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Sir Texas Sir

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Posts posted by Sir Texas Sir

  1. I just wanted to add to @Ink PvE server did not get an XP wipe upon release so if your just wanting to play and not PvP your char should be what ever level it was before the release of the game.  That is if you had played any since the 2017 wipe.

    As for PvP server though if you do the Tutorial and finish the final exam it can boost you up to Mid Shipman status which helps for leveling up faster.  I always advice returning players to do this as it gives them a brush course of some things that might of changed since they last played.

    Welcome back.

  2. 14 hours ago, Koltes said:

    I always said that each nation should have their own Mods to keep their own national chats at check. Then mods from RE for example  cant be blamed for silencing players from other nations by over using their power. With removal of global this is an automatic thing.
    3 mods for each nation and its sorted, plus what you have said up there

    Hell didn't PvP2 go like 9 months before we ever seen a mod show up?   Only reason they started showing up was talks of merging servers and such.   Though I agree for most things the moderators should prob deal with there own nation problems, unless it's a big time break in the rules.

  3. 1 hour ago, Koltes said:

    For example... Green-on-Green exploit is not possible when all battles are Free-for-All and everyone is sailing under his own flag in the battle. Therefore FFA will eliminate GnG tribunals like a surgery. 
    This is just an example. I have proposed for 1 week FFA attached to a special occasion. Maybe to celebrate your (admin) birthday :D
    It can be just fun event with locked RVR for a week. See how it works for the OW which in fact could do with a bit of reviving right now. Just sayin 

    I said it before and think even suggested it once.  ALL BATTLES SHOULD BE FFA pretty much unless you are of the same nation.  Than that is the only time Green on Green counts.  You are a British guy and some US player join your fight on your side, they can fire upon you or the Spanish your fighting if they like.  This will solve 99% of the Green on Green cases.   Pirates of course don't count as every one hates them including other pirates.  All battles they are involved incuding other pirates should be FFA.  So that way it's more a clan thing than a nation thing with them.

    • Like 2
  4. 9 hours ago, Christendom said:

    so essentially we're looking at community managers, which I think has been suggested here for years.  I'm not sure about moving over to discord, but having a group of mods vote on decisions would be a smart move.  You could even bring back global and have them monitor chats.  Maybe throw them a bone or 2 in the form of a fancy ship for their efforts.

    Couple of suggestions - 

    1 - active mods.  Our last mods were not.  
    2 - multiples as biases will always be a thing
    3 - mods vote on action taken and submit higher up if discipline beyondt their scope is needed
    4 - we need a set of rules that is not subject to change or interpetation based upon feelings for the individuals.  

     

    As much as me and @Christendom have butt heads over the years. I'm 100% behind this post right here.  I think we all have agree that this should of been done a long time ago and even still now should do like most other MMO games, there is not just one or two active Moderators, they have several of them.  I would also strongly add.  

    IF YOUR A MODERATOR YOU SHOULD NOT MODERATE WITH THE CHAR YOU PLAY.   This can make it very bias when some folks are, "yah I'm RP right now" Actually had a pass mod say that on PvP2 when some violated a very big rule in global and was caught red handed abusing the rules.  Also if a moderator is caught doing something they shouldn't than the other mods should be there judge and jury and if they are found guilty removed from moderation status.  I also have logs of a moderator that is very much still active doing just this and never turned it in cause of the bias nature betoween devs and players and there best buddy moderators.

    I also think that moderators should not play on the server they moderat, but that might be to hard to find enough PvE guys to Moderate on PvP or vise versus, but I know if I was a moderator I would stop playing on one or the other as to not be bias or have conflict of interest when things might deal with my own nation.....

    • Like 1
  5. Don't plant the flag where deep water ships can join I would say.  Though never planted one yet, but isn't the front of the island shallow for to the most part so maybe hug the coast a bit more?   They still had to sail those ships all the way over there once they found out some one was trying to set the flag, you could of had a fleet waiting to intercept them.

     

    Though all honesty I agree a shallow port missions should be done by a shallow ship that is allowed into that PB not any ship that can carry the flag, but as stated above you could of done thigns yourself to better place that flag and won the missions.

     

    Had to look at the map, this would explain why they have Atwood....maybe time to clean them out of your back yard?  Or you could of just blockaded that port while the flag was set.

  6. @admin so this was first posted in June and we had several patches since than even of stuff that wasn't posted to come, but what is up with the Kharma system?   

    Also sine the Frist half of 2020 thread is locked.   What about these ships?

    1. Wrecker - crafted ship
      • (February)
    2. Rotterdam - Combat Indiaman
      • 1st half of 2020

     

    Yes we all know the fate you choiced for teh Wrecker even though promised to be a crafted ship, but some of us still wanted to hope that it could still be a crafted ship since I been waiting on this ship since it was first announced ages ago (how many years ago was that? 2-3?) cause it would be the first ship to have 32's on second deck and you could run 32's on both decks like most of the more modern early 1800 war ships ended up with.   Hell just make the ship a DLC ship cause so some of us can enjoy something we wanted and waited a long time for but cause of RL couldn't be in the gang bang event other than on the raping side of battles.

    Well second would be what the hell is up with the Rotterdam?   It's way past first half of the year and not a word about it?  While this be a DLC ship, will it have the same fait as the Wrecker?  Will it be craftable?  (please since there is no combat trade ships in the upper tiers).   Can you please give us some sort of update about these ships.

    • Like 2
  7. 2 hours ago, Henry Long Castle said:

    The game has a bunch of issues that need to be addressed and you guys propose to waste time and resources on looting mechanics so you wont have to bother doing an extra tack to loot the ship you just killed... I mean, why would you even bother looting in a fleet battle ? Why are you even considering breaking formation and hello kittying up the entire battle line (you will have to fight like that) just to get a few doubloons and maybe a fancy upgrade ?

    An extra Tack?  LOL I get a feelilng you don't fight in big ships much?   Some ships if the wreck is even partially up wind your never going to get to it with spending a lot of time and than it's sunk.

     

    I'll be honest when I'm grinding out my SOL/big boys I rarely loot cause it's to much a pain to try to get to the ship when the retarded AI desides to once more turn into irons and away from me.   It seems worse with smaller ships like 5th rates.

  8. 2 hours ago, Thonys said:

    a solution will be the indiaman "Rotterdam" in the game soon  ..... a trader who can defend himself

    ...remove lovely other stuff cause it was biggggggg.....

     

    We all know they will still run with no guns and 4 ships and most of them at min crew and still cry when they get tagged and tagged and tagged.   Every one of my trader has guns on them.  Last time I was tagged a Dane player help me sink the russian.  Than he tagged me after the fight and sunk my main ship.   Letting the rest go.   If the Russsian player didn't disengage I would of beat his Trinc in boarding.    This was vs my main indy, which all had guns but it carried 18 lbs while I keep only 9's on fleet to shoot sales.  I have two slots open with barricades and marines on my ships, trying for a third so I can add more marines. and I have board mods.   Maybe stop making ships to flight and make thing to fight too....your not going to get any where on the OW faster with that extra knot of fir fir.    The things are slow enough it would be best to get some movablitly and HP in them.

    Though I'm really really wanting this ship, been watting the Rotterdam for a long time, even longer than the De Ruyter......I just hope it's craftable or DLC, and not some hiden private ship only a few will get.

  9. A better way to do prize crew/cargo would be to have AI ships around capitals have special cargo that can drop some times.  This wieghes a lot so wouldn't fit on most raider ships.  So you would have to sail the trade ship (assume in fleet) back to a safe port to get rewarded for your capture.  But to many folks complained that it wouldn't be fair so the rewards for PvP was made so that just sinking the ship was more reward than most cargo ships..    I have suggested in the past having it drop loot box's that are worth a good penny to encourage being brought back to port.   Just make it so you can only redeem them back in a friendly port (none nuetral actually nation owned port).    Than I bet you will see a lot more of the raiders not just sinking trade ships but actually trying to capture them.

    • Thanks 1
  10. 19 hours ago, Thonys said:

    Goodday everyone,

    One issue that I don't see in the proposals is that currently the medium guns above 18 pounds are available via AI for a ridiculously low price
    medium guns are available in abundance, above 18 pounds
    which causes a one sided imbalance for the weapon maker and
    where the price for that totally does not match the other guns

    I fully understand that for the small captains the weapon must be available for a low and advantageous price, which is totally justified
    but that does not alter the fact that medium guns above 18 pounds belong to the advanced captain who takes advantage of them at the expense of other guns above 18 pounds (such as 18 pounds long)

    I would like to see an adjustment in the weapons above the 18lb medium that can only be made by the gunsmith
    whereby the medium weapon under the 18lb medium by the Ai as now supplied remains in the weapon store as it is


    it's just an idea
    but I think it is a logical idea that does justice to availability

    and the arms trade in general

    I would say also allow shops to sale 24lb Carros.   Though I honestly think Obuisiers should be craftable since they aren't so widely used.  They could be like the longs are to the Mediums.   A lot of the dropped guns aren't use cause of there crappy states other than the Navy and the Bloomfields.   I also with stupid ships would drop more than a few or if you actually captured ship they came with other guns than just mediums (elite ships that is).  That would give guys a chance to hunt for cannons if they don't want to pay for them.

  11. On 7/26/2020 at 9:00 PM, Archaos said:

    But you missed the point where he says the ship had no crew. You can even see it in the top right of the picture where the crew is zero yet in the boarding screen it has 861 crew. 

    and you missed the point where I said it pauses the actions from out side during the boarding game.  It's prob a bad glitch that needs to be looked at as we normally don't have that happen in ever fight.

     

  12. 5 hours ago, Gandalf The White said:

    message said I killed it and but it kept grappling me with 0 crew...

    Think of it this way, Boarding kinda pauses all things that happen outsdie. You can sink a ship fully while some one is in boarding, but until they come out of that boarding the ship won't actually sink.   Like I said above I done this before where I quickly took the other guys ship since mine was pretty much sunk.  Than I proceded to go after other ships with a full health ship and crew (it was back when we had press gang).   So I assume that is what the AI did.  He beat you at boarding and took your ship. So the TAB shows it in the new ship, but than the explosion killed his crew and both where dead.

    This is also why you never go loot a ship that is still sinking that has more crew than you.  Wait until it's fully sunk.

  13. It didn't turn into one, it took your ship than was kiled by the explosion.   I seen this before in other battlees and also done it myself when I taken other players ships in fights cause mine was sinking and than later get sunk in said captured ship (it was back when we had press gang and could do mass boardings in one battle).  I actually got credit for the kill too of my own ship when it sunk.

     

  14. 19 hours ago, Jan van Santen said:

    Access is not an issue on PvE. While historically correct, the question remains: should it be an issue on PvP ?

    My suggestion would be (if Devs want to stick with spawn in ports only...) to give all of the rare woods 1 spawn in a free port.  

    Eg: African tk now is: Willemstad, Oranjestad and Fort Baai.

    Instead: Willemstad, Oranjestad and Aves.

    (Ofc I still think the ways proposed earlier are better: drop from loot, chests, event....)

    The "free port spawn" could even generate more action on PvP server imo.

    It prob would be best for both servers to have the woods randomly drop at ports.  That way no one person/clan/nation can capitalize on them.  Maybe have them as part of a rare loot drop on trade ships.  If the ship isn't sunk/captured it drops the wood off at that port.  Than it might drop it off at a diffrent port the next week.  So that way it's not always one place.  Most of these woods are from the old world so wouldn't they honestly be cargo from ships showing up with them?

    And yes I know this means more PvE, but you know what folks.  BOTH SERVERS ARE PVE SERVES.  War server just allows PvP too.   So stop thinking of it as a PvP only server cause it is not.   Maybe if we encourage more of the crafters and PvE guys to return that left cause we took so much of that part of the game away from them we can get more numbers back and maybe more fights.  I know several of my clan members have left and not returned cause of the direction this game has gone to favor only certain player types.  Than you PvP guys can just buy the ships off the crafters and PvE guys that can build them for you.   That kind how it was working in the past.

    • Like 1
  15. On 7/12/2020 at 6:46 AM, admin said:

    In last 2 test servers testers failed to identify critical issues unfortunately (not their fault - there were just not enough of them). Critical issues could only be found by live usage. So for us test servers are a waste of time and resources with 1 programmer.

    This is funny cause I know a lot of exploits and bugs that we reported in test before the patch went live and they still went live and was later fixed after the server blew up on Devs.  It blew some of our minds when you ignored major problems we pointed out and changed the things that where working.

     

    Hell I pretty much lived on the test servers cause I wanted to find problems and reeport them as did others.

     

     

    • Like 2
  16. On 6/27/2020 at 12:58 PM, BoomBox said:

    wow man , excellent work . nice video , really gets you into the grove and mood to play the game.

    2 things to the alt discussion

     

    1. all the same nation is cool and no harm done

    2. if those are all alts then sir , i got to bow and tip my hat to you sir for supporting NA in a generous way.

     

    and again awesome video man 👍

     

    I think before the summer steam sale did the math and not counting the 1st rate DLC it's about 250 for DLC's and add another 40-50 bucks for the game.   When I did the actual math for myself and teh alts I have it's about 1200 bucks and I only have 6 but only play 3 chars all in Dutch nation and the one Pirate I take out once in a while when I'm bored and want to solo hunt.

    A lot of us bought our extra chars back when it was more usefull with how trade and crafting was and the fact you could make good money of comp wood and Tabasco runs.  As I explain to folks I'm not doing something that a group of well organized players can do so I'm basicly a mini clan that is very organized.   There is no P2W cause it doesn't give me any advantage over any other clans of equal or larger size.

  17. 10 hours ago, Despe said:

    Nassau fencing masters give u 6 extra point preparation per round, and some melee more.

    There is one more that does too in the same family of mods I got the other day. I'll have to log in and look it up.  I keep a lot of boarding mods as I like to board.

     

    • Like 1
  18. 4 hours ago, Christendom said:

    A good opportunity to make pirates great again.  

    Allow them to attack and remain enemies with everyone (including other pirates IMO) and then remove their ability to RVR and give them a couple of static ports that cannot be lost.  A true reaving PVP nation as they should have always been.

    Simple way to fix green on green is make it only against the rule if it's same nation unless you are Pirates, every one hates them including other pirates.

     

    16 hours ago, vazco said:

    People seem to realy not like this payment part. I suggest to make this payment a real-money, instead of reals/doubloons.

     

    People spend their valuable time in game to get reals for ships. I get it that they don't like to spend it to join PvP. Let them enjoy the full PvP potential, that is after they pay and support NA and new GL games with some real funds.

     

     

    Yah it's called forge papers.  Other wise delete and make a new char if you don't want to pay in game.

  19. To the OP, well it's not our fault you weren't here?  I missed the Freee l'Ocean over last holidays cause I was busy doing family stuff.  Some times you just don't get things if your not around.  Maybe something special will happen in the future, but you can't force or cry about getting something just cause your not active in game.

     

    @admin Could have it part of a string of missions/events that you have to do, with each giving some random loot chest, but the final one you get something like this book or somethign diffrent (since a lot of us have it).

  20. 10 minutes ago, admin said:

    About this... 

    Post forthcoming

     

    It's really getting old when lokis run instead of fighting you cause they are tryinng to be dicks and deny you your kill.  So yah if you fight against odds or something you should get rewarded more.  I really feel reals is to low in battle rewards still.   It barely pays for repairs on most ships so you end up doing trade runs to make money to do your econ instead.

  21. 3 hours ago, Urchin said:

    Look at it from a new or casual player experience. Having a Snow jump into your battle and stern camp while trying to gain XP vs NPC for a lot of people isn't PVP  but griefing and just another reason why many folks do stop playing.

     

    Are for me recently,  having some one jump in while your in the middle of boarding an elite ship (AdR) and than you have to fast disengage and fight two ships now, just cause the guy wasn't easy targets and is a dick while folks try to get rare event ships.  If I wanted PvP I would of gone to the PvP zone for it not the event.

    I like the concept, of this new system as I have suggested reputation systems in the past.  I think as long as it doesn't effect the PvP zones it should be good.

    • Like 2
  22. 15 hours ago, mikawa said:

    Well, it happened to me too. I have no problem with it although the waste of time is really critical. I still don't understand the concept of the game. I do understand that the devs are trying to implement a lot of pirate stuff. Ok, piracy means taking what other players have achieved so far. Ok, but why then change the whole thing by making these protection fleets. If the game tries to teach you that nothing has a duration then just remove the fleets because they are against the game's own rules. Let players protect other players. If there is no player - bad luck.

    Yah yesterday when I logged on at sea in my Routable I was sorounded by a group  of 6 russians.  I figure I would log out and than just try hunting.  Well they tagged me after a good chase and since it's a DLC ship I just surrender at start.  Wasn't going to waste my time trying to fight 6 players at once.   My issue is not the event is self, it's how much time you take to travel to them.  Leaving from a freetown is almost a death sentence cause they camp them out and watch for any small groups or solo leaving. 

    The solution would be just not have areas, put the ships all over the place randomely for the days the events run and it wouldn't become nothing but a gank feast for them jumping solo players and thoes wounded from fights.  Still a risk but they won't know exaclty where to stay and wait.

    13 hours ago, Jan van Santen said:

    Havent done the S of Hispaniola area since that is camping place no1 on PvE server, can confirm all 3 event ships in both Tumbado and N of Trinidad zone

    I done all three zoens between PvP and PvE server and they are at all three.

    13 hours ago, Lukas97Austria said:

    Also when I don't have alot of time like others do.... It's the way how things works. Those who can spend more time achieve maybe more.   

    In every game I play there are at first skill based or time based operations. And I sometimes did them and I was really pride of myself to get a rare vehicle not everyone had. (war thunder po2, vk4501p etc) but due casuals etc they kinda make special vehicles or goods not special anymore.  

    I personal think how it is its good. Special ships are OK when the events come and go from time to time. Keeping this things rare.   Keep also in mind you can still buy some of them 

    As I told @admin the events are fine, even though I'm still pissed about the AdR not beiing a craftable ship when it was promised as one.  The issue is they are only in three zones that some don' have ports clear.  The free towns are death traps so not best to leave from them.  It's just frustrating that you sail across the map to get ganked by a bunch of guys.  Even more sad is when you see more than one group and they don't fight each other, just picking off easy targets.

    5 hours ago, Lukas97Austria said:

    But elite ai is here to farm navy guns and blomefields. Not for the ship actually 

    RNG hates me, I had never gotten any of those two guns.  I get either the other guns or crappy random loot drop.  That is why I hate how the ships are crap after you fight them.  If the loot was worth it we wouldn't bitch about the condition of the ship, but not every one gets the best loot.

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