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Ruthless4u

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Everything posted by Ruthless4u

  1. Game with a ton of negative reviews, can hardly maintain a population of 600-700 players at peak hours with lord knows how many of those as Alts, desperately making sweeping changes in patches with little clear direction. I'm sure there was no intention to allow players to keep their rank and crafting XP from the beginning, but when you can barely keep the players you have interested enough to stay on board you need a carrot to keep the ass( as in donkey/mule) lurching forward. The false promise of keeping rank/crafting XP was it. There was intent to deceive from the beginning, if they were brand new devs maybe I could belive they would make such a mistake. These guys knew better and exactly what they were doing. I know I will get banned for this, just like being a mod you have to go along with whatever admin says on the subject. But don't assume everyone does not see through the BS.
  2. Not like you can trust anything @admin says, they can change their mind at any time. So why ask them anything?
  3. It's as simple as this, There was never any intent on allowing players to keep rank/crafting XP Player numbers have been low, in order to keep the handfull of players you had to make a promise they would keep what they earned. Now that you are getting closer to " release" you finally admit that players will not keep what they earned. Some of us seen you were dishonest ages ago, just happy you finally came out and said what many knew. That players would not keep what they earned. You lied to your base, plain and simple no matter how you try and sugarcoat it.
  4. The fact that the PVE content in this game drives a player to do this shows what an utter waste of developers time and resources it is to placate the PVE only players. Play the game while not playing
  5. Why would anyone Potbs come over to NA? I'm sure most of them have heard of NA and are already familiar with the train wreck it's become.
  6. I've been tempted to buy some DLC, but I don't have enough faith in the future of the games survival.
  7. I swear some of these guys here act like it's Dragon Ball, endless talking and posturing. If your going to fight, fight. No teenage or anime drama neccasary.
  8. You would have the have the possibility of losing ports as well to AI fleets, and as mentioned aggressive hostile ships from other nations.
  9. Might be a large part of it The guys who want more PVP and PVE only guys have been going at it on here for ages it seems. I honestly feel most players don't want to spend the majority of their time tied up in trading, a lot of that has to do with sailing times( which I'm good with). I think a lot of at least the younger crowd see the gameplay vids, expect a decent amount of PVP combat then get bogged down in the Econ work and leave.
  10. 24 hour cool down is perfect for the time pressed players like myself, which is why the DLC ships are tempting for me, with a new baby my time is limited so time trading, crafting is a real pain. Never mind it's boring anyways lol.
  11. If I'm going to throw away 2 bucks, then I'm buying a lotto ticket I see the problem that DLC ships presents and to be honest I'm tempted. Being primarily a solo player with variable hours it is a good deal for a guy like me. Can't do clans so almost no support for crafting and trading so easily replaceable ships is hard to pass up, but I'm managing so far.
  12. 1. How many are willing to spend money on something they can lose and have to repurchase if/when lost? Even low dollar amounts add up over time. 2. I think awhile back there was a historical issue regarding colored sails. Could be wrong probably been over a year since I thought I read it.
  13. I don't mind the sailing, loved hunting other non trader players in OW. Attacking an unarmed/underarmed trade ship offers 0 challenge. The things I dislike were both trading and crafting, both are tedious and boring and a complete waste of time. I might as well play FarmVille or something along those lines if that's what I'm after in a game.
  14. IIRC hostile AI fleets were tried but we're pretty solidly rejected by both PVE and PVP players. It was before my time in game so maybe Liq could elaborate more. For the record I would like to see hostile fleets as well.
  15. Most of these have been suggested several times over the years. As far as the ghost ship, naval action is more realistic vs pirates of the caribean/jack sparrow and would likely lose a lot of the die hards here if added.
  16. But you already have NAOW for that, no need for another game. Hell OW is all about the PVE and mind numbing trading.
  17. 3 year old thread bump Any new promising games similar to NA but without the heavy PVE/trading focus?
  18. A vid on the Puckle gun I stumbled onto a while back I love old firearms and hope to own both a handgonne and wheelock at some point.
  19. I can appreciate the effort but it looks a little to busy.
  20. I know it's a bit modern, but an important ship in Naval history has been found. https://news.usni.org/2018/03/05/video-billionaire-paul-allen-finds-lost-world-war-ii-carrier-uss-lexington
  21. I have no issue with commerce as long as it's not a trading game like Open world NA
  22. I'm starting to wonder if they are planning an updated version of Koei's old P.T.O game or something similar.
  23. Not that I'm a big fan of how NAOW is being handled., but it does not have to be a new concept as long as its executed better than the competition.
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