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  2. No, there is not such developer. You can check roadmap. Right now it's crafting improvements, gold, port interface. Coding "many other things" and those you listed is adding new features. Now it's more critical to fix already existing ones (UI, new player experience, patrol zones), as they take much less time. Once you introduce a new feature, later you have to debug it, tune it so that it really works, then debug it some more. Sometimes you need to remove it after introducing, since it's game breaking. It's better to tune existing features first, as it's less risky and just as needed - if not more needed.
  3. Simon Cadete

    Patch 25: Open world user interface update.

    The patch seems nice for the most part. I understand that port ui and localization are next on the list but please tell me that right now there is at least one developer working on pve content such as treasure fleets, missions with scripted content and more variety, steam achievements and many other things. The game needs that type of content more than anything else. create content for the casual player, increase the population in the game and pvp will just happen on its own. A sale is nice but 90% of the purchases will be more alt accounts.
  4. Ink

    All ship recipes are gone

    Closed
  5. Genevieve Malfleurs

    Open world UI feedback (2018)

    Something else I only just noticed and which is very good: Repair amounts can be set in OW, and you can swap goods between ship and fleet ships! That´s something I really missed when going for a trader hunt. Cool!
  6. pepepotamo

    Patch 25: Open world user interface update.

    Y como los demás se drogan, yo también. Es ese el razonamiento? Quizás los otros MMO a los que usted se refiere tienen muchos más jugadores, por eso se lo pueden permitir. And as the others drug themselves, so do I. Is that the reasoning? Maybe the other MMOs you are referring to have many more players, so they can afford it.
  7. Intrepido

    Patch 25: Open world user interface update.

    Your navy is a XXI century one, not from the 1800s. IMO the colours should be close to those of siegfried map. A map from that century and not a disney one, sir.
  8. Sir Texas Sir

    Patch 25: Open world user interface update.

    They really need to tie in repairs to battle sales too, this will slow down fights so folks don't go full sales all fights long. Than again I used Battle Sails all the time in fights in the past so I got a feeling I'll notice the difference more than most. Cause I tended to had run the faster ships out of the group so keep to battle sails to keep same pace of all the tanks.
  9. Sir Texas Sir

    Patch 25: Open world user interface update.

    You never served have you? I kinda enjoy the grey-bluish tones. While they aren't exactly Battle Ship Grey (or more Navy Grey) or Naval Blue they give me a more warm feeling from back when I was in the Navy and still a lowly Sailor that had to paint stuff all the time. Than again I don't want a gay arse Disney bright game either.....If I wanted that I would go play Sea of Thieves or something.
  10. Intrepido

    Patch 25: Open world user interface update.

    We will have more alts. The playercount will recover as soon as patrols, rvr get fixed and new content is added.
  11. Tsizzle

    Patch 25: Open world user interface update.

    Do go on sir...... Edit: running Nvidia GTX 860M that can do Ultra in NA... please share what worked for you! Thank you!
  12. Mmhm games on sale -60%, hope that combined with new UI boosts playercount a little
  13. i felt the same, the only benefit of it is if you want to tack, or have built up speed with full sails and quickly go down to battle sails to make a sharper turn, because then you already have the speed. It would be much more sense if you go to battle sails, less sailing crew will be required example if you get demasted, your sailing crew requirements gets lower. Also could be good if you get accuracy and reload bonus if you have a slower speed which should make sense
  14. Today
  15. Intrepido

    Patch 25: Open world user interface update.

    I dont see the point of going to battle sails. The benefits are too low or something is not working.
  16. Banished Privateer

    Entry circles in land used by PVP players

    Enough to use a search function, no need to duplicate same topics over and over again.
  17. we will adapt it. It indeed makes battles resolution slower.
  18. Joernsson

    Patch 25: Open world user interface update.

    I meanwhile found the reason for my fps drop. It had nothing to do with the game (or this patch) itself.
  19. Lovec1990

    Patch 25: Open world user interface update.

    I like all the changes that were made but do you got any eta on DLC?
  20. Intrepido

    Patch 25: Open world user interface update.

    The port icons of the map doesnt scale well, they are too small to identify his owner. It was ok in the previous map. And why for god sake a grey water... It looks like we have an ui made by Microsoft Windows with all these horrible and cold grey-bluish colours.
  21. Forbin

    Patch 25: Open world user interface update.

    Map is gorgeous, but please bring back the grid on it.
  22. Thanks anyway. I see on the victory conditions there are options on which locations need to be held. But ALL state lose less than 50% of your army. I am newish to UG. Started end of March. This is my first campaign. Though an experienced war gamer. Hopefully, someone seeing this will provide the answer 🤞. Cheers
  23. William Wade

    Patch 25: Open world user interface update.

    1. New UI very smooth no lag very efficient once use to it. 2. Bottom icons could be slightly larger and brighter. 3. Same for the compass slightly larger and made sharper with thinner graduations and font. 4. Overall really like the artistic design. 5. Tips and information great! Congrats team obviously a lot of thought and time has gone into these changes, looking forward to seeing the Port UI. oh and the map is perfect although could do with being able to scroll slightly further to east Bridgetown Saint Joseph feel a bit cut off.
  24. Strange to quote myself... @admin, I think the new sinking mechanic is quite bad. If you can survive with only a part of 1 bar of structure, it's quite strange. In my opinion survivability is too high in this case, as when you fight 1 vs 4, very often you sink people by leaving them with only a fraction of their structure and you can't get closer. Those fights will be much harder now and ganks will have an additional advantage.
  25. Btw, my graphics have too saturated colors after the new patch (Nvidia, I'll make a bug report) . It happens to one other person as well.
  26. We will gladly repeat this battle if you want I'm surprised Henry escaped, as he was still sinking while his repair stopped. That's why I said only two bellonas left. Anyway, if you were not disconnected and didn't tag, I appreciate it.
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