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About Bulwyf

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    Sydney Australia
  1. Pirates can run down any merchant and run away from any warship at the moment. They seem the favoured children of the developers with better perks and bonus. At least fitting your merchant with pirate perks allows you to run from any national The pirate refit/perk definitely needs addressing, Pirates didn't have good ships historically and for some bizarre reason in game have the best ships speed wise.
  2. I would rarely have a sail as short as 20 mins, I move cargo from Flatts which is 6 days sailing to the closest free port, from the coast of Africa. In fact if 20 minute sails were the norm I would be happy but they most certainly are far far from reality. Couple that with having only 100 or so people online players to escort are non existent.
  3. I certainly think of them as jerks and I certainly don't like being attacked while in a trader. I think you are deluding yourself if you think traders are thinking what a great guy for attacking me. I am interested in how other than the delivery system, expensive and very limited due to the base limitations and generally requiring long sails anyway you would expect trade goods to be transported?
  4. Picking on traders doesn't really qualify as PvP, its a bit like beating up on helpless children as anyone halfway competent can beat a trader if they can catch them. While I would certainly destroy cargo rather than let it fall into the hands of an attacker and have no qualms about it, I have almost always been attacked while empty (in fact every time but once), which is simply a waste of my time, not enjoyable and ultimately a waste of time of the jerk attacking me. Trading is onerous enough with long voyages as it is, and there are a lot of players who seem to specialise in hunting traders because unlike a warship they are relatively safe pickings involving little risk.
  5. The whole concept of building away from the capital with regional bonuses was ill conceived at best. As a ship builder and producer I find that all of my time is now taken up transporting resources even with the use of free towns which blows the cost up considerably. The increase in sailing speed has made that situation somewhat better but since the clan warehouse is located by default in the capital it is either useless or you run the risk of losing your ship components in transit to the regional area. My solution will be to simply relocate entirely to the region and abandon inputting into the clan warehouse. I don't think this is a good thing for clans, its a waster of the clan warehouse and gimps what was a good system. Most of the changes seem to be born of a desire to advantage pirates and gankers vs traders as do other changes such as the elimination of the prepared defender perk. I sometimes think the developers work for the pirates. Overall the regional bonuses have simply spread an already thin population thinner, actually made it somewhat safer for merchant ships (though I am sure that wasn't the intention) and still further reduced PVP due to the time sink of trading. At the very least warehouses should be able to be located at regional capitals. The last time Port Royal/Kingston looked like a real port was before the nerfing of the fishing fleets, another silly rule change. I do like the fort implementation and hopefully that wont vanish like many other good features.
  6. The most debilitating issue in the game at the moment is the resources locations/distances and it seems it wont be addressed. Resources are concentrated in the hands of a few nations and the distances that need to be covered at least from a British view point are far to long. Not only has this made crafting unpleasant, I am basically solo most of the time and unable to co operate with my clan members. Some will no doubt suggest buying resources, I am not interested in doing so, I've never been rich as I largely craft at cost or gratis and have been in the main self sufficient with lots of aid from guild members. So much so that I have retired from trading/crafting and the game in general as a result of them. For me personally I have done multiple trips to Flatts (16 days at sea) sometimes up to 3 nights real time to do one trip. These are boring and generally I don't see a soul British of foreigner. My last trip I decided to take a short cut (while empty and would have saved a day or two sailing time) and was tagged by a Swedish Santa Cecile (this was before they nerfed its speed) and while I almost sank it, it convinced me of the dangers of the short cut. On my return trip I was playing another game for the 16 days at sea and on my 3rd night got distracted (forgot to turn right at Albuquerque) and sailed into Dane land where I was promptly set on by 4 Dane players with attendant lackies for a total of 8 ships. The main tagger took his time to get a perfect position and I was somewhat disorientated as I had been head out of the game for most of the time. This gave me ample time to destroy labour notes, 1200+ Bermuda cedar, 120 fine Bermuda cedar, tobacco, silver coins etc as I could see no escape. To further exacerbate my position I was downloading DCS 2.0 and had a ping of 1200+. Anyone who tells you that ping does not affect combat simply hasn't experienced the lag in shooting this brings about. Once in combat I still got some licks in, but wasn't doing as well as I would have liked given that my two escorting frigates are pretty stupid and the lag made good timing essential. So I surrendered. Lost life off of both frigates and my gold Indiaman and was hugely out of pocket in both time and gold. I have been doing similar length trips to silver mines in the far south and to Sunbury where my live oak plantation is in the hands of the Perfidious Danes. But the time cost to try and trade over these distances with the attendant risks and degradation of clan life and socialisation has solidified me in the decision to retire, albeit temporarily in the hope that some time in the future the crafting/trading equation will not be such an unsatisfying time sink. So myself and my 3 crafting alts bid you all adieu for the time being.
  7. That was calculated using the cheapest available muskets by the trader tool. The only unknown factor was the unit, I've assumed it was a unit of 1 in which case the loss is huge. If the units was 5, 10 or 20 you might make a profit but not a huge amount. That was the price quoted though I didn't check the price in port, just the price on the trading tool. Ill have another look tonight though.
  8. I am looking at delivery orders most of which are prohibitively expensive for new players btw but cant see how you make money out of them from the few I looked at. For instance, deliver 22 Sevila muskets to KPR, item cheapest cost $171,000 per musket, total cost $3,762,000. Reward approx $600,000. So I do this mission and I am over 3 million in a hole. Am i missing something?
  9. You know I did this and the amount of silver for sale was 0. Most of it taken by contracts I imagine. Last I looked in KPR there was enough silver for four large ships. Enough gold for no ship that requires gold, just two units.
  10. Possibly you are situated where silver is plentiful. For crafter's who want to use it, not buy and sell, it is anything but easy to get. There is no silver anywhere close to Jamaica and a long sail to anywhere that does produce it. One of the biggest problems with this patch is that resources are massively spread out. I have done nothing but sail the last few days and have masses of sailing left to try and assemble anything, I'm talking more than the length of the map. And despite that I still have no access to gold. For the British at least your statements are so far fetched as to be ludicrous.
  11. Are you sure you posted this in the right area? Otherwise it seems nonsensical, unrelated and a stupid statement.
  12. My children haven't played at all in some time, usually its only when I can drag them on. You can delude yourself all you like, the simple fact is the gold added in no way added up to the loss of buildings and shipyards so either the calculation was wrong or the program to do it was bugged. I would suspect that many other people came up short who are much wealthier so didn't notice. Since I cant even get to where i was for buildings it was very noticeable. A lvl 2 shipyard cost considerably more than the 60,000 gold total my daughters character had and she had 4 other buildings as well. To be truthful just saying we did it right without even checking is a pretty poor attitude.
  13. They haven't played at all. And yes I don't expect to lose gold in a patch unless its the wipe. I don't think I saw tester next to my name either. I would like to be refunded the appropriate gold commensurate with the buildings possessed prior to the patch.
  14. I know she should have, but she didn't. Not even close. From the funds I'm guessing she got nothing and I suspect my son got nothing as well. I hadn't logged either on till tonight as I had to pick a time when they weren't using their steam accounts for other purposes. I am thinking that may have caused the money refund to not happen at all. How do I recoup the lost funds?
  15. I logged onto my Daughters and sons accounts tonight, each had multiple factors between lvl 2 & 3 and a lvl 2 ship yard on my daughters account as well. Yet her gold total is 62,314, His is 105,593. Neither can come close to purchasing what they previously had. I had thought the same thing had happened on my main account but was assured that all monies were refunded, that plainly hasn't happened for my son and daughters accounts so I am left wondering if I lost out as well. My sons account is Xire, and my daughters Ariane.