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  2. staun

    Retag griefing

    Well last time i saw that, was when they killed me in a Bellona. We spend the next 3 hours trying to get them to fight us. You know tagging and retagging.
  3. Jim Beamreach

    Cosmetic DLC! Take our money!

    Nothing agains Paints and bowfigures. Why dont make 1 Mainpaint and one we coud unlock after #XX Battles on that ship agains players or Ai(PvE-Server). Same for Bowfigures Sailcolor or whatever. Some additional Paints and stuff can be purchased for Real Money as a Dlc.
  4. staun

    Retag griefing

    Well as all captains you are welcome to danish waters. Sometimes we are home and sometimes we are not, But thats not the issue her. You ask for a way to get out a chase for 4 hours. I gave you a solution. But as it is now I think it is balanced enough for both hunters and the hunted. Alone that they had to chase you for 4 hours be enough. Honnestly how many is going to chase the same guy for 4 hours. When pop change, new small adjudtment might be needed.
  5. Rabman

    Retag griefing

    This whole thread is gold. I look forward to the "full battle group" of brits screenshots at Christiansted.
  6. Wraith

    Overloaded shipwrecks

    Wrecks, regardless of their size or whatever (this should be fixed for immersion in my opinion) should open up the equivalent of a trade window where you can pick and choose the stuff you want from the wreck and put it in your hold, up to the amount of what your ship will hold. This just makes sense.
  7. HachiRoku

    It's time for Justice

    I would go swed if I were you. As soon as we are playing again in 2 months there will be blood against trashiii and his minions.
  8. Banished Privateer

    Full Manual Rudder Control

    +1
  9. Licinio Chiavari

    Full Manual Rudder Control

    +1
  10. Licinio Chiavari

    Little Cayman will open its docks to the public

    Not changed the point: not deemed fit for the PB. I can suppose "united clan" and "comraderie" are weird concepts for you; no surprise indeed. Can you give an example of impossible "theories"? Because I have plenty defects. Still I am sure I am not a conspirationist. Are you sure not being you either? I hope so. Always by reaction. Aside coldly reply to people having wrong concepts. And you should know we attack anything afloat. Almost any ship with any rank. BTW I think I did more in a few months, than all GB leadership in an year training British newbies. Because I sink them but when I see plain suicides I then explain the errors. Some appreciated. Some asked more clues, and I never hided useful informations. Others saw in that an elegant mocking... Still not intended. Again missing the point. Not an issue for me, obviously. The point was: looks like you gank traders too. So you have not the moral standing (as NOBODY in this game) to condemn other raiders. Note: are you hiding un-rational hate? It was weird seeing you stopping to the side of a 0 structure LGV to fire (again: against 0 structure) a couple more broadsides. Not really rational, doesnt it? Are you asking me to list all BASTD we sunk? And/or how they got sunk? Or they mistakes? Sorry: it is a really too long list. And I remember you were well "cooked" on your Trinco vs. me. We got disturbed and you called the end of the duel (yes: I am the super coward accepting duels inside enemy safezone). It was fine. Still not really great having a shiny Trinco sterncamped to death by a Requin. You'll say I lost my foremast. True, a stupid error: I was thinking to rep sails to refull masts before starting boarding push. Silly decided "no need". But probably you knew you were only postponing the unavoidable. PS: am I mocking you? Yes a bit. May I ask you who started? You or me? Do you need also to see again a couple screens with you heavily insulting us in battle chat?
  11. koiz

    Retag griefing

    We've got that 1v1 waiting for ya.
  12. Kloothommel

    It's time for Justice

    I'll be switching to GB soon. I cannot withstand trolling of this magnitude.
  13. Hammy

    Retag griefing

    Again look at a map and count the squares from Aves to Christiansted... 4 which is around 100k. See you soon "BUDDY"
  14. Today
  15. Sir Lancelot Holland

    It's time for Justice

    Justice, like beauty, is in the eye of the beholder, in the same way that history and the justification of the conduct of any war is written by the victors. It has always been the case that one man's justice is another man's injustice, wars are not fought for justice, but, because those who hold power cannot come to a reasoned agreement, or, they want something their opponent has and cannot obtained through diplomacy. There are no politics, very little diplomacy in game, indeed, there is not even the concept that 'the enemy' has something we need that is worth the fight, I think that right now the only real justification for sinking anyone is the colours flown from the Mizzen mast of their ships! If ever we have causus belli, defined conditions for victory and a method of resetting the status quo once victory is achieved then such rhetoric will have a place, it will have the meaning that such inspirational writing deserves. Right now Naval Action is good, it has issues to be worked out still, but, with a little direction regarding why we are at war, the conditions needed to fulfill victory, a simple map reset when victory is attained, the game could be great, Nations can decide whom they can fight with, or, against, or, take on all comers, yet, allow the game to be played sandbox as intended, as, the strategy and tactics dictate.
  16. _Alucard_

    It's time for Justice

  17. So how come unlimited reps vs limited chain is good and unlimited rum vs limited grape bad? It is simple maths that unlimited is infinity more than limited. This is simply broken and 2 good player can fight until they are kicked out of battle. The funny part in naval actions gameplay is that the further into battle you get the easier it is to survive dueled havelock and after 1 hour both of us had 90% sails and no chain. Every time one player was damaged enough he would kite and restart the battle again. 0 skill involved in it! Chain shot is still garbage. Damage to high and drops off to fast. For bigger ships atleast. 4-5th rates are ok. If balls did a bit more sail damage it would actually be ok or atleast better. People have just stopped complaining because whats the point? Noone complained about the old repair system. It was good. There was 0 reason to add it but the devs did and ever since then we have had repair and armour meta issues. I recon most people do not want repairs limited because farming AI and sealclubbing is way easier. If this game was a lobby based pvp game we would not have unlimited repairs because it might add 1 tactical thing to a batter has destroyed many others. I would really like if players atleast admited they enjoy multi reps for sealclubbing and carebearing because its not for the hardcore pvpers imo.
  18. Banished Privateer

    Overloaded shipwrecks

    Also, all sank wrecks = Indiaman wrecks. Why add fake RNG names if all models are just Indiaman?
  19. It is correct, given repair stacking and limited ammunition types, a skilled player can make a battle drag on till he either wins, escapes, or the battle times out. Recently I dueled my St. Pavel vs a Bucentaure. I was winning the HP fight, till I lost a mast. But I managed a chain volley, repaired my masts, and neutralized sails while my enemy wasted his chainshot. Then I chained him a bit more and sailed upwind, keeping him tagged with my stern guns. He surrendered because he didn't have time to wait for my next repair to cycle so I could come back to sink him. Basically thats how fights go. I don't even need to be faster than the enemy to make the fight drag on till I can repair and re-engage. I just need to be clever enough, or fast enough for 12 minutes to make it happen. Same thing happened when I fought a Hercules with my paper Surprise. He would have easily won the battle (well, not really....I'd just sail away upwind), if I only had 1 hull repair to use. However I had multiple repairs, so I kept running in, firing a broadside and ramming his bowsprit off. But every time I came back, he'd either have his bowsprit back, or have a repaired hull again. Eventually I just sailed upwind and left because I didn't have time to play the repair game for an hour longer. Thats generally what happens when two reasonably skilled players face off. It comes down mostly to who has the best repair, or who has the most patience to wait for his enemy to make a mistake. Damaged? Kite away till you can win or escape. If you can manage to avoid your enemy's chainshot 4 times, and stay out of demasting range, you'll probably manage one of those two outcomes. IMO, battles were much more strategic with the old 1 hull / 1 rig repair (that you could do simultaneously). We didn't need the repair kits system. The old system with built-in repairs that you filled up in port worked great. If you wanted to take extra repairs to increase your cruising time, you could carry extra kits. Why not re-implement that? Each ship gets default 10 repair kits (hull or rig), if you want to take extra you have to carry them in your hold, as you do now. That way the repair market survives. For a long time, I was against limited ammunition because it seems like something that will make people spend less time sailing and hunting ("Oh, I'm low on shot, better sail back to port...guess I'm done for the night now because its too late for me to go back,"). But, if implemented properly, it could work. Perhaps 50 round shot per cannon, 10 chainshot per cannon, 10 grapeshot per cannon. Any enemy sunk or captured can be looted and 100% of his leftover ammunition gets transferred to your ship. You can transfer some at sea to your friends by trading. You fill up your supply in any port from the shop. You can carry extra in your hold in craftable crates (they are a reasonable weight and crafting requirement). But that could be a later project, after the aforementioned upcoming changes and UI update.
  20. BuckleUpBones

    Development plans for the H2 2018

    I’ve reached Real Admiral, crafted 1st rates and played 300+ hours. But now I find myself going to port to port trying to find something to do. Since the last patch it seems that there is even fewer NPCs. Going to wait for the UI/next content update. PvE Feedback.
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