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  1. there is only 1 chest in a ship now 5 ships total
  2. indeed it happens we plan to fix it as soon as possible
  3. Naval Action simulates a lot of elements of age of sail combat properly, and does not simulate other elements that were common to the age of sail (for example hernia casualties that exceeded combat casualties by the factor of 10) Having said that steam simulation tag contains strange games including games on pigeon dating .
  4. The reality is that players forget that it is a harshest mmo world with RVR component where your nation can be destroyed. You have a minuscule zone around the capital (high sec) and this is all security you get. You can sink anyone anywhere and even enter their pve missions. By just sailing out into the world YOU ALREADY RISK EVERYTHING. Please don't forget that . I think its just everyone's senses have dulled over time, and even casual players became hardcore seasoned sailors after experiencing this huge risk daily (and would consider eve online with their huge high sec space a carebear world). Please don't forget that everyone. Its all null sec here, don't take it for granted. PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. ps Imagine the shock if CCP removed high security space in eve for example.
  5. do santis drop 4lb? its a bug then. can you report it by f11 when it happens to see the logs plz
  6. шум по поводу пвп марок пройдет - за пвп марки было доступно всего лишь несколько кораблей и единственная причина шума это убирание элитарных наград за самую рискованную активность в игре рано или поздно (после того как основная масса игроков купила бы нужные скилбуки) они бы обесценились пвп марки убрали потому что их фармили на дешевых кораблях отлавливать такое было невозможно мы найдем другие способы вознаградить риск в пвп
  7. Captains Patch is being deployed to live servers What's new Special event added that will happen from time to time somewhere in the Caribbean Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites PvP marks and PvE marks removed and replaced by Combat marks PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks) PvP marks conversion added to convert left over pvp marks into combat marks Rookie Brig and Rookie Snow added to low level missions Added the ability to switch ships with fleet in ports (even without outpost) Skillbooks and Books now provide a tool tip in the admiralty/pirate den store (to see the requirements and bonuses place the mouse over the result of the exchange in the right window which appears after you click on the skillbook or book) Book tab is added to port store Improved (relaxed) speed requirements and time requirements to pick up loot from sinking ships Fixed bugs Fixed the bug that did not transfer the crews between gunnery and sailing crew focuses when you had extra crew Fixed the bug that did not start the storm preset in the instance Fixed the bug that did not apply hold optimization bonuses in the instance Fixed the bug that did not repair ship in the OW if you had minor damage Fixed the bug that you could sell items to port if the port was not supposed to buy those items Fixed the bug that did not let you place contracts in neutral ports Fixed the bug that sometimes locked the amounts you could sell to 1 Fixed the bug that did not start the port battle if the port battle time fell onto the port battle lock down times (1 hr before or 1 hr after of maintenance) Fixed the bug that blocked purchase of 36lb guns under contracts Tunings Hull repairs, Rig repairs and Rum are now placed into consumables section in the port Trading goods consumption by Npc traders slightly increased Furnishing requirements for 4 lower level vessels reduced Several ships were removed from NPC stores to promote crafting, the margins for the remaining ships were reduced Removed explosion strength from basic cutter Reduced resource requirements for 7th and 6th rates Minor speed rebalances were done for Bucentaure, Pavel, Endymion, Wappen, Agamemnon OW speeds slightly rebalanced
  8. за outlaw battle нет наград
  9. Lords system is great on paper and with new UI it should have shined (imagine nice flags for your lordships, and beautiful letters from with the red seals etc). The problem with the system that like in real life old lords are not interested in wars and are interested only in the status quo. New lords (unlike real life) do not want to change the status quo and don't want to attack old lords and take their holdings... Any thoughts on why? To much land giving pensions?
  10. We had to remove several ships. even those that were not supposed to even be premium ships due to unity engine limitations. Gunboat was one of them. They will be back once we port the game to unity 5 (as unity 4.6 does not allow us to add any ships at all anymore). In form of admiralty ships, or reward ships or quest line awards.
  11. the issue of BC will be solved by removing explosion strength from it (which will also help new players to explode less) I am just saying. if basic cutters can cause so much trouble imagine fleets of fire fitted brigs or frigates. I personally cant wait for things players can figure out with them.