and been trying to keep with it even with the Wasa introduced using the excuse I have all 5 slots open, but now I feel like what the point of using any of the 4th rates other than the Wasa? Don't got speed, don't have turn rate, your way under guned, you have less crew, less HP.
  14. Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

    It was like this before the patch with most ships you depower the last tow notch and let it push you in and than power up to push you out of the turn. Ok now that I'm off my mini vacation from the game I need to go play with the Aggy some and see what's up with it.
  15. Farm with friends - marks confiscation

    and my biggest issue with folks that want name and shaming is 9 times out of 10 it's prob some one doing something bad, it's that 1 time it wasn't and folks will witch hunt that player that did no wrong. Report it and let the devs take care of it folks.
  16. Politics and PBs (Patch 11/12 - "Clan Wars")

    I would guess they where trying to buy time and tie us up in this one. As that is the only thing I can think of why they just sat in the circle. They came in late too, 6 mins was all ready passed so we had all ready gotten to all the circles and started to cap them. I get coming in late for tactics, but you can't do your whole team being late. I noticed the coming in late has been happening a lot so not sure they just can't get the group ready and on the go, which we had issues with too so understand how much a pain that is specially with the new BR rules, but you got to be ready, grouped and on the way before it starts. Cart on the other hand they put a hurt to us with those Mortar Brigs, but I think they held back a bit to much on there forces or they could of done a lot more damage early one. Once we got them dedicated into that channel it was on. I'm so not bring L'ocean any more as I keep spending half the battle in wind or trying not to sink....lol That is defiantly a Victory type of port battle. It was good to pop back in last night and get into some fights. New job starting up I won't be around prime time much so glad some of the guys been stepping up to the plate and calling these battles. Good job over all and same for the US/GB/French for bring fights, but would nice if they would actually fight each other once in a while. For the 100th time US and GB needs the practice and it's better for them to get it on equal skilled players than loosing all the time to the more elite players. Helps moral to win once in a blue moon.
  17. One server, 24hr + eu time locks (ports listed)

    But over 50% of the sales are US sales, you need to look at the sales not the current players. It needs to be at a place where the best over all ping for all players SEA, NA, EU and else where. As for doing mix ports I would prefer it a clan based thing simply cause why would one clan want to be locked into playing in his region or time zones only on the server. This will continue to split the player base. If the port battle timers are set in stone it needs to be a good mix of all the time zones for the ports. Again I'll repeat over 50% of the sales was in North America alone, there is a problem of retaining those players and I won't go into that on this post, but if that is the majority of your sales than you should have the port windows set with the three main time zones of your player base to not be bias to any one player zone. 1/3 of the ports in US Time zone, 1/3 in EU time zones and 1/3 in SEA. Hell I would actually do it 4 ways and make a 1/4 of the ports with open windows for any one to attack at any time. Remember folks a lot of the EU players are only on there for numbers, they can care less about RvR they just want to play with folks on the OW with actually numbers. Hell it's why I started there until the server was way to full you couldn't move an inch without getting jumped by half a dozen folks (back when they split the EU server) or it took for ever to log in cause of the QUE. If the server gets back to that many players than you do a split again, but right now there is honestly no reason to have three servers. Though we will leave PvE out of this cause that is a whole other can of warms for a few players to be happy. Simple;e than your faction only controls EU port times and those that can play in multi time zones can control those. If you couldn't defend your port in your own time zones it's not going to mater, your going ot loose that port any way no matter if it's to a nation/clan that can have multi time zones or not. The other thing is make pirates Privateers, take us out of the RvR part of the game, but give us option to work for other nations. Say's Victor and his guys need some one in US time zone to protect some of there water higher out a pirate clan to show up and defend the port battles and waters. While we work for your nation we get to use your ports for econ and such. Other wise we only have to work out of free towns/pirate havens. This will allow one Faction to help file in the numbers of the 7 nations (well 10 with the new ones added).
  18. But on the flip side of that if the old elite way isn't working and hasn't been working, than it's time to make changes and try something new. That is what has killed US on global for so long, being the largest nation they never had any power in game cause of there poor leadership and the fact they keep listening to the same person over and over and it goes for GB too. If those folks didn't make it work the last year and half than it's not going to work. That is why there super care bear alliance of the two largest nations still didn't work against a much smaller Pirate force. Folks think we are big, but we aren't, we just had the most dedicated hard working PvP/RvR players. Most of them left GB/US cause they got sick of "the old elites" that refused to change there ways. So not changing also hurts a nation even more than some one new trying to make changes. It would be different if the old way worked, than why fix it, but if it's not working than you need to make changes.
  19. And we are not as organized as folks think. The funny thing is when folks come over from other nations they find out two things about BLACK: Our numbers aren't what they think and we actually fight and argue a lot for as organized we seem in battle...lol We really are about 15-20 guys (20-25 at prime but more like 5-10 right now) that have been beating them. I don't lie when I say that over and over. Yes we might use alts and multi box a port battle so when your getting beat by 15-20 guys in a port battle with 15-25 ships some of those ships are played by the same guy. I remember pre-wipe we had actuall done a lot of port battles at the same time sending alts to fight the other one. Where it looked like it was 50 of us. This takes a lot of organization, communication and just flat out skill to do. It also the fastest way to burn out. Our Port battles are mainly tight group that balls up (the pirate ball) and than we turn it into a brawl and it works against very unorganized groups that we tend to face in other nations. The other thing is letting the past go. We all know me and @Christendom have had our past issues in the global chat and forums, but VCO came to me and asked over a week before they went pirates what they think. I told them there might be a few issues with some players but they are welcome. Just be warned you will prob get shot at least once in battle by accident out of old habits. I tell every one that comes pirate this cause it's true you see a name your so use to shooting and you just fire forgetting they are on your team. And this is how we had SOL's before any one else before after the wipe and we had full Port battle fleets ready to go. When we got the Heavy Rattler I was the only one that crafted one and had 2-3 slots on it when Lionshaft flipped West End. By the next day we had 25+ built (more like 30-40) and most of our guys had 2-4 slots unlocked from grinding. I had all 5 slots and didn't even make it into the port battle. My first SOL was a 3rd rate (2nd one built on server) even though rummors was I had the first Bucc (started that rumor on global chat to mess with folks), I did have the 2 or 3rd Victory on server though as my 1st Rate. We have so much stocked up in clan that we where able to pump out one day 12 First rates after a port battle to get every one into there 2nd and than 3rd First rates so we could fight in more than one fronts. This way a small force can be in multi places fast. We all ways did this you pick as a clan 2-3 regions every one had to have ports in and ships ready and you keep with that. This is very important thing folks forget. We have won so many battles cause we took one person down and watch the other team run in all directions. Back when they did regional wipes and started the alliance system between clan members we took 17 First Rates off US when they where trying to grab Spain empty ports that first week. Most of those we tagged and half the team left to run off to the empty port battle. Leaving behind the slow 1st rates for our frigates and low end SOL's (mainly Bucc's board fit) to take out and capture. They would prefer to run to an empty port battle than to protect there own and most prized ships. That mentality is what has killed GB and US on GLOBAL/PvP2 since day one when I came over from EU many many moons ago and why I left US and became pirates with half my clan UNKN. Before the wipe MARS was very much known as a carebear PvE only clan that hardly show up for anything other than certain win port battles. One thing some of the members started to do after they where loosing so much was actually come talk to me. I have had simple short convo's with members of other nations letting them know what they did wrong and what they can do to help. My number one advice to them was, "STOP CAREBEAR ALLIANCE AND FIGHT THE BRITS." Not that we want them to kill each other and be out of hair, but instead if your not skilled enough to take on the ELITE of the Server than what you need to do is fight folks of your skill set and learn from those fights without having such as bad end results (like us wiping out there complete PB fleet almost every time). As @JobaSet said above you have to go out and fight, your going to sink a lot, but you have to go out and fight and learn. You don't get better by sitting on your arse in port or killing AI. I'll be bluntly honest I suck at solo PvP, it's me working with other players that helps me do well. That is why I almost always refuse to dual folks 1 vs 1....lol While I want to make it clear I'm not BLACK clan leader as we have our core leaders and we have our officers. I have not lead a port battle until after the wipe but i been in many of them. cause our core leaders are all gone playing other games. We got burned out and bored. hell I'm doing the same right now I haven't really been in game for 2-3 weeks now. The key is what has been said by many here. Every port battles i tend to say the same thing before we start. DON'T SINK DON'T SHOOT YOUR TEAM MATES REMEMBER THE CIRCLES DON'T MEAN CRAP IF YOUR SINKING SHIPS, BUT THE POINTS DO. Just ask US when we took Wilmington from them when they had 960 pts and had us out number 25 vs 19 (was 16 at start). Sinking ships is very important as that turned around real fast in that battle as does many other times we been in fights. The biggest mistake I see on other teams is not focus firing and not protecting your weak ships. You got to focus fire and you got to switch out and protect your fellow battle buddies.
  20. Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

    I'll have to check this out later, but what worries me is the turning through wind part. It all ready had bad performs in that area.
  21. Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

    It's all fun and games until your fat stubby mechanic fingers hit the wrong keys....lol
  22. So I been taking the last few weeks off from game pretty much and I get on tonight to do some Diplo things for the clan and was told of this problem. SYSTEM has been removing folks from our clan friendly list. Apparently it locked a few folks out of port battles cause we didn't know about it. Is this a known bug or/and has it been fixed? I guess we will have to keep a better eye on it, but as you can see in the screen shot it list SYSTEM removing them. I also noticed some of the port settings where changed, but I can live with that being part of hotfix or such and I check those any way pretty normally. Now for the other thing while I had the clan stuff open I couldn't do an f11 to report this in game as I tend to do in game reports more than just posting it up here. @Christendom @koiz Ya'll might want to double check ya'lls to since it looked like it removed ya'lls clans but some one got them back on. Can one of you check to see if you can do an F11 with clan info open or if it's just me. I do tend to break things in game lol
  23. Surrender in PvP

    Yah I actually had a few guys just surrender at the start of a fight and couldn't get any awards. I think if you scuttle the ship you should get CM maybe not PvP Marks. You only get the PvP Marks if you do damage to them. Though I do think there should be a delay at the start of the battle before you can even use the Surrender option. Simply make it you can't surrender for 5 mins, plenty of time to get a tag and do damage that first 5 mins to a ship. Any surrender after that you get to scuttle the ship and get full marks for it. I really never have an issue with a guy that does it later in a fight, it's the guys that do it before a shot is fired. Than you find out why cause they are in a crappy store bought ship and since you didn't do any damage to it you get nothing. Unless you take it back to port and sale it or something.
  24. PVP marks

    You don't trade for the marks, you trade for the goods. You want that nifty PvP gear you put a buy order up and maybe one of the PvPer's will fill it. I swear some of you folks have never played an MMO before. Go to any Auction House and look up the Legendary or Elite gears and see what they go for. Some folks only run those missions to get those gears to sale them to folks willing to pay but not do the hard work. A carebear or scrubs is going to have a hard time fighting some one with a clue any way. That carebear wants the good gear he's going have to take all that lovely money he gets for grinding PvE and pay for it. That or one of them rare drops you only get from PvE grinding trade for Elite PvP gear. What part of this ya'll can't figure otu. I mean hell I'm sitting on millions and the only thing holding me back is certain gear drops are only PvE so I have to pay for the, out my arse when I'm a PvPer/RvR and tired of the grind, but I go out and do what I need to pay for the items I want. Simple done just make some money and buy the items or GO OUT AND PVP OR PVE AND GET THE MODS YOURSELF. Sorry we don't need any more lazy mods out there. Not every one is going to get the best gear sitting in there safe zones. They want it they have to either go out and do PvP or grind the crap out of there PvE to get something good to trade or pay the high price.
  25. PVP marks

    Just like any other game, it's elite gear, you want elite gear your going to have to do the elite content or trade out your arse for it. Oh and there are a lot of new dros. I got Hammocks LIght three time just now in a battle. Those are perm mods not skill books that 15% extra crew with no hit to moral. Stack that with he normal 20% hammocks ship knowledge and my Naigara now has over 200 Crew.....think about that folks it's still PvE content though.
×