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Challenge

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Everything posted by Challenge

  1. Rattlesnake + Gunboat + Paints

    Because historical references and realism are too hard for PvP...? Kidding aside, there are a lot of inaccuracies on some of the ships (the whole concept of CvC (what used to be called RvR) compared to the historical versions. But mostly it's minor enough not to matter -- other things, not so much.
  2. I agree. Rewards have increased and CM costs have decreased. It seems that actually sailing in the OW and doing things is now called "grinding." It used to be called "playing the game" and leveling up a character. I understand, crafting isn't for everybody. So don't do it and buy your ships from someone who does enjoy it. Issue solved. I believe, in the long run, the economic changes are not going to work out very well. Taxes are going to raise the cost of ships considerably as prices increase to maintain profit margines.
  3. Here you go George. All very much NA related; by some of the better players. Perhaps you do not learn well from other people, but I have not found that true of most new players. Naval Action Guides - YouTube Naval Action Tutorial 1: Ship anatomy - YouTube Naval Action ultra Quick Start Guide - YouTube Perhaps, if you wait until the game is in a more finished form, where the patches are no longeer changing game play, such developer made tools will be available. Until then, these seem to help, although not completely.
  4. Apparently, George, that isn't working very well. There are plenty of "how to" videos on YouTube for NA, but still there are people who don't know where to go or what to do. The game is complex and sometimes you just need to take the time to encourage people when the learning curve is as steep as this one. And you are wrong: you can teach people. But you have to want to.
  5. @George WashingtonWhat is the point of tutorials and manuals when the game changes faster than you could edit them? Yes, it's a tough learning curve, but if you want new players to be prepared faster... TEACH THEM. You are the tutorial for your clan, nation, or what ever. That is one of the advantages to the PvE server; the players would rather help and teach instead of crush and shit talk.
  6. Trade-winds

    Nice video, if a relatively monotonous narrator, but has nothing to do with what I said. See big animated map posted by Duke. That's what I am talking about wanting. And ships are slowed by load in the OW as well as in combat instance from what I've seen. Although that is a subjective and unmeasured impression. While this isn't about combat: I had no problem fighting is rough seas. It's just that most people want this game OW and BI to be too easy. Weather and trade winds would give it more a realistic feel.
  7. Trade-winds

    How about we just get more realistic weather modeling?
  8. Trade-winds

    Not a likely change. Trade ships were slowed by the load they carried because PvPers complained they couldn't catch them. Improving your chance to get away would just start that complaint up again.
  9. Wood

    ON the tables there is a row labeled Fire Resistance, Crew Resistance, etc. Does a + in these areas indicate more difficulty to catch fire or damage or a higher resistance to damage?
  10. Wood

    I agree with you, but other are arguing the opposite in-game. So I'm searching for a definitive answer.
  11. Shop Orders.

    Simple question... Why can't I set up a Buy/Sell Order in a Neutral Port without the "in enemy port" messaage? Being neutral I would expect they welcomed everyone to spend money. Both Free and Neutral Ports should consider this just normal trade not as trading with the enemy.
  12. Shop Orders.

    Thank you.
  13. Yes. This post was much more understandable. Thank you.
  14. Shop Orders.

    I would like a dev response to this. Neutrality means the nation/region is not an enemy to any of the belligerents. As such they can freely trade with them. Yet in the game, apparently neutrals can't freely do so -- or the belligerents can't -- which makes no sense. Warships of factions are even allowed to enter ports for repairs, resupply, and medical attention for crew (as provided by international law) -- but here you can't even have someone put goods up for sale using a Shop Order. Is this a bug, an oversight when you made the Neutral ports, or a feature?
  15. Armed trade ships are a good idea. There are some things not taken into consideration that I think should be. For example, while the guns take up weight, the gun deck, which on a trader is used for cargo space, should be deducted from the number of cargo slots as well. Cannon, shot and powder don't just have weight they have volume. Being able to put partial (or even mixed) cannon load outs was a reality during the age of sail and wasn't necessarily done by the deck. I'm pretty sure the limits of the DB would exclude mix and match, but it should allow partial load outs. It would both help with expense of outfitting a ship, gives more choice to the player (rarely a bad thing), and teach the value of not going around under gunned. You can give the player the ability to use a partial load out, but that doesn't mean the AI would get the option to do that. Since all AI trade ships seem to have a full load out, I think it safe to speculate that it's always on. As such I don't see this as being of major concern. AI only does what it's programed to do. @Captain corn blower Please, could you use punctuation. You make some good points, but it's so damn hard to read your comments sometimes.
  16. Resource Imbalance

    Well, yeah... But that was the British... ;-)
  17. Resource Imbalance

    Drake sacked it in 1586 Henry Morgan had a go at it in 1668 with 460 men in 9 ships -- gaining about 100,000 pounds. In 1697 the Baron de Pointis with 2000 French Soldiers and about 1000 French buccaneers under Jean Baptiste du Casse took Cartagena with little resistance. Three of the massive forts surrendered or were abandoned by the Spanish. They were undermanned and under gunned because the Spanish believed the very threat of the forts would stop any planned incursion. The Spanish were loosing their hold on the Spanish Main for a very long time.
  18. Enough already with the Outlaw Mechanic

    As opposed to Pirates with National Alts doing the same? I don't do alts so I don't think of them very much. I would love to see them banned, but there is no way to really enforce such a thing. Pirates have them and are accused of using their National Alts to gain advantages not usually allowed Pirates. Are you complaining when it happens in reverse? Makes sense to me, I guess.
  19. Battle

    @TomiketI agree, mast repairs should take much longer (it could be done in a few days if you find a suitable location to work) if not at all while in battle. Patching or replacing sails should take more time than it does, but could be done during a battle. My question though, is why you think the Renommee would be slowed enough for you to escape with less than 10% damage to the sails. The number shown is what is left, not the damage you've done. At 10% damage the Ren is still quite a bit faster than a T-Brig. According to the Wiki, a T-Brig has a max speed of about 12knt, the Renommee a max of 13.6 - 10% you still have around 12.25. You would need at least 12% or so sail damage to slow it down to the max of a T-Brig. Making matters worse is that both have the same best point of sail. However, the drop of in speed of the Renommee is much quicker once it gets off the best point while the T-brig retains sped better. So next time, get about 15% damage and shift your point of sail a bit. But, yeah. Repairs are too quick in the battle instance.
  20. Enough already with the Outlaw Mechanic

    You seem a bit put out by the fact that pirates, both individual and those of other pirate clans, may decide that other pirates are as much fair game as the Nations' ships in OW. Since this is allowed by the RoE, I'm pretty sure that it is all within the rules. It would seem your complaint about creating discord and frustration is exactly what an insurrectionist is supposed to do. The pirate who was hitting other pirates as they were preparing for a port battle may be acting as a screener for the current owner of the port. So are you against Pirates hiring themselves out as mercenaries, or it is it only when they go against other Pirates you find it objectionable? So once engaged, the targets are drawn into range of the towers where the instigator runs and lets the towers do his dirty work. Sounds like a tactically sound plan to me: Why were the targets drawn toward the towers in the first place? Were they unaware of the danger, or did they just forget it in the effort to kill the insurrectionist? Nothing personal, but I think most of the Pirates have a 12 year old maturity level anyway... ;-). (Not all, but most.) I think it was the desired effect, yes.
  21. I didn't say it wasn't good sport. I said it was poor sportsmanship. And if you think it is there is something sideways in your philosophy. :-}
  22. How many times do you tag someone before you realize you're being out sailed and just stop. He escaped; you were bested, but what? You have to keep hitting them agai and again until they can't run anymore ? That's just poor sportsmanship.
  23. Hotfix 1 for patch 10.1

    IF you don't have 3 hours to sail somewhere, could you not just make it in shorter legs? Sail an hour, fight with what enemy you see, then pull into a neutral or free port and log off. Tomorrow log in and finish the trip. This isn't really all that difficult to figure out, neh? Unless the log off is different in PvP (been awhile since I was there, so I'm not sure) you can safely log off at sea, so you don't even need a port. The changes Dr. Z suggested take all the PvP potential away. Being able to TP around with or without cargo simple takes away all risk of being attacked unless you want to be -- meaning that you nor your assets are ever at risk unless you want to be. How is that not simplifying the game?
  24. Trading exhausted

    Over priced considering it costs 60 to mine -- and you get a few extras when you do. I make enough that 2/3 pays for the last third. Sell for profit or use. Everyone is trying for 100% margins or more. Devs have nothing to do with that.
  25. Wiki Wood List

    The Wiki has two Wood Tables, one with the graph and one without it. The numbers don't match by wood type. Could that be fixed please? Thank you.
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