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Chug

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  1. Chug

    Can't delete outpost

    but you get like 3-4 different warnings and a code to type... if you still mess up and delete something you didn't want to then after all that you deserve to loose it all I'm now stuck with 3 useless outposts across the map that for me to just delete will take hours of real time to basically do nothing. How is that good game design? The warnings literally say "this will delete your ships in that outpost" but it wont let you do it anyway? so why have the warning or the option to do so?
  2. So when you go to delete an outpost you receive a warning that you will loose all ships and goods in that port if you choose to delete the outpost. That's fine. However, when you type the code and click confirm it tells you "unable to close outpost - port has docked ships". So now i have several outposts in what are now enemy controlled ports, with ships in that I don't want, that are far away, that I can't TP too and I can't delete. Do I really have to sail for an hour to go to a port to scrap a basic cutter just to delete that outpost and sail for an hour all the way back?
  3. KOTO will donate some goodies. When you closer to the time we will see what we got to donate. a few rare books and a crafted 1st rate of your choice perhaps.
  4. this was limited due to server load. You used to be able to have 5 ships in each of your eight ports ( if i am remembering correctly) so 40 in total and with the bigger player base NA use to have this was a huge amount for servers to keep track of (especially with upgrades/cannons/items in their holds) so that's why we have what we have now. Basically it's done to save NA running costs. this would just make the resource pointless and further reduce the need for people to sail away from capitals or attack ports. A few more ports that produce the in-demand resources (like copper)spread out elsewhere on the map would be better idea. I might be wrong but whaling was not added to the game because it gets into tricky legal waters, so to speak. Same as adding slavery to a game. Yeah it would be nice to have but with political correctness and the legal side I'm pretty sure its not going to happen. This was in the game and they used to damage your sails but was removed/toned down as players didn't like it. This is meant to be possible when the new UI is implemented.... supposedly anyway. I'm just a regular player so while i think i'm right about what i've written above I may be totally wrong.
  5. So you saying, we got an eta on a post about an eta.... lol
  6. Hey Felix Great work on the map continues i see. Really good job, hats off to you. Especially like the addition of wood types and ship comparisons. Nice to have it all in one place. Is it possible to add onto the ship comparisons, the amounts of hull/rig/rum needed to activate one repair. Also base thickness value for the ships would be a handy addition. Once again great work. o7 Dev's should pay you to add this to the game to replace their map!
  7. No, that would only be true if i said you cant trade for books, you have to find them yourself off the Ai. Which is not what i said.
  8. come on Z4ys think about it. You have access to the PvE drop only books.... its called trading. There is already an entire page of books you can buy with combat marks from the shop and combat marks drop from pvp and pve. If a player doesn't want to PvP they still have to trade other players to get the pvp marks to buy anything. there is no imbalance. At least not one that requires everything to be buy-able from an AI shop for any currency. Improved drop rates and balance of which books drop from AI would improve the situation. If more people were putting these rarer books up for sale then this topic wouldn't exist. Your goal is right but i think your method is wrong. What next... ship knowledge takes to long to unlock I want to be able to buy the slot unlocks from the AI shop... come on. that's all i got to say on this topic.
  9. Their usefulness is the same regardless of PvP or PvE its just your perspective that adds value to one over the other. Foucs does not mean sole purpose. If it was then there wouldn't be crafting/trade goods/Ai/epic events etc PvE gives a foundation and meaning/value to PvP content. you can already buy many books for pve marks in the shop but yes, not all of them. I get that you want easier access to items by playing just the way you want to play. No one likes being forced to do something they hate doing just because they want the end reward for doing it. ( hostility missions to get port battles is a good example ) That's why trading exists in the game but there's a real danger that if you make everything available in the shop to buy with whatever currency you have then within a week everyone will have everything and they wont really of played the game. The rarer books take time to collect. This gives them some meaning and value beyond what they actually do which is no bad thing. Collecting and then making the "five rings" for example is an achievement, sure it takes time and effort and some luck but the satisfaction of "earning" it matters. Being able to just buy the 5 books books in a few clicks is not a good game design nor is it good for the game. Making the drop rates some what higher for certain books, as mentioned before, would really solve any issue with access people have. If more people were putting these rarer books up for sale then this topic wouldn't exist. Yes your right. Many of the books/upgrades are just pointless and bad and need reworking. Something I think will happen after the bigger changes are done, like the UI. Removing some of them however I'd disagree with.
  10. So you don't want to do any PvE but you still want the rewards. If that is the case, then those of us who do PvE would like for PvP marks to drop from Ai.. (not a serious suggestion) Seriously come on guys. You want these books? Then you can already get them without doing PvE by just typing in trade/nation/global "WTB...." Making it so you don't have to interact/buy from players and just buy from the "Shop" in a game that is meant to be a player driven economy is just a little silly. Should drop rates of books be higher when killing/looting Ai?, yeah I think so, or perhaps making it so every other book that you do get drop, is not a "mast rake aft" or "winged out ballast" or the other usual suspects like "pellews sights" etc. might be enough to make a difference. As some books seem to drop way to much and others not at all (steel tool box 1-3). This would then, ease access, to many of the books for people and allow more onto the open market, which in turn means the PvP only crowd has easier access to buy them and promote the trade between players that the Dev's want.
  11. Think this needs properly looking at.
  12. 2 thoughts: 1. You would need to make more ports spread across the map produce the in demand goods (teak/White oak for example). In order to allow the different clans/nations a better balance of access. You don't want to much, otherwise it makes holding the ports pointless again but to little and certain clans/nations will have a monopoly/lock down of the necessary goods. Ports could produce different amounts of a resource. Port "A" produces 1000 a day port "B" produces 2000 a day. Rather than just these ports produce good "X" Allowing more flexibility. 2. How about a "tithe" instead of complete lock of trade. Clan owns port "A" , a player buys 1000 oak from the port, Owning clan receives 100 oak. Could be given as an option to set instead of gold tax maybe.
  13. Yeah I thought it might be a long shot but with them spawning it set area's i thought it might of been buried in there somewhere.
  14. just want to say this is a great map. I use it daily as do many of my clan mates. So, thank you. Is it possible to add to the map epic event locations? or a general spawn area? I know most of my "local" ones already but having an exact spawn location taken from the game after maintenance each day would save me many hours of sailing
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