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  2. Flash Jack

    Mission changes

    Excellent news !
  3. Sir Texas Sir

    Mission changes

    Lets be honest a few anthills have had way to long of peaceful friendship. No one is saying all out war but would be nice if folks actually fought over important regions. No one is saying that nation has to take the ports, plus’s it’s more clan base now than nation. And if those are the only ports that nation owns? Well shouldn’t have picked a hard mode nation.
  4. Lonar

    Le Req is changing the game!

    Not really the hull is completely different, the picture is also not that great because artists always take some liberty.
  5. Giving the looser also a reward can also work against ganking. You dont need to fight always against the easiest target, and also when you for example give the looser 1/4 of the pvp marks or something it makes less sense to gank someone with more ships since you can get around the same amount of marks when you loose as if they are split between a group (i have old infos here how it works).
  6. I've a strategy, I'm looking for ship building price lists in the age of sail. How much was wood coal or Iron ore things like that
  7. @Norfolk nChance thank you for posting this. It may be the first place I've seen everything gathered together is a coherent fashion. I see this addressing some of the current disconnects where marks and money seem to run at cross-purposes. I guess what I am not understanding is how the currency redesign addresses the demand problem at the very bottom of the economy. Unless there are plans to broaden this beyond the current pyramid that puts ship production at the apex. Increasing the variety of end products (beyond one) might make the fall in resource trading irrelevant. One player plus DLC or same-nation alt will no longer be self-sufficient. I expect after the redesign I will look back and it will make sense.
  8. Coraline Vodka

    [Caribbean] Great battle results.

    Christendoms last words before taking my Wasa to the PB
  9. Christendom

    [Caribbean] Great battle results.

    lol. I hook line and sinkered rax out of that battle so hard. He wasn't pleased. Good work boys, I needed to sink that wasa to get to the ill fated battle a salina point.
  10. Just more evidence of how stupid a decision DLC ships has been.
  11. William  Death

    [Caribbean] Great battle results.

    Port Battle of Lorimers and Related Engagements Pirate Battle Commanders: Christendom, El Presidente Amplify, and William Death We formed our line and set a course to cut the Prussian line in two. At the last moment, those sneaky Prussians modified their line to be a looser formation. I took heavy damage in the opening shots and had to drop out of the front of the line. We proceeded to chase the Prussians and finally managed to separate and sink a few of them. Multi-ship-single-target focused-fire is a wonderful thing. One poor soul lost an absolutely beautiful Santisima: What a shame to see a ship so beautiful sail to a watery grave. Despite a few close calls, none of our large ships were sunk. The battle ended when the Prussians left (I assume to go defend Salina Point). Now if only we'd had long cannons on our bow instead of carronades to tag them with... Upon exiting the port battle, we found ourselves in another battle, this time with some French captains from UWS. Their soft Teak/WO and LO/WO ships were no match for our BLACK Ironwood constructed ships. But they were faster than us. One of our faster ships, the beautiful Santisima captained by Amplify, was running low on repairs, so we decided to call off our chase. Now if only I was sailing a real first rate, like a Santisima, instead of this ugly second rate L'Ocean abomination, I may have gotten some kills instead of all assists. Nevertheless, I appreciate having it loaned to me (my proper PB L'Ocean was tucked away on an alt and I showed up too late to claim a Santi spot) and am pleased to report it will be returned to its owner with nothing more than a few scratches. #creatingcontent #heavyassists Thanks for the battles everyone.
  12. KOTO Primarily does shallow battles. or Did anyway. Requins have destroyed the shallow PB game and the herc/requin combo ruined all shallow PVP. So I see where they are coming from. GL KOTO!
  13. Destraex

    Work in progress: Dreadnoughts

    Looking good. Very exciting. I just posted these updates in a wargaming group I post in. Because it seems this one may be closing on the business end of things.
  14. Wraith

    Mission changes

    Great stuff, very much looking forward to testing the new content. Thanks for listening to our rants and responding.
  15. BCH

    Cold Harbor as CSA

    The timer is a bit funky.. I thought I had taken and held the Northernmost VP before the timer ran out and still lost.. but it was close, perhaps time had run out.
  16. Slim McSauce

    About Reinforced Stern

    A good choice of mod.
  17. BCH

    Cold Harbor as CSA

    Looks like one needs to take Magnolia Woods and hold it to get past the first left flank.
  18. @Marcus Corvus Currency Matrix – as I see it going.... To start with using the correct names in the correct language to describe an object can be a problem for the Dev’s. Now I’ve POSTED what I know plus @admin comments ONLY. I understand the currencies will be flooded in huge denomination diluting in game prices. It’s a wait and see game on how it goes... I’m guessing from the language. The have no plans to sell in-game money for real money. Following [EvE] [PLEX] system to mitigate [RMT] my guess. Read this post I did last week... http://forum.game-labs.net/topic/26376-usd-to-dlc-in-mmos-making-virtual-spaceships-worth-real-usds/?tab=comments#comment-563806 Read @Wraith point regarding marks and DLC. Again, reading the comments he’s ( @admin )not too sure himself. The MINT building if you’ve enough Victory marks will still need raw materials. This is going to be the Spanish REAL [R] per 8x you will create 1x [Po8]. OR maybe 32x REAL [R] will give 1x Doubloon [GDE] upon your choice. I would view it from a Control Mechanic in all cases. It won’t be easy... Start dumping GOLD and SILVER ingots or if they’re bumed out already I’d try and job a few against mod builds etc. Prices of goods I believe will be diluted very quickly... I need to see the linked routes between Marks, Permits, the MINT, DLC and real USD Inflation will hit hard. In game money won't be transportable at first. That'll change... Norfolk nClue What I know... In-game Gold (Currency) will be replaced with the Spanish REAL [R]. New Building will be introduced called “The Mint” in which you can make coins. To build a mint you’ll need victory marks. I guess other metal resources needed or just a REAL converter. Silver & Gold mines will be removed from the game. Silver & Gold Ingots will also go and finally the Silver and Gold Coins will also be removed. If you still have any of these items or structures at the time then you will be compensated for them. New Currencies... https://en.wikipedia.org/wiki/Spanish_colonial_real https://en.wikipedia.org/wiki/Spanish_dollar https://en.wikipedia.org/wiki/Piastre https://en.wikipedia.org/wiki/Doubloon [R] In-game Gold (Currency) will be replaced with the Spanish REAL [R]. [Po8] Pieces of Eight [Po8] will be introduced and as an official rate of 1x [Po8] = 8x [R] or piastr as its spelt in the forum I can’t find. If we add an “e” piastre (means any number of units of currency) so could imply a floating rate due to supply and demand. [GDB] Gold Double Escudo (or Doubloon) will also be introduced. Meaning Double was two esudo or 32x Real Coins. Another name Lous D`Or is its French equivalent. The Spanish doubloon was created using 21 carat gold (6.77 grams) or originally worth 32x Reales [R] or two escudos (hence the name). Virtual vales like Escudo is worth 16x [R] or the US Silver Dollar can be added. @admin Quotes listed... Silver 8 Reals [Po8] and [GDE] will be freely convertible between each other, but they can only be received from the “government” (as rewards for battles or PBs or from the MINT building). Money will be denominated (huge denomination will be applied reducing prices to the 18th Century Caribbean levels) *************************** We have no plans to sell in game currency for money. and will never have this feature in game. You can hold up to this in the future. *************************** We are focused on the priorities and normalizing the economy is part of it. We have full clarity now on things needed for release and this plan is set. *************************** Q.Would we start carrying currencies on our ships? Because i hear the spanish are rich... A. it’s very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed. but its indeed tempting. Rob a player - carry gold to port, no more magic wallet. *************************** Please keep in mind that this is a game. Clan warehouse will act as a bank and will pay for all the ports. When we talk about the idea of the physical currency transporting need we only talk about the trading and pvp rewards. Once you get it to clan warehouse it will not require additional travel. What is being discussed: We want to consider the possibility to remove the magic electronic wallet for battle rewards and marks and from trading. The interesting outcome from this feature would be actually increased PVP risks especially risks in hunting around capitals: Right now it is still safe to hunt around capitals. It does not feel like a raid; pvp players wins 2-3 battles sinks in the 4th one - but still keeps all the rewards. This feature might actually give some ability for the defenders to deny all rewards from the hunter by counter ganking him. which will bring the balance to the force universe Also keep in mind that it is just an idea for discussion: Thus no need to get defensive and negative. Lets talk constructively about benefits and negatives of additional risk in pvp and trading. *************************** Marks to hold idea is still under review. Those are gold coins and will not affect your speed much. ***************************
  19. pandakraut

    Cold Harbor as CSA

    On the left flank I would recommend trying to take the northern VP that isn't surrounded by fortifications. I don't recall if it's required or not but I usually end up taking it.
  20. Headless Parrot

    About Reinforced Stern

    Personally, I use it on some of my 3rd, 2nd rate ships. Especially those slower ships that lose more crew than others. The difference is noticeable when you get raked. Of course a skilled player can work around, however, overall I recommend it for a ship with limited maneuverability.
  21. Jean Ribault

    My reasons why this Game will never Succeed....

    I'm not asking to win every battle. The better player(s) in any one battle should win, and should in turn be handsomely rewarded. They won, after all, and it should have meaning. However, the games that I see being very successful are games in which you get rewards just because you put up a fight. CS-GO for example. People have more fun when they win stuff. Can't argue that. In the context of this particular game, since there's really no working economy what can it hurt? IMO it could only serve to retain players, instead of having them discouraged and then just quit. We need to retain players, by all means available.
  22. BCH

    Cold Harbor as CSA

    Just replayed the game.. defended the right flank and did not take Old Cold Harbor purposely. The game moves to the left flank battle; apparently the game is not giving me credit for holding the left flank on the first battle there. I did not take (nor attempt to take) the two Union VP locations. The after battle report shows the left flank as not being successfully defended despite not losing the CSA VP location. I don't remember needing to take and hold the Union VP locations to move to the next phase after the first left flank battle.
  23. LAVA

    Confederate Legendary Campaign

    Okay, so I have had time to look at the situation and the problem is that you cannot use Col Kelly's video as an example, because they have changed the first day deployment. Before, you would receive 3rd and 4th division of 2nd Corps on the first day, which allowed you to sweep into the enemy rear. Now you don't. If you want to win on the first day, you have to do it with 4 divisions of 1st Corps, the 1st and 2nd division of 2nd Corps and the 1st division of 3rd Corps. On the second day you get the rest of your troops. So the difference is, you are fighting the first day with 2 less divisions then Col Kelly had. Now time to figure out a strategy...
  24. AeRoTR

    Mission changes

    Problem is there is no such a thing as decent AI, so 1 rate higher might compensate, may be up to 5th rate, afterwards same rate same type
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