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  2. мы думали о том чтобы разрешить постройки и пользование рынком только для клана владельца и френдлиста не уверены на сколько это испортит игру )))
  3. Surcouf

    French Frigate L'Hermione

    The schooner La Recouvrance and l'Hermione in Brest.
  4. Today
  5. Teutonic

    Replace EU Trader with new mechanic

    I must ask @John Jacob Astor where do you value labor hours? Even If you value labor hours at 100 gold per hour then 1 iron Ore is worth 72.5 gold while the EU trader price is 240 per iron. That's still a significant gap of 177.5 gold difference, I also regularly see iron ore being sold between 100-150 gold per iron ore which is well between a labor adjusted value and the EU trader price. Personally with the ability to get labor contracts through converting victory marks, or the ability to farm combat marks for labor contracts, i do not value labor hours as highly as it was done in the past. Without going further into some detail I would like to see how you value a labor hour. When you look at it, labor contracts are 15 combat marks each at their cheapest "price."
  6. John Jacob Astor

    Replace EU Trader with new mechanic

    I would have no objections to keeping if if the spread between the break-even valuation of shipbuilding resources and the Eurotrader price were larger. Either 1) the ET multiplier needs to be a good deal larger, or 2) the labor-hour production percentages in most of the commodities needs to be a good deal smaller. The effect of the current ET structure is to suppress player-to-player economic activity. The only commodity where the ET doesn't appear to meaningfully depress the price is Iron Ore. The rest of them need adjustment to varying degrees. One of the reasons there are fewer players selling production resources is that it is unnecessarily difficult to make money doing it. The ET isn't complicated. What's complicated is maneuvering around it. Which currently requires spreadsheets. And yes, if retained, the ET needs to be up front and visible. Nobody should have to guess. I often see prices in CT that are posted above the ET price by experienced players. I can only conclude they are exploiting new players. Not all of the gankers sail ships.
  7. Dibbler

    Questions from potential buyer

    Over 3k hours so far and yes sometimes seems like a long sail and no action but then can do missions, AI fleets, trade etc to keep self busy. * Come with attitude that ships get sunk, all ships end up that way eventually :). * Be prepared (especially at first) to be given a good beating, but as you go on things get better and you learn from mistakes (I think i'm ok but not anywhere near best player). * If you can, ask people who have beaten you how did they do this etc, many will take time to tell you how they beat you. * Game is still in test phase so things can/will change, some which you like others which perhaps you don't. Some things change back to how they were before on updates, evolve with it. * PvE server is a good place to learn basics, manual sailing watch a youtube vid are a few will help greatly. * Learn from other players in a clan, don't be afraid to ask on forum about things (ship builds etc) * Lastly have fun and don't take in fight insults to seriously (some guys get ultra salty lol). Hope my comments help in some way
  8. AngryPanCake

    Questions from potential buyer

    If you are planning on buying the game just to play PvE, you need to keep in mind that the PvE server is supposed to be temporary. Last big discussion about it was that it will remain open for 18 more months or so (that was about 6 months or so ago...I think). Plus, the main focus of the current development is centered around PvP server and game play, which seems to be moving along at a decent pace lately. The new UI that is being tested is very good looking. I hope you join us and enjoy this fantastic game. PS: I'm a PvE player myself.
  9. AngryPanCake

    TESTBED - Port User Interface Feedback.

    I am not sure the new Tile look of items in the holds/warehouse is very easy to work with. I like the possibility to move the tiles around, group them together...etc, however, the downside is that I do not know what each tile is until I hover over it. If you compare the Tiles in the hold to the items in the store, when you look at each item in the store you know exactly what it is! As far as charging doubloons for TP from one OP to another, I think it is not a good idea at all. I go back and forth between OP's looking for stuff I stashed away or trying to figure out what materials/resources I have in different warehouses, this will cost me a lot of doubloons just trying to find where I left my long 9 pounders! If you are trying to limit people from sailing into an OP leave a ship there then TP to another OP to fight a battle or something, then give us the ability to look at all our warehouses from any given OP. This whole testbed thing was moving along very well, the UI was coming alive...then this: Please reconsider this last change and continue working on the UI just the way you have been until now. Thank you.
  10. Jean Ribault

    Replace EU Trader with new mechanic

    The economy is not fluent so the EU trader isn't really breaking anything. But it is hidden, very true, and no in-port guidance on how to purchase. So a tutorial or some basic purchase instructions would be helpful. I do not agree with deleting it. However if you think it limits player sales then perhaps your suggestion should include a limit to purchases rather than an overhaul. BTW it is not complex. How complex is multiplying by 4 and making a purchase for that amount? If players can learn how to manually sail they can learn how to multiply by 4.
  11. John Jacob Astor

    Replace EU Trader with new mechanic

    Actually, yes, some of us do. That's why there are still commodity contracts in Charleston. Moving mindless dropped trade goods bores the snot out of us. What the ET does is make it impossible to factor the per-unit labor cost into the sale and compete against the additional free labor provided by alt accounts. It badly screws up the economics of stone block and lignum vitae. The open market value of the labor hours + gold cost per unit + tax is nearly equal to the ET cost of stone block. LV isn't far behind. Anybody selling below this break-even valuation is essentially donating their labor hours to other player's shipbuilding. I agree the ET needs to go. But replace the commodity sales with a flat 4x and it will be time to move along.
  12. Sea Fox

    Repair Balancing

    Reposted because I agree with every word
  13. William  Death

    Repair Balancing

    Agreed. People will go out, do one or two battles and sail back to port because they can't afford the speed nerf to carry enough repairs to stick around and fight, and they don't loot enough repairs because nobody is carrying extra (because it kills your speed and speed = life for OW PvP). And the best part? All these "historical references" getting thrown around lately...but nobody wants to talk about the silliness that is more weight = slower ship. In reality, ships have to carry enough weight (either in cargo or in ballast) to get to an acceptable waterline range. Too little weight and the ship floats too high and has lower stability, in extreme cases even risking capsizing. This is why ships carried rock ballast (beyond keeping them upright when empty). When fully loaded with cannons, supplies, cargo, etc for a voyage, if a ship didn't reach the desired waterline, ballast rocks would be loaded to bring her to an acceptable draft. Hence, the creation of literal miniature islands made of discarded ballast rocks. You would, of course, gain some extra speed by being lighter...but a warship wouldn't make a habit of sailing from port without being ballasted properly. That is why pumping the water over the side and scuttling cannons was a last resort trick for extra speed: not only will your crew be without supplies and your ship defenseless, you're also risking your ship's ability to stay upright (but better for a captain to risk it all and lose, then to not do everything possible and subsequently be executed at the ruling of a court martial). Hence, why repairs should be in 'kit' form as they used to be. Every ship gets maybe 10 slots built in for kits. You fill that up from any port. If you want extra repairs above that, you can carry kits in your hold, which can provide a small decrease in speed. Maximum speed decrease for full hull vs empty hull should be less than .75kn, IMO. Need to stop punishing players for wanting to carry enough repairs to make a long voyage. Stop punishing traders for carrying their designed cargo capacity. But, whether repairs are weightless or super heavy, and whether repair mods can stack or not; it doesn't change the fact that unlimited repairs in battle is BAD for the game. Even with no repair mods, you can get most of a mast back, or 25% of your ship health every 12 minutes. And seriously, what noob out there is sailing in a combat-fitted ship without the carpentry perk for +4% repair? And don't even start with the rum repairs that let you repair more crew in the battle than your ship has (somewhere I saw a screenshot where a person had raked more than 650 crew off of a Bellona, but the Bellona still had a fair amount of crew left). The necromancer was working overtime on that ship.
  14. Sea Fox

    DLC in the future?

    Yes top of my post,,, ships that are currently in the game or obtainable in the game
  15. John Jacob Astor

    Testbed - Teleport fees

    Which is what I would hope to see. Obviously I will be trading for them. My reservation, I think, has less to do with the fee, or even the amount, than the way it is being paid. Marks are not commonly available now in the ports where I have outposts. When they turn up in national ports it is usually at high prices and I have to visit (teleport) to the port to find that out. They are consistently available in La Tortue, but of course, I have to teleport there to get them. What I am not seeing why converting Marks to Doubloons is going to change this. And this is true. It might take some of the steam out of this if you would at least give some hint of how you intend to flush them out of the hoards and into the markets. Global visibility of contract markets would certainly do it.
  16. LeBoiteux

    DLC in the future?

    Yes Light combat ships, such as : La Panthère/HMS Amazon or 4-pdr Corvettes from the mid-18th century, such as L'Amarante (or so many others), beautiful ones for connoisseurs. 😉
  17. Intrepido

    Preparase para el "great wipe"

    Mucho control tambien asfixia. Y tambien muchos jefes para tan pocos indios con tanto 1, 2, 3... Que un grupo de amigos llegue al juego y se tenga que poner RAI-08 lo veo poco realista de que vaya a pasar. ¿Es la organizacion el principal problema? Con la simplificacion del crafteo, no sera necesario tanto control. Dices que esa denominacion tendria un poder disuasorio. Al principio, tal vez. Pero el verdadero poder disuasorio no reside en unas letras de un tag, sino en la habilidad de sus capitanes.
  18. Yesterday
  19. SirAlatriste

    Preparase para el "great wipe"

    Es de vital importancia para la armada.
  20. Hennessy

    DLC in the future?

    I don't want to see anymore DLC ships in the future. I want them removed from the game. So for me a clear No.
  21. Sento de Benimaclet

    Preparase para el "great wipe"

    Deberíamos captar jugadores del otro lado del charco que pudiesen conformar un clan numeroso y potente con vistas a defender y atacar puertos de madrugada. Con un único server es esencial contar con ello.
  22. Sea Fox

    DLC in the future?

    Will there be any ships added to the DLC (Downloadable Content)? I am pro DLC in general but really hate the 2 ships we have now. Might we get a 4th or 5th rate ship that currently exists (without being rediculously over powered)? I would (and others would) pay for such ships. LGV would sell sell sell.... I personally would like to see either the belle poule, trinc ,LGV refit or endy..... What is your position? Post Yes/No and name of ship that you would like to see in the DLC
  23. Hellmuth von Mücke

    Flags Flags Flags

    Pirates are not a nation....any pirate can use any flag
  24. Beeekonda

    Flags Flags Flags

    ok, but where are the Pirate flags???
  25. BuckleUpBones

    Testbed - Teleport fees

    PS… Every capital has surrounding ports for basic resource supply (local ports), if these were teleport free, then would this work within dev’s scheme? Or did Dev's want to increase enemy players attacking/raiding in and round capitals? If dev’s only wanted more players out in the wider OW areas, then there would be no need for local port levy. e.g. gold resource ports would have to be sailed to… adding more such resources could work as well.
  26. Stars and Stripes

    Flags Flags Flags

    Grey. @admin Where are the pirate flags?????
  27. Bubba Smith

    Testbed - Teleport fees

    Bad idea, no need for teleport fee please. Are we running low on beer and preztel money ;o)
  28. Borch

    Testbed - Teleport fees

    I dont like your comparision to crew prices. Try to change crew fee for dubloons and see what happens.
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