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Showing content with the highest reputation on 02/27/2017 in all areas

  1. Dear Devs, do you think you can add fog clouds to shores or instanced battles? Fog banks will make NA look awesome, it can appear after rain or something. Now imagine Pirates are chasing you and you see the Fog cloud in the distance, you set sail and go straight at it. Fog banks could be rare weather events that can add more strategy to the open world. Fighting in the fog can be epic, all you can see is flashes of light and sounds of canons/ball fly over your head. Let's imagine you are in 1vs1 and you are loosing. All of a sudden you see fog warning marker appears and says in 1 min expect heavy fog. Once fog cloud settles you sail in it and steal wind. Let's say fog cloud can last up to 5 mins then vanishes. In these 5 minutes you have a chance to get a better wind position and maybe change the outcome of the battle. All this will make NA a very unique pvp game. Combining this system with variable winds will make NA hell of a game. Example of how NA coast could look when in Fog.
    5 points
  2. A few things to State: 1. Base upon preliminary sightings over the week and talks with some of the guys, there are 8? active Spanish players. This was determined based on replies in Nation chat throughout the days during the week. 2. Spanish Politics will not be clouded by me, I will merely be Spain's mouthpiece on the forums - specifically, if the Spanish players want to ally different nations or find other alternatives to their current situation, I hope other nations are open to it (EDIT: And I should add Pirates because lets face it, they are a political force.) 3. The main goal of the current Spanish players is stated as such "To hold any and all counties on the Island of Cuba at all costs." However big or ambitious the goal is, I support the wishes of my fellow conquistadors. This will likely shape Spain's political situation for the coming future. ---------------------------------------------- Spain has a small playerbase, but each one is willing to fight pretty much anyone and everything, it's actually really awesome and I have already been fighting some rather good US sailors in the area in their trade ships no less. Embarrassing it may be, but their sailing qualities have made me rethink how I have to fight them a little bit, So I thank these US players for encouraging me to do better for the next fight. There has been word from a few US players and specifically the DD clan of their willingness to give us a couple regions with little to no resistance from them, although they are quoted in saying "Not all US players think this way, so there may still be groups who will fight you." If nothing else, it is good to see an apparent change in some diplomacy/politics that, whether the alliances change or not, there can still be some deals with specific clans. If you're trading around the Habana coastline, be warned, we are out there. Furthering this thread - the reports and updates you'll see will be battles of significance and port battles (more than just one player on Spanish side) and political updates. Whether we win a battle or lose a battle, it will be posted here.
    3 points
  3. Why can't we go to a system where every ship, including the basic cutter only has 1 durability? Make all upgrades craftable and make all ships 1 durability. That way when you capture someone's ship or sink it, you actually did it!!! It will also make the economy more dynamic and alive with the demand for ships going crazy. A lot of players that just like to trade and craft, will actually be necessary and not just labeled carebears! I also think it would bring some excitement to fights. Maybe I'm crazy but I think it would be a good thing
    3 points
  4. well. no^^ Modeling decorations requires a few things I dont have: the skill to do it low poly. (baking textures - making it look realistic) and the tech requirements. FreddyGer made an insane job with his vessel. But I am just not that good.^^ btw: decorations: https://www.rijksmuseum.nl/nl/zoeken/objecten?q=chattam&p=1&ps=12&st=OBJECTS&ii=3#/NG-MC-1257,3
    3 points
  5. "Америго Веспучи" с приспущенными брам-стеньгами. Видимо, проходил или готовится пройти под мостом.
    3 points
  6. The Production Power Index has been updated in a second report. I have read the suggestions posted in thread and have for the moment maintained the current format of the report. Labour Contract generation, is important but I feel not as important as access to Strong Hull regions or the other resources, although I might still put it in. A momentum count is tricky, mostly because I only want to update this weekly and momentum can swing wildly throughout the course of a day let alone a week. Also comparing clans and tracking who shows up in port battles is both very time consuming (and difficult because I don't know all the clans) and I worry very likely to expose me to a lot of salt. Not to mention that would ignore the importance of screening, for example the battle of Filipina was arguably won by VLTRA screeners outside the port battle. So it's all very tricky but we'll see how this evolves. As always please comment and feel free to check the figures, I'm pretty sure the formula is quite clearly explained and easy to understand. Also it doesn't look like much but there's a quite a bit of work in doing even small stuff like this so i can't even imagine how Jeheil does his far more impressive show it week after week. Hats off to him. https://docs.google.com/document/d/1SmI7qt_hvClyiE5buzY9tbBH5v3dc0jThgb8bZyBzAA/edit?usp=sharing
    3 points
  7. Еще одна "не понятно зачем" придумака: 1. Убрать рандом фаер мод (или переименовать в "Черт побери, снова наклацал") или 2. Ввести вместо рандома новый режим стрельбы креатив по новым видам: а. делим деку на две части и сперва отстреливается от носа по направлению к корме половина корабля, а потом, по повторной команде вторая половина (на длинных шипах было бы удобно при стрельбе на поворотах) б. задавать интервал отстрела между орудиями при последовательной стрельбе
    3 points
  8. The Republikeinse Handelsvloot is a Dutch Merchant Navy which is open to every active Dutch player who likes to play the game as trader. We offer a democratic and organized trade guild with benefits for its member. If you are interested in joining the exciting life as a rich Dutch merchant and support the republic, contact us and join the Republikeinse Handelsvloot! NAME: Republikeinse Handelsvloot TAG: VLOOT TEAMSPEAK: cubegaming.de CONTACT: Wilhelm von Bromme, Van Hoog, Sir Henri HOMEPORT: Willemstad Obligations: To maintain our treasury, pay support to the shipwrights and compensate members for lost goods or ships, we demand a small amount of taxes from the members. The taxes scale with the rank of the player and will be payed weekly. Adelborst: 1000 Tweede Luitenant: 2000 Eerste Luitenant: 4000 Kapitein Luitenant: 8000 Kapitein: 10000 Commandeur-Kapitein: 15000 Vlaggenkapitein: 20000 Commandeur: 25000 Schout-Bij-Nacht: 50000 Benefits Organized Trade and Escort Expeditions Supply and Demand Missions Insurance for Ships and Goods Support for Shipwrights Democratic Structures
    3 points
  9. So I went ahead and modeled that ship anew - completely. No I have no confirmation that this vessel is gonna be ingame. But I had a lot of fun modeling that lady once again since I really feel I improved my ability to model ships a lot. I am not 100% done but already the vessel looks beautiful. No colours this time. Only texture I use is transparency for the stern windows. Some rudementary lighting and some crude guns on the weatherdecks.
    3 points
  10. Politics are useless unless you have a clear and specific goal in mind. Set small realistic goals and go for it. For all small clans, focus on quality rather than quantity. Better off having 4 or 5 active members everyday than to have a bunch of low level, log in once in a while kinda of players. Also keep in mind of who you make deals with. A lot of people like to play politics but they don't have any power, influence or skill. You can't lead if you don't know how to fight!! For any clan in Great Britain that wants to change something, GIVE UP! While CKA is there, nothing will ever change. Join Spain or France.
    2 points
  11. @Hethwill I know its slightly off topic but I couldnt resist^^
    2 points
  12. I had a few responses to this. Nothing negative, but tired of repeating myself like I was in the presidential debates. Pirates can have the server just like they control the PvP2 content on the forums. Just going to stick to my clan page and try to grow.
    2 points
  13. I believe @Kloothommel is referring to the rules as stated here: and here Which makes this not a "frivolous" tribunal topic. However I believe that even if it hadn't been a case of trolling, neither of the cases pointed to falls within the purview of the tribunal. The "information" was posted in Global chat, rather than nation chat, and it was information that a scout could get just as easily as a spy.
    2 points
  14. I believe @admin said that only alts being used to directly manipulate hostility were in direct violation. Alexander was indeed joking, nothing to see here. Frivolous tribunal threads should be punished.
    2 points
  15. Add a new game mode Admin once called "Naval Officer Career" for those who just want to fight without having to craft, sell or buy ships ; in addition to the current gameplay one could call a "Privateer Career" in which you have to buy, craft or capture the ship you want to sail with :
    2 points
  16. My first attempt at a RVPN clan banner. Let me know what you think. Feel free to make any suggestions.
    2 points
  17. pardon me? What do you think is missing? I know I need to model the toilets on the bow. Other than that my own work there is done. I am not doing decorations. I do not have the skill and the devs will apply their own decoration if this ship was ever taken. The stern is the same deal. I am pretty damm proud of how that part worked out. And since you can see how ingame models dont have any kind of cabins modeled I wont do it, too. Maybe as a gimmic but its not needed to call that vessel completed.
    2 points
  18. The "Good Battles"-topic was only closed temporarily. It is back up now. Also the battle at Puerto Plata (fixed) was definitely a slaughter. We killed half their ships and lost only our mortar brig. And your timeline for the Castries PB is wrong. By the time the "Amplify-incident" happened brits had given away all 3 circles and we were only minutes away from capturing the B-circle. Barring mistakes on our part we had already won at that point. Next though a mistake was made - naturally as half our fleet was for the first time in one of our PBs - and Amplify tried to capitalise on that mistake. Instead we managed to board and kill 2 British ships before Amplify could kill the ship he was boarding. By the time the explosion happened it didn't change anything. The ship could have sunk without exploding and the outcome would have been the same.
    2 points
  19. I think most players with more than one acc are playing fair and just use them to make crafting easier for themselves. That players are not the problem. The big problem are the others who exploit their Alts for a advantage in (Port-)Battles. But this whole discussion is just as senseless as Otto Kohl comment above, since there will be no technical solution and maybe devs dont want a solution (who knows)
    2 points
  20. Ship | Damage (one broadside) | bottom mast hp | ratio | | double charge | without bonuses | | ------------|------------------------|-----------------|---------------| L'Ocean | 2485 | 500 | 2485/500=4.97 | Trincomalee | 962 | 484 | 962/484=1.99 | ----------------------------------------------------------------------- L'Ocean can more easy broke mast another L'Ocean than Trincomalee to Trincomalee. So i have a question. Did anybody broke mast of Trincomalee from another Trincomalee with one broadside?
    2 points
  21. Quite the opposite of the point. I have very little interest in running multiple characters and even less interest in spending the time involved in setting up a second steam account, let alone spending the money on another game account for myself. I would much rather people promote gifting copies of the game to friends over setting up additional accounts for themselves. 10 more players is far and away better compared to two players with eight additional accounts between them. My point is that if the developers are not inclined to openly allow every player easy access to multiple characters, then no player should have multiple characters. Am I perhaps willing to settle for prohibiting cross-nation alts only? Maybe. But when a nation of mostly single-character players has the same number sail up against another nation with roughly equal numbers but vastly superior and uniform ships, something isn't right in the mix there. As far as tracking and detecting alt usage, it's totally possible and quite easy. I'm certain the devs would like some tips and insight into this should they agree with my stance; such a situation is a slim hope, but I won't know till I try, eh?
    2 points
  22. as with any pvp based MMO, a minority within those who cannot figure out how to win simply start to complain and demand the game be "dumbed" down to a level where they can compete. If the Devs listen to that group then the game will fail because pvp'rs will leave a pvp game that tries to cater to the side that cant compete. This is why games like EVE Online thrive because the DEvs made sure to cater to PVPrs while leaving safe spaces for carebears and those who could not compete, it was a healthy balance. While i can sympathize with the frustrations of those who cant figure out how to win in pvp, i wont support their arguments because it always hurts pvp games. There is a big difference between balancing a game and dumbing it down.
    2 points
  23. But it's not pay to win. Having tons of crafting hours doesn't win battles. Having an alt work up hostility doesn't stop the opposing nation from countering it. Pay to win is more like the only way you can get the best gold mods is to pay real cash for it or a ship that's the best of it's class only being available by certain bp's paid with cash. Alts are in no way associated with pay to win. Since it's a sandbox and there's no official "win" here then it's more along the line of pay to get more out of the game. Most would consider killing other players or taking the most ports as a win. An alt doesn't help you in these regards and if they did then it's a problem with a game mechanic. When you're logged out in front of a port waiting for a port battle you can get a trade run in. While you are sailing to the next mission you can craft stuff. While you are running from a gank squad you can check your buy orders.
    2 points
  24. Game with a great potential, but the "scaling" system needs a major rework. To make the game more challenging, when you get more experience, troops and better weapons, the AI also get them proportionally (scaling). The problem is the system lacks transparency. The player should know how much troops he is allowed to have before scaling gets under way. Also scaling should be based on the troops your send in one specific battle, not in your entire army. That would be really interesting if scaling was included in the difficulty level setting so each player could customize it to his liking. The ideal would be three sliders for troops, weapons, experience. As for now, you are punished for building a better army as the so-called campaign progress. Which gets me to another problem, even if you win consistently battle after battle and kill tens of thousands of foes, the AI gets stronger, so it's not really a "campaign". You get no reward other than better troops and weapons, but as the AI also gets them anyway (because of scaling), that is not a real reward. I do understand that is intended to keep the game challenging, but that breaks immersion and some sense of fulfillment. So a balance must be found to make the game both immersive and challenging. A special dislike mention for the Rio Hill battle, battles that you cannot win without (unhistorical) gamey tactics are not challenging, they are highly annoying. The good news is the game is already quite good and we are still in early access. So we may hope most of these problem will be adressed and, at least partly, solved.
    2 points
  25. Есть пара важных вещей! (Информация от меня, клана и зрителей) 1. Убрать телепорт в ближайший порт после боя. (Ибо полный брет убивающий и так пустой мир) 2. Добавить Таймер невидимости после боя хотя бы 30 секунд! (У нас всех разные компы и разная скорость загрузки и нужно время для координации после боя чтоб избежать ситуаций когда твои союзники просто не успели загрузится) 3. Вернуть таймер входа в бой (Крайне абсурдная ситуация когда идёшь эскадрой и не успеваешь зайди в бой К СВОИМ!) Убивает вообще всё желание играть , так как нарушится ОСНОВА геймплея!!! Это игра с друзьями! 4. Убрать всякие ограничения по БР для входа в Бой (кроме песка на Багамах). Тоже одна из убивающих игру "фич" это когда гонишься за кораблём и не можешь зайти в бой ,потому что там перевес по БР и как итог ты не можешь играть с друзьями! (Сигналинг это костыль который ненужен в игре). 5. Можно вообще сделать бои открытыми всегда! и балансить их временем захода и удалением от основной сцены боя! 6. Сделать возможность перейти за другую нацию пусть с ограничением по времени (пример:не чаще чем месяц) и большой ценой золота! Аргументирую просто. Играть за одну нацию надоедает и игрок делает выбор между. 1. Смена нации и продолжает играть в навал (Со старой гильдией и т.д) 2. Игрок просто уходит из проекта. Ответ очевиден.(Удалять персонажа и создавать нового не проще, проще просто уйти в другой проект) 7. Пираты Vs Пиратов Не должны получать опыта и денег! 8. Союзные ботовские флоты убирать из родных вод и акцентировать внимание игроков на то, чтобы качаться на Флотах врага. Как было раньше. (а не на миссиях, либо оставить только стартовые) 9. Постройки (Шахты) убивают интерес к исследованию мира и активной торговли между городами своей фракции. (До патча каждый город нации имел свою ценность так как производил ресурсы) . Привязывают игроков к определенным городам делая тем самым некоторые регионы пустыми и не нужными. До построек мир был наполнен торговцами которые ходили по всем городам своей нации!. (да ресурсов на всех не хватало, но так и должно быть!) 10. Нужна глобальная концепция развития поселений игроками, (РПГ элемент нации) что бы игроки могли строить и улучшать производство и инфраструктуру каждого города. Пример (Серебряная шахта 1 уровня в Puerto o Prince выдаёт 10к в день всей нации. После прокачки на 2 уровень будет к примеру 15к в день) , Концепт прокачки открытый (не личный) и требует взаимодействия всех игроков нации для сбора ресурсов. (Пример для 2 уровня требуется 15000 камня). Данный концепт даст жизнь не только развитию шахт , но и поселений (Больше людей для найма) постройки Фортов и т.д.) 11. Ресурсов на всех хватать не будет , но это решается большими торговыми конвоями (PVE) с большим кол-вом ресурсов. Даст возможность найти ресурсы если нет ничего в городах + сам пве контент. (Значительно оживит мир и будет охота на большие конвои ПВЕ игроками как итог ПВП между ними) . Фарм больших конвоев значительно интересней старой системы с личными шахтами. 12. Увеличить прочность линейных кораблей относительно их реального размера. (сделать вариативность прочности и внутренней структуры) (Боевые больше прочности , торговые больше структуры. Пример корабли одинаковых размеров (Линкор Броня 7000, корпус 3500. Торговый Галеон 3500, 7000) 13. По поводу прочек. 5 прочек слишком много для корабля. У меня до сих пор есть корабли с выхода игры в стрим. 1. Сделать всем по 1 прочке + страховка как в EVE Online (но удешевить модули) (я за этот вариант корабли будут предстовлять ценность, а не как щас "Ингер нужен? нет он не представляет ценности!) 2. Дать всем по 3 прочки * Обязательно сделать ребаланс кравта относительно прочек! Сейчас при кравте фрегата ты тратишь ресурсы как на 1 корабль , это в корне не правильно и сильно вредит кравтерам и экономической составляющей игры. (Дисбаланс) Итог. Игре крайне необходимо оживлять открытый мир! Нет смысла от ограничений в море если не кто не атакует)) *Систему кравта и прокачки я предлагал вам ранее в видео. Спасибо
    2 points
  26. Данный тестбед - это срез с версии в разработке. Что нового: - Для тестбеда только уменьшено количество хостилити очков для старта ПБ. - Время старта ПБ 10 минут - Распределенная выдача марок за килы и ассисты, в зависимости от нанесенного урона. - Увеличено количество выдаваемых марок за убийство корабля. За первые рейты теперь можно получить 10 марок. - Урон по парусам от ядер уменьшен в 2 раза - На UI отображается НР структуры(средней полоски) - Флиты перенесены на перки. По умолчанию, игрок не может иметь флит. Это также влияет на захват корабля. Захваченный/флитовый корабль невозможно отправить в аутпост. Его можно добавить во флит либо утопить после боя. Чтобы добавить во флит, необходимо иметь перк флит. Финальное распределение(сейчас в тестбеде тестовое): 1 очко, 1 корабль, 2 очка, второй корабль, 3 очка - третий корабль. - Вкладка Адмиралтейство доступна только в национальном городе игрока - Марки в боях из лобби(скирмиш) не выдаются - Уменьшено влияние попадание ядер на разгорание огня при пожаре. - Исправлены некоторые баги/эксплойты с карго флитов - Переделана формула нападения на корабли группой до 6 человек. У одиночного корабля делитель БР 4. У группы из 6 и более человек делитель БР 1.25. То есть, для одиночной виктори надо 150 БР, а для группы из 6 виктори, надо 2880 БР. Размер команды также влияет на БР. Иначе говоря, Виктори с 40 команды может быть атакована каттером. - Исключен дамаг и команда из расчетов опыта и золота. Награда делится между участниками боя пропорционально нанесенному дамагу если цель была утоплена. Все киллмейкеры и ассистмейкеры получат процент от стоимости утопленного корабля в виде золота и опыта. Если цель не утонула, то награда не начисляется. Ребаланс денежных потоков в разработке. В работе: 1. Контент и баланс для адмиралтийства. 2. Возможность перемещения лута из захваченных кораблей между кораблями. 3. Конквест марки за ПБ.
    2 points
  27. Dude... $7 million for a Lynx is pretty decent, defs buy it.
    1 point
  28. Sink is now 29 members. 18-20 active in the past 5 days. This past couple of weeks has seen a couple of experienced captains join us.. The junior players continue to gain rank, but would benefit from a few more experienced players to bring France to a competitive level. We have players scattered across the world - young and old (that's me) - in Europe, Brazil, USA and Canada, New Zealand, China and Australia. We are fast becoming the United Nations of Nations. Contact me in game or on this forum if you are interested in joining us.
    1 point
  29. In certain engagements you are guarding or have access to a base with supplies. Currently you can run your troops close and they can get resupplied. I would submit that it would be a good option to allow your supply wagon to go back to the base to get resupplied and be able to go out to where your troops need the ammo. Right now it seems that when the supply wagon is empty they just sit there.
    1 point
  30. To accuse someone of cheating, even if it is a 'witty quip' is unacceptable without proper evidence to support the fact. I personally know Jean Pual very well, have fought with him and against him and can honestly say he does not cheat. Do not throw false accusations around like a spoiled child throws a tantrum.
    1 point
  31. Experience and practice being the main. But knowing and judging distance, speed, when to turn your ship during a broadside, when to manual sail mid broadside and turn at the same time, when to turn the rudder and release it then turn it again. It can take a mistake on timing up to 0.1 seconds to completely render a demast attempt ineffective. Charged shot should be used as well.
    1 point
  32. There is a weapon guide on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=839842511
    1 point
  33. Demasting can be done EASILY even with the recent buff as long as you understand HOW to do it. Aiming at the masts is not good enough, it requires more than just that.
    1 point
  34. NATIONS RANKED BY POWER (This is a sensationalist headline designed to grab your attention; it may not actually represent the contents of this document) As a keen viewer of Jeheil's ‘A Letter to the King’ I've never been wholly content with the Tally of Sails, Splinters and Blood, especially after the regions patch several months ago. At first it was an acceptable method of keeping rough score but with it's continued counting of individual ports instead of regions and the count being quantitative and in no way qualitative it's a poor metric in evaluating the relative power of nations and alliances (IMHO). This shouldn't be taken as a criticism of Jeheil or ALTTK, the series is great and an important part of adding depth to RvR and the larger NA community. So in the honoured tradition of put up or shut up, I've created my own rough system of trying to gauge the various factions' power and control over the map and resources. It's an infant system and I've tried to avoid too much analysis on the figures until some of the kinks (and there are bound to be kinks) have been hammered out but it does involve a bit on how I think the resource side of the war actually works. I'd love feedback so leave comments either here or on the Google Doc provided. Even if it's just "this is pointless go die in a hole" all feedback is good feedback in my book. Current PPI Scores as of 26-2-2017 Britain Spain USA The VP Denmark Sweden France Pirates 3.01 2.79 2.67 2.03 2.21 1.76 1.88 1.47 The Triple Alliance The Second Coalition 5.35 5.33 20-2-2017 https://docs.google.com/document/d/1WE89jr41cP5knxHE77iTVByuDU8TVLzdgtK0zImVUZo/edit?usp=sharing 26-2-2017 https://docs.google.com/document/d/1SmI7qt_hvClyiE5buzY9tbBH5v3dc0jThgb8bZyBzAA/edit?usp=sharing
    1 point
  35. I mean, just a small rework, wooden background image, and not much more, that would take very few time, but change the feeling a lot.
    1 point
  36. This is laughable. Alts do nothing that an actual player couldn't do. You want to "belt out" first rates every day then you can do it with help of other players. If you're cool with another nation you can attack them to keep them from being hit by an enemy. Don't point fingers at alts and get to the root cause of the problems like national restrictions of first rates or allowing 3rd parties to join a battle. Van Der Decken you are so full of crap. You run out of resources because we're now right next to your ports and buy them out with smugglers. You run out of ships because we sink them. What small nations do you "supply"? You're in an alliance with the top populated nations on the server which all crap on the small nations. You don't show up for a port battle in your own area, but you show up to try to deny the French Windward Islands. Not to mention fighting the Swedes for everything that was near their homeland. Kiithnaras do you really think some redeemables are worth the $200 Anolytic spent on this game. Having alts gives Flying Labs money. Money is this best way to show your support of a game. Maybe you guys should step up and get some alts of your own to show your support instead of sliding by with the bare minimum. Or spend more time networking with other players to have the same acheivements as having alts instead of crying to try and deny this game revenue.
    1 point
  37. Tal vez tenga algo que ver con que ESPAÑA NO ESTÁ EN AMERICA IGNORANTE DE MIERDA
    1 point
  38. I am loath to interject on these forums as I and the Squadron I belong to have decidedly taken a hiatus from playing and testing this game. However, considering myself, William Roberts, and others in our company who have made gazettes, political cartoons, broadsides, proclamations, and general role-play sundry, and plan to do so in the future, I am compelled to speak against this course of action. I make not an argument for free speech; this is and ought to always be considered a private club whose members abide by club rules, whatever they may be. The right to speak freely, in short, does not exist here. Albeit this course of action would seem to ameliorate the toxicity in National News, my concern is that this will lead to one of two paths: either a stifling of content or a proliferation of offenses and therefore more work for moderators. First, allow me to define good and bad content. Good content is that which follows the rules, is of some quality and effort, and in general is role-play. Bad content consists of the needless flame and trolling threads. Now, the first path will stifle good content, for which I mean being restrained, arrested, and otherwise inhibited in an indirect manner. Given that only accepted news-makers would be able to create threads, this path assumes that only they may post and reply to content. A news-maker, or content contributor thrives off of the reaction, replies, and general comment upon the work they do. If I were to create a masterful piece of good content that stirs a deep resentment among the French and pleasurable reading for my allies, how would I know that my effort did not go unnoticed without the entire French nation posting on my thread? If the only replies were a few other news-makers offering their congratulations, why would I continue with my work? Yes, the multitude could leave 'likes', but those are empty compared to the riveting discussion which may follow. News-makers, without the constant and immediate acclaim or chagrin of their readers, will not produce quality if they produce at all. The second path, given that only accepted new-makers may create threads, assumes the multitude will be able to post and reply to the content they make. In an ideal setting this is a perfect solution. However, reality is a very different horse. With the obvious, cathartic, and categorized flame/trolling threads removed, which are easy to identify and ignore, those members in need of touting their bravado will venture into these threads of good content. Their need to type an emotional and perhaps toxic relief will overcome and they shall interlope among the genuine replies of acclaim and role-play in these news-makers' threads. Yes, the "cathartic-ites" who post such toxic nonsense will do well to guise their meaning, but we need not worry as those intrepid forum warriors will report their shenanigans. The burden of moderation for this national news will not decrease, but rather increase and become, perhaps, more difficult. It may then become tempting to limit replies and posts to only news-makers and content contributors. I then refer you to the paragraph directly preceding this one. I am not merely a cynic; I do offer a solution. I view the National News as a place of excellent potential and infinite catharsis, which may be good and bad in equal measure. It is simply the price of doing business to wade through the "drivel" to come across a gem on any forum. I propose that the National News should stay as open as it already is and be moderated less. Use this section of the forums, with a decent disclaimer, as a tool of social control. Give the members relative freedom in this section and take harsh punitive action should it spill into other sections of the forums. Good content, should it ever be produced, will rise above the mediocre and the bad. You may lead a horse to water, but you can't make him print a gazette...or something like that. These are but my humble suppositions and I remain &c., A. Brown
    1 point
  39. It's not that the store will provide more, it's that the previously available weapons disappear if you don't buy them. In other words, if you want to build up a stock in your inventory, you have to buy everything in the store before the next grand battle. This is critical for rare weapons like the Whitworth TS, for example - otherwise, each store iteration gives you too few rifles to equip a unit big enough to survive.
    1 point
  40. Yo creo que fueron los piratas los primeros en abrir hostilidades. Antes de que se fueran los SORRY ya te tenias que cuidar mucho si pasabas al lado de un 18EK o un RUBLI. Cuando se fueron los SORRY la realidad era que casi todos los piratas te atacaban menos los X. Poco después los piratas hacian de mercenarios para los ingleses en las batallas de puerto. CORS y SH decidieron unilateralmente que si los piratas eran hostiles habría que recuperar lo que se les cedió cuando eran aliados. IMHO actuaron precipitadamente por tomar esa decisión unilateralmente pero cierta lógica tiene. Y ya cuando es esas batallas se veian X defendiendo muchos metieron tambien a los X en el saco del resto de piratas. Estando las cosas así podías hacer dos cosas. 1) Lo que hizo CORS y SH que fue considerar a todos los piratas hostiles incluidos los X. 2) Discriminar y considerar hostiles solo a casi todos los piratas conservando un paz limitada en OW con los X... que fue lo que hice yo. (Le podeis preguntar a Enri el Largo). Al final pasado un tiempo a mi tambien me persiguieron X en OW sin que yo les hubiese atacado antes. Pasado mas tiempo les he perseguido yo dependiendo de quienes son. Y si me meten en batalla: saludo, pregunto por la familia e intento no tomármelo personal. Por otro lado ha habido muchas batallas de evento (o defensas de puertos aliados) donde entra de todo y mezclado. Y no te vas a poner a mirar a quien disparas y a quien no. Disparas a todo lo rojo. Se podría haber entendido que lo que pasa en las batallas de evento se queda ahí pero creo que los piques creados en el evento se extendieron al OW en general. Por lo tanto el tema es complejo y mas aún con el sistema de diplomacia del juego que no permite aliarte ni con los piratas ni con facciones de los piratas. Si existiera la posibilidad de aliarte con un clan pirata de forma individual creo que ahora lo estaríamos de X. Y para concluir... para mi lo ideal es volver a una tregua con los X al con que considero un primo con el que te has enfurruñado en una comida familiar después de hablar de política. Saludos.
    1 point
  41. No pretendía negatividad con ese video ... realmente lo siento y se lo quitará si no se le permite publicar buenas batallas de corsario contra valientes capitanes españoles. Por favor, informe y se asegurará de que se trata y nunca lo repetirá de nuevo. PS - Como jugador escribo en negro. Como moderador en rojo.
    1 point
  42. I don't know but somehow the lines indicating the firing range of your units are very hard to see for me since the latest update. Especially during battles that take place early morning/evening (so when the lightning is darker than usual). The lines were never that great to see, but feels worse since the latest patch. Would be nice if those lines were either in more vibrant colors or we could choose the color which we prefer.
    1 point
  43. This game is a lot of fun but it's very annoying how closely I have to babysit my dragoons and skirmishers. When I give them a move order they take their sweet ass time getting moving so that even infantry charges can catch them if I'm not careful. And dont even get me started on how bad they are at running away from sword cavalry. It's particularly bad IMHO with dragoons because the entire damn point of a dragoon is that they can withdraw quickly. But instead they just stand there and die. Please make it so that they start moving immediately if they are stationary and given a move order. Their lives are on the line, they should be anticipating the withdrawal!
    1 point
  44. Can I like this 100X?! Just play the damn game. You. Alone. With one character.
    1 point
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