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  1. 21 likes
    NATIONS RANKED BY POWER (This is a sensationalist headline designed to grab your attention; it may not actually represent the contents of this document) As a keen viewer of Jeheil's ‘A Letter to the King’ I've never been wholly content with the Tally of Sails, Splinters and Blood, especially after the regions patch several months ago. At first it was an acceptable method of keeping rough score but with it's continued counting of individual ports instead of regions and the count being quantitative and in no way qualitative it's a poor metric in evaluating the relative power of nations and alliances (IMHO). This shouldn't be taken as a criticism of Jeheil or ALTTK, the series is great and an important part of adding depth to RvR and the larger NA community. So in the honoured tradition of put up or shut up, I've created my own rough system of trying to gauge the various factions' power and control over the map and resources. It's an infant system and I've tried to avoid too much analysis on the figures until some of the kinks (and there are bound to be kinks) have been hammered out but it does involve a bit on how I think the resource side of the war actually works. I'd love feedback so leave comments either here or on the Google Doc provided. Even if it's just "this is pointless go die in a hole" all feedback is good feedback in my book. Current PPI Scores as of 26-2-2017 Britain Spain USA The VP Denmark Sweden France Pirates 3.01 2.79 2.67 2.03 2.21 1.76 1.88 1.47 The Triple Alliance The Second Coalition 5.35 5.33 20-2-2017 https://docs.google.com/document/d/1WE89jr41cP5knxHE77iTVByuDU8TVLzdgtK0zImVUZo/edit?usp=sharing 26-2-2017 https://docs.google.com/document/d/1SmI7qt_hvClyiE5buzY9tbBH5v3dc0jThgb8bZyBzAA/edit?usp=sharing
  2. 16 likes
    So I went ahead and modeled that ship anew - completely. No I have no confirmation that this vessel is gonna be ingame. But I had a lot of fun modeling that lady once again since I really feel I improved my ability to model ships a lot. I am not 100% done but already the vessel looks beautiful. No colours this time. Only texture I use is transparency for the stern windows. Some rudementary lighting and some crude guns on the weatherdecks.
  3. 15 likes
    Or do the thing that was logical from the beginning... Have a list of 8-10 officers with their traditional role... You get to choose 4/5 to fit out your ship with... Magic perks gone.... Anger at the RNG Gods gone... Legitimate 1-dura for every ship now easily possible because everything isnt tied to the almighty GOLD MODS... Couple that with the slider system for crafting ships and make specialty ammunition limited.... Boom. That part of the game design is done. Move on to the eye candy stuff that brings people into the OW such as junk loot and customization... Christ, a single damn fishing button and random shipwrecks brought more people into the OW than ANY of the ROE changes and additional ships have in the past 6 months.
  4. 15 likes
    Капитаны, хотим с вами поделиться новой механикой абордажа в игре. Новый абордаж представляет собой пошаговую стратегическую игру, где количество абордажников масштабируется от численности команды корабля. Первые внутренние тесты показали, что новая механика в 10 раз интереснее, чем текущая вариация "камень-ножницы-бумага" - разнообразие в тактике положительно сказывается на геймплее. На данный момент прототип представляет собой отдельное приложение, никак не связанное с игрой. Текущая цель - это поиск оптимального пути интеграции новой механики в Naval Action.
  5. 14 likes
    we originally had a neutral nation and thinking of bringing it back only pirates could attack neutrals, but neutrals could enter any city. We think it is a great option to replace pve server with.
  6. 14 likes
    Есть пара важных вещей! (Информация от меня, клана и зрителей) 1. Убрать телепорт в ближайший порт после боя. (Ибо полный брет убивающий и так пустой мир) 2. Добавить Таймер невидимости после боя хотя бы 30 секунд! (У нас всех разные компы и разная скорость загрузки и нужно время для координации после боя чтоб избежать ситуаций когда твои союзники просто не успели загрузится) 3. Вернуть таймер входа в бой (Крайне абсурдная ситуация когда идёшь эскадрой и не успеваешь зайди в бой К СВОИМ!) Убивает вообще всё желание играть , так как нарушится ОСНОВА геймплея!!! Это игра с друзьями! 4. Убрать всякие ограничения по БР для входа в Бой (кроме песка на Багамах). Тоже одна из убивающих игру "фич" это когда гонишься за кораблём и не можешь зайти в бой ,потому что там перевес по БР и как итог ты не можешь играть с друзьями! (Сигналинг это костыль который ненужен в игре). 5. Можно вообще сделать бои открытыми всегда! и балансить их временем захода и удалением от основной сцены боя! 6. Сделать возможность перейти за другую нацию пусть с ограничением по времени (пример:не чаще чем месяц) и большой ценой золота! Аргументирую просто. Играть за одну нацию надоедает и игрок делает выбор между. 1. Смена нации и продолжает играть в навал (Со старой гильдией и т.д) 2. Игрок просто уходит из проекта. Ответ очевиден.(Удалять персонажа и создавать нового не проще, проще просто уйти в другой проект) 7. Пираты Vs Пиратов Не должны получать опыта и денег! 8. Союзные ботовские флоты убирать из родных вод и акцентировать внимание игроков на то, чтобы качаться на Флотах врага. Как было раньше. (а не на миссиях, либо оставить только стартовые) 9. Постройки (Шахты) убивают интерес к исследованию мира и активной торговли между городами своей фракции. (До патча каждый город нации имел свою ценность так как производил ресурсы) . Привязывают игроков к определенным городам делая тем самым некоторые регионы пустыми и не нужными. До построек мир был наполнен торговцами которые ходили по всем городам своей нации!. (да ресурсов на всех не хватало, но так и должно быть!) 10. Нужна глобальная концепция развития поселений игроками, (РПГ элемент нации) что бы игроки могли строить и улучшать производство и инфраструктуру каждого города. Пример (Серебряная шахта 1 уровня в Puerto o Prince выдаёт 10к в день всей нации. После прокачки на 2 уровень будет к примеру 15к в день) , Концепт прокачки открытый (не личный) и требует взаимодействия всех игроков нации для сбора ресурсов. (Пример для 2 уровня требуется 15000 камня). Данный концепт даст жизнь не только развитию шахт , но и поселений (Больше людей для найма) постройки Фортов и т.д.) 11. Ресурсов на всех хватать не будет , но это решается большими торговыми конвоями (PVE) с большим кол-вом ресурсов. Даст возможность найти ресурсы если нет ничего в городах + сам пве контент. (Значительно оживит мир и будет охота на большие конвои ПВЕ игроками как итог ПВП между ними) . Фарм больших конвоев значительно интересней старой системы с личными шахтами. 12. Увеличить прочность линейных кораблей относительно их реального размера. (сделать вариативность прочности и внутренней структуры) (Боевые больше прочности , торговые больше структуры. Пример корабли одинаковых размеров (Линкор Броня 7000, корпус 3500. Торговый Галеон 3500, 7000) 13. По поводу прочек. 5 прочек слишком много для корабля. У меня до сих пор есть корабли с выхода игры в стрим. 1. Сделать всем по 1 прочке + страховка как в EVE Online (но удешевить модули) (я за этот вариант корабли будут предстовлять ценность, а не как щас "Ингер нужен? нет он не представляет ценности!) 2. Дать всем по 3 прочки * Обязательно сделать ребаланс кравта относительно прочек! Сейчас при кравте фрегата ты тратишь ресурсы как на 1 корабль , это в корне не правильно и сильно вредит кравтерам и экономической составляющей игры. (Дисбаланс) Итог. Игре крайне необходимо оживлять открытый мир! Нет смысла от ограничений в море если не кто не атакует)) *Систему кравта и прокачки я предлагал вам ранее в видео. Спасибо
  7. 14 likes
    Personally, I would like 1 dur ships across the board. I would love a game where it is a constant struggle to keep yourself in the bigger ships. 1st rates should be a rare treat that most people never even get to sail if it was up to me. I would love it if I only ever got as high as brigs and small frigates due to fun Pvp in 1 dur ships, but I suspect I am in the minority on that issue. Imagine how intense 1st rates would be in a system like that! Imagine the varieties of ships that might show up to a port battle. I would also love to less stockpiling of huge numbers of vessels. Maybe my tastes are too hardcore though
  8. 10 likes
    Simply remove the modules. They are something artificial and certainly not vital to the game. The players have become accustomed to them and they think that without them you can not play. Obviously it does not. They are something artificial. Grey, green, blue, purple, gold. Ridiculous things. Nonsense. In place of the modules leave the possibility to set the own ship as you want (within certain limits). PS: a certain freedom in customizing their ships in design (type figurehead, ship name, skin paint, and other little things). They seem pretty simple things ...
  9. 10 likes
    Can I like this 100X?! Just play the damn game. You. Alone. With one character.
  10. 9 likes
  11. 9 likes
    Hey everyone! So, i'm a big fan of demasting. It is one of the things that take alot of practice to master. It is more skill based than Chain and it requires you to be close to your target. However, atm demasting is not really a viable tactic. You barely see anyone demast other players in the OW and i personally find this to be very sad. I'd be more than happy to suggest some test values for mast thickness/cannon penetration so that we can have it implemented on the test server for testing. But alas, i'm not doing the work unless the Devs will let us test these values. PS. I'm not saying we should make demasting OP again (As it was before the great carronade nerf). However i am saying it should be just as viable a tactic as chaining. - Also, i am aware that you can, on the test server, weaken the structure of the ship and then demast. However this does not seem "fair" compared to chaining being effective from the get go. So please, if you support the idea of making demasting viable again, please like this post and/or comment below with your own opinion! Thank you very much for reading. Cheers. Tommy Shelby. (I am only talking about 5th to 1st rates here. I have absolutely no idea about the smaller ships.)
  12. 9 likes
    Hear ye hear ye, The AngryPancake has taken the plunge into the drink. He is now one of them newbs who is going to pester everyone with questions like: "I got the game, now what do I do?", "Are you supposed to only sail in a straight line if you are in a ship of the line?" or "Is starboard the front or the back of the ship?" Anyway, I just spent a fortune on this game (second most expensive game I've ever purchased in the past 20 years, the first one was 688(I) Hunter Killer) and hope I'll enjoy it thoroughly as much as I enjoyed Port Royal games years ago. I've been reading the forums to learn more about the game, also I wanted to thank the people that responded to my very first post and seemed to be helpful and encouraging. I'll see you guys in the open world and wish you all lots of maple syrup (pancake...maple syrup...you get it!).
  13. 8 likes
    Why can't we go to a system where every ship, including the basic cutter only has 1 durability? Make all upgrades craftable and make all ships 1 durability. That way when you capture someone's ship or sink it, you actually did it!!! It will also make the economy more dynamic and alive with the demand for ships going crazy. A lot of players that just like to trade and craft, will actually be necessary and not just labeled carebears! I also think it would bring some excitement to fights. Maybe I'm crazy but I think it would be a good thing
  14. 8 likes
    Have you ever got problem of finding your upgrades that you put somewhere on one of your 40 ships or left in one of the 8 warehouses? We need a new upgrades menu that would fix that problem.
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  16. 8 likes
    Данный тестбед - это срез с версии в разработке. Что нового: - Для тестбеда только уменьшено количество хостилити очков для старта ПБ. - Время старта ПБ 10 минут - Распределенная выдача марок за килы и ассисты, в зависимости от нанесенного урона. - Увеличено количество выдаваемых марок за убийство корабля. За первые рейты теперь можно получить 10 марок. - Урон по парусам от ядер уменьшен в 2 раза - На UI отображается НР структуры(средней полоски) - Флиты перенесены на перки. По умолчанию, игрок не может иметь флит. Это также влияет на захват корабля. Захваченный/флитовый корабль невозможно отправить в аутпост. Его можно добавить во флит либо утопить после боя. Чтобы добавить во флит, необходимо иметь перк флит. Финальное распределение(сейчас в тестбеде тестовое): 1 очко, 1 корабль, 2 очка, второй корабль, 3 очка - третий корабль. - Вкладка Адмиралтейство доступна только в национальном городе игрока - Марки в боях из лобби(скирмиш) не выдаются - Уменьшено влияние попадание ядер на разгорание огня при пожаре. - Исправлены некоторые баги/эксплойты с карго флитов - Переделана формула нападения на корабли группой до 6 человек. У одиночного корабля делитель БР 4. У группы из 6 и более человек делитель БР 1.25. То есть, для одиночной виктори надо 150 БР, а для группы из 6 виктори, надо 2880 БР. Размер команды также влияет на БР. Иначе говоря, Виктори с 40 команды может быть атакована каттером. - Исключен дамаг и команда из расчетов опыта и золота. Награда делится между участниками боя пропорционально нанесенному дамагу если цель была утоплена. Все киллмейкеры и ассистмейкеры получат процент от стоимости утопленного корабля в виде золота и опыта. Если цель не утонула, то награда не начисляется. Ребаланс денежных потоков в разработке. В работе: 1. Контент и баланс для адмиралтийства. 2. Возможность перемещения лута из захваченных кораблей между кораблями. 3. Конквест марки за ПБ.
  17. 8 likes
    Yet the best first rates will now be exclusively for players that spend 100s of hours grinding AI, not average player who wants non-stop PvP when they play. I have almost exclusively sought "non-stop" PvP for the last 6 months and have not seen one gold module as a reward. I have never had Gold Marines, Gold Survival books or Gold Carpenters, all which can give huge advantages in 1st rate battles. 1 dura may have led to "harsh" 1st rate play, but it leveled the playing field. On officers you will remove the last real (yet still very mild) incentive to surrender, so we will be back to everyone ending battles with suicide, which is a shame, as the choice of sacrifice that came with officer life made the way battles ended a bit more dynamic, and sometimes less protracted. It actually meant something to go down sinking. The core problem with the officer grind was not loss, but that all the officer XP you earned after the officer was fully ranked meant nothing until you completely lost the officer. Solution: add midshipmen that also earn officer XP and can replace a lost officer already fully rank if they have earned sufficient XP. And where are these weak forts? Square forts, at least, have made it impossible to engage enemy ships anywhere near enemy ports, which in some areas where ports are dense means enemy players are basically immune, especially when stacked with AI fleet spam. Decision to pursue an enemy under the guns of a fort comes with extreme risk and has led to my demise on multiple occasions. The big problem with forts in many port battles is simply their very poor, random placement, where they seldom control decisive terrain.
  18. 8 likes
    Saw in Hat Island: This is not propaganda...
  19. 7 likes
    Нужны все корабли и мы будем работать, чтобы максимальное количество кораблей было задействовано. Ходить на рейте конечно можно, но это будет недешевое удовольствие. Фрегаты были и должны быть основными рабочими лошадками. Но и перекосы, когда одинокий фрегат мог забрать рейт, будут убраны. Хочется утопить рейт, собери друзей и постарайся утопить одинокий рейт.
  20. 7 likes
    Прекрасное видео демонстрируещее, что рейт становится рейтом. Хочется убить рейт, садись на рейт. Предположение о сидении на корме подтвердите видео - как тринька сидя на корме разбирает виктори.
  21. 6 likes
    Dear Devs, do you think you can add fog clouds to shores or instanced battles? Fog banks will make NA look awesome, it can appear after rain or something. Now imagine Pirates are chasing you and you see the Fog cloud in the distance, you set sail and go straight at it. Fog banks could be rare weather events that can add more strategy to the open world. Fighting in the fog can be epic, all you can see is flashes of light and sounds of canons/ball fly over your head. Let's imagine you are in 1vs1 and you are loosing. All of a sudden you see fog warning marker appears and says in 1 min expect heavy fog. Once fog cloud settles you sail in it and steal wind. Let's say fog cloud can last up to 5 mins then vanishes. In these 5 minutes you have a chance to get a better wind position and maybe change the outcome of the battle. All this will make NA a very unique pvp game. Combining this system with variable winds will make NA hell of a game. Example of how NA coast could look when in Fog.
  22. 6 likes
  23. 6 likes
    Nowhere in-game have I seen instructions for use of the report button. I learned about it myself from reading on this forum. Are you going to ignore clear and definitive evidence because correct procedures were not followed? Procedures that half the player base are probably unaware of? Are the experiences of players who don't read the forums not relevant? I wrote up this post because my clan-mate doesn't have a forum account himself. He came to me some time after the battle was over and asked me how to deal with this. Had it been simply a few insults I would have told him to report it via the proper mechanics next time and made sure that he knew how. But these are way more than just insults. It's an actual crime. It's not that he doesn't have thick skin. He's a dane IRL and he doesn't even flinch. But this behaviour simply doesn't belong in the game.
  24. 6 likes
    I would like to see a lot more options on the 2nd-4th rates generally, especially as 3rd-4th rates (in game rating) made up the majority of fighting fleets during the broad time period, with 74s still being the most numerous fighting ships of the period for the majority of maritime nations. I have poured days of my life into that Fama thread now, she's not an easy ship to research either and would do anything to claw in a vote or two for her, she would also be a fantastic choice to make 4th rate battles more interesting than 25 Agamemnons vs 25 Agamemnons. Other than that Venice needs representation mainly due to the staggering history, to name some points that deserve recognition of things Venice did; The first scientifically designed ships, The first super frigates, and the Venetian arsenal is to name but a few of a long list of achievements that go mostly unrecognised due to the nature of history being full of lies, for example In England we are taught that the royal navy was the first organised state navy since the romans, by that time Venice had been operating theirs for around 800 years. At this point I'd like to hope we see ships make it from the nations who gave so much or just have no recognition despite having large maritime industries or navies, or even something a bit more different and interesting, what ever happened to the xebec? I'd just like to see at least one ship from Denmark-Norway, the Dutch, Venice (or at least Italy), Portugal, Spain and maybe even the Ottomans.
  25. 6 likes
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    The entire Raid business seems like a good option. Just from those 3 lines I can see that it is well grounded on historical fact, from the well known ports that served to ship treasures back to Europe to the small ones that no one hears about but that were actually the ones that had the mines of gold and silver. On top of that the "hearsay" about defenses of the ports was an essential part of raiding so we get the Letters giving us clues. It is a interesting twist that players can control the NPC fleet inside the port. I'm still not clear how it happens and where the player must be located to enter. Must he be in the Region where the raided port is located ? Can he join from anywhere ? Must he be AT the port itself ? Other than that is a course of action that might be undertaken by some smaller groups that enjoy the playstyle. Seems to me like a very good move. As with all other sandbox options... no one has to do it, so it really builds up the experience of those that do it and doesn't affect (much) those that don't - town still gets stripped of resources and other shiny goods
  27. 5 likes
    A few things to State: 1. Base upon preliminary sightings over the week and talks with some of the guys, there are 8? active Spanish players. This was determined based on replies in Nation chat throughout the days during the week. 2. Spanish Politics will not be clouded by me, I will merely be Spain's mouthpiece on the forums - specifically, if the Spanish players want to ally different nations or find other alternatives to their current situation, I hope other nations are open to it (EDIT: And I should add Pirates because lets face it, they are a political force.) 3. The main goal of the current Spanish players is stated as such "To hold any and all counties on the Island of Cuba at all costs." However big or ambitious the goal is, I support the wishes of my fellow conquistadors. This will likely shape Spain's political situation for the coming future. ---------------------------------------------- Spain has a small playerbase, but each one is willing to fight pretty much anyone and everything, it's actually really awesome and I have already been fighting some rather good US sailors in the area in their trade ships no less. Embarrassing it may be, but their sailing qualities have made me rethink how I have to fight them a little bit, So I thank these US players for encouraging me to do better for the next fight. There has been word from a few US players and specifically the DD clan of their willingness to give us a couple regions with little to no resistance from them, although they are quoted in saying "Not all US players think this way, so there may still be groups who will fight you." If nothing else, it is good to see an apparent change in some diplomacy/politics that, whether the alliances change or not, there can still be some deals with specific clans. If you're trading around the Habana coastline, be warned, we are out there. Furthering this thread - the reports and updates you'll see will be battles of significance and port battles (more than just one player on Spanish side) and political updates. Whether we win a battle or lose a battle, it will be posted here.
  28. 5 likes
    [RVPN] - The Royal Dutch Navy is recruiting. We will do pve pvp trading screening pb's and crafting. For communication our Primary is Dutch and our secondary is English. We got teamspeak and a Discord server Discord server: https://discord.gg/6f43jFp RVPN website: http://rvpn.enjin.com/home Greetings D4mi4nNL leader of RVPN Ps:Credits to Van Der Decken for this logo's/banner
  29. 5 likes
    "Америго Веспучи" с приспущенными брам-стеньгами. Видимо, проходил или готовится пройти под мостом.
  30. 5 likes
    The Republikeinse Handelsvloot is a Dutch Merchant Navy which is open to every active Dutch player who likes to play the game as trader. We offer a democratic and organized trade guild with benefits for its member. If you are interested in joining the exciting life as a rich Dutch merchant and support the republic, contact us and join the Republikeinse Handelsvloot! NAME: Republikeinse Handelsvloot TAG: VLOOT TEAMSPEAK: cubegaming.de CONTACT: Wilhelm von Bromme, Van Hoog, Sir Henri HOMEPORT: Willemstad Obligations: To maintain our treasury, pay support to the shipwrights and compensate members for lost goods or ships, we demand a small amount of taxes from the members. The taxes scale with the rank of the player and will be payed weekly. Adelborst: 1000 Tweede Luitenant: 2000 Eerste Luitenant: 4000 Kapitein Luitenant: 8000 Kapitein: 10000 Commandeur-Kapitein: 15000 Vlaggenkapitein: 20000 Commandeur: 25000 Schout-Bij-Nacht: 50000 Benefits Organized Trade and Escort Expeditions Supply and Demand Missions Insurance for Ships and Goods Support for Shipwrights Democratic Structures
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  32. 5 likes
    Если вы столько приведете с собой, думаю вам даже отдельную нацию сделают
  33. 4 likes
    Specifically US/GB/DUTCH.....sad how this group of nationals who have gotten butt hurt over the last month because the Pirates got tired of getting kicked around and have fought back and because the Tri Alliance still trying to learn how to PvP have elected to stay out of PvP/PBs and purposely descided to go carebear on a Grand scale. Tonight we got accused of countless accusations , I guess to help support their reasonings for not showing up in PBs....I don't feel this is good for server, they accuse the RATs of killing the server because we actually can organize and hit PBs , last I looked that was PvP....these self appointed leaders of the NAT nations really need to check themselves and put their big girl pants on and play PvP...or maybe PvE is more to your liking. Screw all the past "You all did this or We did this" cry baby shit....man up you piss ants Freakin Sad
  34. 4 likes
    When you can tell us whom the alts are, with evidence to support it, they will be punished accordingly. Until then, this thread is closed until such a time as Ink investigates it.
  35. 4 likes
    I believe @Kloothommel is referring to the rules as stated here: and here Which makes this not a "frivolous" tribunal topic. However I believe that even if it hadn't been a case of trolling, neither of the cases pointed to falls within the purview of the tribunal. The "information" was posted in Global chat, rather than nation chat, and it was information that a scout could get just as easily as a spy.
  36. 4 likes
    I believe @admin said that only alts being used to directly manipulate hostility were in direct violation. Alexander was indeed joking, nothing to see here. Frivolous tribunal threads should be punished.
  37. 4 likes
    Sorry I do not agree. We already have something to do with the killing of the crew and cannon. This structure is a bar; a bar that has not figured out what it refers to. This bar you can destroy shooting especially from the stern and / or sides (if the armor is gone). So what is it? Realistic? It does not seem right. The current system damage is not entirely realistic, but it is logical. The structure bar is not neither. Wanting to talk about realism, it would be enough to have two bars on each side: -above the waterline; destruction of guns and killing the crew -under water line; leaks and if the bar is all gone, sinking. Ships sinking rarely; rightly it was quite difficult to shoot below the water line. In addition, they were without of vital organs inside (engine rooms, control room, etc.) and then shoting inside the hull you killed mainly men and did unusable some cannons. After several dead and wounded damage (beyond the fact that the ship could also be dismasted) the ship surrendered.
  38. 4 likes
    In certain engagements you are guarding or have access to a base with supplies. Currently you can run your troops close and they can get resupplied. I would submit that it would be a good option to allow your supply wagon to go back to the base to get resupplied and be able to go out to where your troops need the ammo. Right now it seems that when the supply wagon is empty they just sit there.
  39. 4 likes
    Yah my nephew is on my steam account as a family share and he wanted to play games with me so I made an account just for him and gave the email to his parents. When he gets older they will give him the log in and password, but it's so he can play games i have and see what he likes. Tried to get him into NA but he's apparently more into girls now as a teen than games. Which might be a good or bad thing...lol
  40. 4 likes
    As if this would be supported by nations. cmon man you're better than that.
  41. 4 likes
    2ème Interview Dev NA Une 3ème interview est en préparation n'hésitez pas à soumettre les questions que vous souhaiteriez poser à l'admin pour une éventuelle sélection des questions.
  42. 4 likes
    This is laughable. Alts do nothing that an actual player couldn't do. You want to "belt out" first rates every day then you can do it with help of other players. If you're cool with another nation you can attack them to keep them from being hit by an enemy. Don't point fingers at alts and get to the root cause of the problems like national restrictions of first rates or allowing 3rd parties to join a battle. Van Der Decken you are so full of crap. You run out of resources because we're now right next to your ports and buy them out with smugglers. You run out of ships because we sink them. What small nations do you "supply"? You're in an alliance with the top populated nations on the server which all crap on the small nations. You don't show up for a port battle in your own area, but you show up to try to deny the French Windward Islands. Not to mention fighting the Swedes for everything that was near their homeland. Kiithnaras do you really think some redeemables are worth the $200 Anolytic spent on this game. Having alts gives Flying Labs money. Money is this best way to show your support of a game. Maybe you guys should step up and get some alts of your own to show your support instead of sliding by with the bare minimum. Or spend more time networking with other players to have the same acheivements as having alts instead of crying to try and deny this game revenue.
  43. 4 likes
    Rich people problems I hope they overhaul the hole mod system.
  44. 4 likes
    I don't control anyone, and I never did any diplomacy on my own. I never tried to put you in a bad light. You did that all on your own. I've sometimes even defended you to others. I'm glad you asked... I once joined you in a group. Back when we were both just noobs in VIE. Being in the fastest ship, I did the tag. Then you asked me to get the 3rd rate tagged so he couldn't escape. Right after, you decided that you didn't want that fight after all, so you escaped and asked the others to follow you. Only one player didn't and stayed to try and help me, because I was already engaged and couldn't just escape. Eventually I sank. It's kind of funny you should say that. You are free to play the game as you like, and nobody is telling you to play it any different way. But you cannot force others to play it the way you want them to either.
  45. 4 likes
    There are clearly not going to be rookie only port battles in the rookie zone. Particularly with important resources and trims there. Make Northern Bahamas neutral regions and have every player start neutral and then be able to choose to join a nation after some play-time.
  46. 4 likes
    I am loath to interject on these forums as I and the Squadron I belong to have decidedly taken a hiatus from playing and testing this game. However, considering myself, William Roberts, and others in our company who have made gazettes, political cartoons, broadsides, proclamations, and general role-play sundry, and plan to do so in the future, I am compelled to speak against this course of action. I make not an argument for free speech; this is and ought to always be considered a private club whose members abide by club rules, whatever they may be. The right to speak freely, in short, does not exist here. Albeit this course of action would seem to ameliorate the toxicity in National News, my concern is that this will lead to one of two paths: either a stifling of content or a proliferation of offenses and therefore more work for moderators. First, allow me to define good and bad content. Good content is that which follows the rules, is of some quality and effort, and in general is role-play. Bad content consists of the needless flame and trolling threads. Now, the first path will stifle good content, for which I mean being restrained, arrested, and otherwise inhibited in an indirect manner. Given that only accepted news-makers would be able to create threads, this path assumes that only they may post and reply to content. A news-maker, or content contributor thrives off of the reaction, replies, and general comment upon the work they do. If I were to create a masterful piece of good content that stirs a deep resentment among the French and pleasurable reading for my allies, how would I know that my effort did not go unnoticed without the entire French nation posting on my thread? If the only replies were a few other news-makers offering their congratulations, why would I continue with my work? Yes, the multitude could leave 'likes', but those are empty compared to the riveting discussion which may follow. News-makers, without the constant and immediate acclaim or chagrin of their readers, will not produce quality if they produce at all. The second path, given that only accepted new-makers may create threads, assumes the multitude will be able to post and reply to the content they make. In an ideal setting this is a perfect solution. However, reality is a very different horse. With the obvious, cathartic, and categorized flame/trolling threads removed, which are easy to identify and ignore, those members in need of touting their bravado will venture into these threads of good content. Their need to type an emotional and perhaps toxic relief will overcome and they shall interlope among the genuine replies of acclaim and role-play in these news-makers' threads. Yes, the "cathartic-ites" who post such toxic nonsense will do well to guise their meaning, but we need not worry as those intrepid forum warriors will report their shenanigans. The burden of moderation for this national news will not decrease, but rather increase and become, perhaps, more difficult. It may then become tempting to limit replies and posts to only news-makers and content contributors. I then refer you to the paragraph directly preceding this one. I am not merely a cynic; I do offer a solution. I view the National News as a place of excellent potential and infinite catharsis, which may be good and bad in equal measure. It is simply the price of doing business to wade through the "drivel" to come across a gem on any forum. I propose that the National News should stay as open as it already is and be moderated less. Use this section of the forums, with a decent disclaimer, as a tool of social control. Give the members relative freedom in this section and take harsh punitive action should it spill into other sections of the forums. Good content, should it ever be produced, will rise above the mediocre and the bad. You may lead a horse to water, but you can't make him print a gazette...or something like that. These are but my humble suppositions and I remain &c., A. Brown
  47. 4 likes
    Right now fleets have no negatives. I have long realized that there is a place for fleets for some players, which is fine. All that really needs to happen is to add a stiff perk point cost to have them.
  48. 3 likes
    Politics are useless unless you have a clear and specific goal in mind. Set small realistic goals and go for it. For all small clans, focus on quality rather than quantity. Better off having 4 or 5 active members everyday than to have a bunch of low level, log in once in a while kinda of players. Also keep in mind of who you make deals with. A lot of people like to play politics but they don't have any power, influence or skill. You can't lead if you don't know how to fight!! For any clan in Great Britain that wants to change something, GIVE UP! While CKA is there, nothing will ever change. Join Spain or France.
  49. 3 likes
    I had a few responses to this. Nothing negative, but tired of repeating myself like I was in the presidential debates. Pirates can have the server just like they control the PvP2 content on the forums. Just going to stick to my clan page and try to grow.
  50. 3 likes
    Это требовало необходимости соображать будешь гнать захваченного торгаша от Порт Рояля и еще охранять груз. Или дальше воюешь в регионе. А сейчас есть магический телепорт. Недавно гоняли нас враги. Их было больше, более тяжелее корабли. При старой системе они бы нас выловили в итоге. И дали ..зды. А сейчас мы врубили Дейви Джонса и переместились через остров во фрипорт. А оттуда пошли далее бузить в регионе. Это нормально? Я думаю нет. По сути мы магически вырвались из их кольца. Подчеркну ранее нам скорее всего догнали и дали бы ...ы. И это более правильная ситуация, особенно когда бузишь в чужом регионе.