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  2. Licinio Chiavari

    Le Requin Testing and Feedback

    Make more people getting out of Capitol and spread... and the Capitol camping will be solved. I read plenty ideas: no shipyards, ship craft limited to 5th, 1/3 of production, no nice stuff dropping around,etc... So make people fastly leaving safe zone and SPREAD AROUND. So no more super high target population in there. So no more packs of sharks coming all the day there.
  3. Both solutions require for defenders to be ready 1 hour longer, which makes organizing a defense more of a work than pleasure. Anything that requires from players more time spent mostly on waiting is bad for the game. It probably won't change the outcome, it will just increase the burnout. With second solution, it also makes multiflips stronger.
  4. In other words: A basic cutter can't tag a player. Why can it be tagged by a player?
  5. In front of KPR yesterday and earlier in the week, I saw requins attacking basic cutters. Some players can't resist... Just a shame. And as pseudo safe areas are now the maximum danger locations, new players go to being killed even more easily around capitals, the place were they are mostly because they spawn in game there. Around capitals is the most dangerous places in game. It is the place where hunters find new players and easy targets.
  6. Licinio Chiavari

    DLC ships and Crafted ships

    Right issue. Even being an heavy Requin user, I would propose, better after a poll among DLC owners, to convert DLC to permit redeemable. May be with a compensation of an extra 2/3 redeemable full ships. TBH with fleet exploit all DLC buyers already redeemed a bulkload of ships and I like to think that they will accept the change for sake of game economy balance. Let the permit to be tradable and on a 48+ hours cooldown redeem and this will give people ready to pay real cash a small ingame revenue (selling ships and/or permit) like in a lot of DLC filled games. This way far more room for more DLC ship permits without destroying game economy.
  7. Dibbler

    DLC ships and Crafted ships

    I wish we could have another server for Naval Action, a non ship-DLC server where dlc is added but is just cosmetic flags, paints, sails... I bought a dlc ship more to support game, but they are destroying more than they give i think. At least in rienforcements make it so if dlc ship attacks then rienforcement is another req, or herc.... mercury's and navy brigs don't cut the mustard as a deterrent.
  8. No name, no flag

    DLC ships and Crafted ships

    Why can't I quit this game? It's like cocaine, COCAINE! But yes the redeemable DLC Hercs and Reqs are a broken game feature. I escort three Indiaman in a Buc and I am regularly attacked by both of these ships, both die readily enough, but the fact that they attack is complete idiocy and shows that there are no appreciable consequences for doing so.
  9. Today
  10. Capt Aerobane

    [Tips] One liners.

    'Adding cargo to your ship will increase its weight and slow it down significantly, so only sail with what you need.' 'Carronades are lighter than medium and long guns, so arming your ship with them can increase its speed.'
  11. Sir Lancelot Holland

    War and Peace

    During King George III's 'mad' phases he was never allowed anywhere near running the country, that was and still is the province of Parliament (for example Queen Elizabeth never said " "Cheeky Argentinians, they've swiped my Falklands Islands, launch Operation Corporate", Constitutional Monarchies do not work that way, the Government decides then they advise her) indeed the American Revolution/ War of Independence was solely a British Government decision with little or no input from His Majesty or the Prince Regent who represented the King during his mad phases. People tend to forget that after the English Civil War and post execution of Charles I, no British Monarch has ruled by divine right, but, by the tolerance of Parliament, even Queen Victoria had to defer to Parliament! It is true of every European Nation that still has a Monarchy that the King or Queen is a figurehead, with no real powers to run their countries, Parliaments who run Constitutional Monarchies do so in the name of their Sovereign, and when they get things wrong, naturally, it's not their fault, but their Sovereign's, in whose name they exercise power (Republics like the USA and France can actually blame their politicians for their actions since they don't have a Royal fall-guy! The best argument for becoming a Republic ever devised). Of course since everything is done in the name of the King, then it is technically an order from the King, even if he was incapable of stringing two sentences together, in that respect then it would actually work in game, especially if you consider that the King says he wants Bermuda, then, the clans, as fleets of His Britannic Majesties navy are they guys who figure out how to get Bermuda and hold it in his name, Nation wise, the only role it plays is that the King says I wish this, and the clans fight under his colours, How and what they do to achieve it is in the hands of the clans. The role players among us have it pretty much right, The actions of the Swedes, the British, the Spanish and up to a point in the timeline the French, the King rules O.K. Even though in reality he does not! Imagine the French Day crew as Royalist and the Night crew as Republican, there we have their difference of opinion, then again, perhaps not.....
  12. Christoph

    Forts still shoot green on green

    thats good
  13. Rienforcement zone hunters. Destroying Naval Actions in game population 1 noob at a time with their OP dlc's. Well done
  14. Sir Hethwill the RedDuke

    War and Peace

    Makes no sense. RP and hardcore survival pvp go often hand in hand. Rename it Pacific and all is great.
  15. Sir Hethwill the RedDuke

    Forts still shoot green on green

    There's a solution to that, no join circles , immediate close.
  16. Christoph

    Forts still shoot green on green

    that's a feature! the same with joining circles on land 😂
  17. Rychu Karas

    Polska nacja w grze!

    tez zagladam z sentymentem i jednak nadzieja, ze moze jednak. Ale kilka rzutow okiem i juz wiem, ze nakladaja kolejna warstwe farby na to samo gowno. Jak pisaliscie wyzej. Caly czas przemielane sa te same CHUJOWE pomysly, raz dodaja, a raz usuwaja i tak w kolko. OP okrety z DLC to jakas jebana zenada. Juz pewnie bedzie z 2 lata jak pisalem, ze chuj kogo obchodzi ze sa mali. Jest biznes i albo sie go robi, albo pierdoli kocopoly. ehhh komuchy to jednak debile z mentalnoscia ameby, byle by sie nazrec nachlac i zero myslenia perspektywicznego... qfa az sie zagotowalem. sry
  18. Gott365

    Forts still shoot green on green

    Wasn´t meant to be adressing you Heth, but rather the devs ^^
  19. Alvar Fañez de Minaya

    Planes de desarrollo para la segunda mitad de 2018

    No me salen las cuentas, y eso que uso todos los dedos...... De mitad de Agosto a Diciembre son planes para 6 meses?........ O ya esperan pasarse ?.....
  20. Hola capitanes. Aquí hay una pequeña actualización de los planes de desarrollo para los próximos 6 meses. Las fechas no son definitivas y podrían moverse Agosto: Mientras todavía estamos trabajando en el parche UI, entregaremos 1-2 parches de equilibrio en agosto basados en los comentarios sobre el rendimiento del combate naval (especialmente el rendimiento de los buques importados frente a las alternativas). Reequilibrio del barco (específicamente centrado en el barco de bajo rendimiento) También podríamos agregar un nuevo buque en agosto. Parche de septiembre El parche UI necesita mucho más tiempo debido a la complejidad de la revisión del UI del puerto y al contenido adicional que tenemos que implementar. El parche contendrá Reequilibrio económico y limpieza parcial de recursos Actualización de la interfaz de usuario del puerto Actualización de banderas (se agregará la capacidad de cambiar la bandera de batalla principal) Contenido de la misión Nuevo sistema de misión dependiente del puerto OW Hunt missions Misiones tradicionales de Destrucción, pero con múltiples variaciones de dificultad y recompensas Un nuevo desafío Matar el desafío 7 tipos: 1 para cada clase Las misiones actuales de la flota serán eliminadas, todas las misiones se convertirán en misiones de flota si se unen más jugadores, y AI enviará más barcos también. Las misiones de patrulla permanecerán en el juego, pero las recompensas se ajustarán según el parche de economía Octubre Noviembre UI pulido y correcciones basadas en comentarios Pequeñas mejoras de IA Misiones de economía elaboración de misiones para barcos y artículos misiones de entrega Misiones de combate adicionales y misiones de conquista Cazas nacionales Misiones PVP Operaciones Bienvenido al Caribe - operación obligatoria para nuevos jugadores desbloqueando 3 operaciones más de tutoriales Pruebas por fuego - operación que le da al jugador orientado al combate objetivos claros Columbus - operación que ayuda al jugador a establecer bases alrededor del área Nervos Belli - operación que ayuda al jugador a moverse por la elaboración básica Operaciones de conquista P.EJ. Operación Isla Pinos dando grandes recompensas de monedas de oro por la captura de toda la isla. Nuevos eventos y desafíos Duelos PvP Conquest mission newwork. Las líneas de frente pueden regresar (pero no en forma de banderas, sino en forma de misiones de conquista y hostilidad dependientes del puerto, que solo darán misiones de hostilidad a las ciudades cercanas) Inicio del trabajo de localización El sistema de localización proporcionará a los jugadores la opción de reemplazar los archivos de idioma por el archivo de su elección, lo que brinda la opción para que la comunidad ayude a localizar el juego en otros idiomas. ¿Noviembre diciembre? La localización continuó Trabajo adicional sobre las mejoras de contenido
  21. was really like 2 mornings, but who's counting. We had some good hunting this morning also 🙂
  22. Rychu Karas

    Disengage

    Thony, I would like to introduce exclusively only for you "undock" perk, it cost 11points. 1 star for your hard try...
  23. koiz

    War and Peace

    Just rename the PVE server the Role Play server.
  24. Alvar Fañez de Minaya

    War and Peace

    My dear gentlemen. We are all men of the sea ..... We are all soldiers ...... Not fucking politicians ... Our place is the sea and not the royal court with its ridiculous wigs and its lies.... My proposal is to separate the policy of the Seamen, that is, to create an automatic system of alliances and wars. There are thousands of possibilities, (looking for the balance between the populations of countries, or between the number of dominated ports..... etc). So that the players, when they choose a country, must follow that flag, we will be at war or we will be allies of whom God and the King orders us ..... You can create amount of content in the form of missions that are based on the relations between countries, alliances and wars, which could change monthly, or bi-monthly ... Or when necessary. The faction of the pirates would have another deeper sense. They would have freedom of action because they did not have a flag, but they would lose the support of a nation. You can attack all nations, but all nation can attack you...... This is just an idea, feel free to develop it, or throw tomatoes ... Greetings to all
  25. Its a pity so many ships will never be added to the game due to the game release in only a few months.
  26. Farrago

    [Tips] One liners.

    "Alts are not Allies."
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