Jump to content
Game-Labs Forum

All Activity

This stream auto-updates     

  1. Past hour
  2. Wind

    Battlefield V (your thoughts)

    We now know about the big picture for Battlefield V. World War II setting. New cooperative mode. New approaches to progression and personalization. No more premium pass. 1. Build up your base Fortifications are a thing now! Every soldier hits the battlefield with a tool kit in hand. You can use that tool kit in set locations — especially around capture points — to build resupply stations, sandbag walls, barbed wire fences, tank deterrents, foxholes... you name it. 2. Stick with your squad Squads are elevated to a whole new level of importance in Battlefield V. You've always had the ability to respawn on squadmates, but now you can go a step further and actually see where they are and what they're doing from an over-the-shoulder perspective before you spawn back in. You know how you used to spawn in on a squadmate only to be gunned down seconds later? That should happen a whole lot less in Battlefield V. 3. Anyone can revive now, sort of Medics are still very much the go-to soldier class for players that like to heal. They can revive any downed soldier quickly, bringing them back to full health and ready to fight in no time. But medics aren't the only way to escape death. Squadmates also have the ability to revive one another, regardless of class. It'll take longer to do the revive than a proper medic, and your buddy won't come back with all their health. But it's something. Especially since.... 4. You can drag downed teammates to safety Great news for medics and helpful squadmates alike: When you see a teammate bleeding out on the ground, you can lend a hand and drag them off to a safe location before you get to work on reviving them. It's especially helpful for squadmate revives, since those take longer (unless you're a medic). But everyone should benefit from not being caught in a situation where you're gunned down immediately after being revived. 5. Squad leaders can do cool stuff if they lead well It's not new that Battlefield's squad leaders get some measure of control over their squaddies: When you're the leader, you can issue non-verbal orders that highlight a particular capture/defend point or some other objective. Battlefield V takes that leadership a step further by giving every squad leader a radio. As your squaddies follow orders and complete objectives, you earn points. Earn enough points and you can spend them, via the radio, on all sorts of bonuses: Supply drops, smoke screen barrages, heavy weapons and tanks, and even rocket strikes. 6. Stationary weapons are stationary no more Fixed weapon emplacements like anti-air or anti-tank turrets are no longer locked in one location. In Battlefield V you're able to connect them to an assortment of vehicles and drag them around, trailer-style. 7. Soldier classes can be further specialized Battlefield's four core classes — Assault, Support, Medic, and Recon — are all back in Battlefield V, but that's only where your customization begins. New archetypes allow you to tailor your preferred class for different types of battle conditions. DICE didn't go too heavily into the specifics here, but these archetypes come with skill trees that look like they offer a significant amount of control over how you progress. Game Trailer https://www.youtube.com/watch?v=a7ZpQadiyqs
  3. Oberon74

    Battle Coms simplified

    Think of the immersion if we got rid of Comms, appointed an Admiral and had everybody learn their signal book! No chance unfortunately. Might as well wish for a sextant and slate.
  4. Alvar Fañez de Minaya

    Dudas y temores de una recién llegada.

    Es un grave error de bulto hacer un juego a la medida del 10% hardcore-solitarios-muguenos o como queramos llamarlos y despreciar al 90% restante del server.... El propio admin lo dijo, no queremos un juego para casuals, queremos un juego para hardcore players.............. ¿Y cuantos hardcore players pensará el genio este que jugarán????..... 200, 300??. Lo que todos sabíamos está ocurriendo....... Se quedarán en el server ese 10% de jugadores....... El otro 90% ya casi ha volado.......... y los pocos que quedan lo harán pronto. De hecho, el otro día abrieron un hilo quejándose de que el server estaba casi vacío.......... ¿Intentaron buscar soluciones para ello?........ No, cerraron el hilo.......
  5. Hethwill

    Battle Coms simplified

    True. I come to think of Z suggestion as an option, not something you need to use. We did have the split during Sea Trials and well into EA, with fleets being organized like that.
  6. Sir Texas Sir

    Bonus accumulation how it works

    It's 30% it got bumped up when HP and Armor did.
  7. Headless Parrot

    Bonus accumulation how it works

    Gun reload is 25% not 30...unless it was changed and im unaware
  8. Oberon74

    Battle Coms simplified

    This implies that your group is organised enough to have a van, centre, rear. Any Capitol Defence battles I have seen can only be described as "furballs", with 3 or 4 self appointed leaders hurling invective at everyone....got a signal flag for that? In Subs we had "The Dolphin Code" (too big to print here but worth your while to google)
  9. Oberon74

    Ocean is still to Tanky

    We must not attribute strength to specific ships, based on their historical performance. Naval combat at the time of Trafalgar had more determining factors than thickness of hull or wood type. British ships of the day were better utilized pound for pound than the Spanish and French ships due to training and institutional knowledge. They spent more time at sea and practised their gunnery more often. Victory may be the "Battle Honours" winner in real life, but that is because she was superbly handled throughout her history. Many British captains would swear that a captured French ship was superior to British built. The problem with French ships was that they spent the majority of their lives in harbour. Spanish ships suffered from terrible maintenance practices and a complete lack of training. It's perfectly fine if Victory is not statistically tougher than another ship. Toughness in the game is measured as it was in history....By how well a Captain fights his ship. Look at the painting of Chesapeake and Shannon entering Halifax harbour..
  10. z4ys

    Ships of Old

    https://en.wikipedia.org/wiki/Glorious_First_of_June ????
  11. Hethwill

    Battle Coms simplified

    Good idea. Examples are "micromanagement". Keep orders in 3 groups - Van, Center, Rear. Forget signals for individual ships.
  12. Liq

    Bonus accumulation how it works

    These are the hard caps Not sure about repairs but I once did a test where I put on as many repair mods / perks / books as i could find and managed to repair from 0% to 50%
  13. z4ys

    Battle Coms simplified

    Suggestion: Radial chat menu with pre-set phrases during the battle instance. Details: It could look like But ofc more nautical like ... Would be used for teamchat only. Commands I could imagine: engage more closely reduce sails hoist more sails prepare tack retreat concentrate fire get into formation break formation everyone for himself Need assistance Attack A,B,C Defend A,B,C Pros: less typing in battle clear and easy to understand (especially with localization in mind - english speaking player uses "engage more closely" and the german player will read "näher ran an den Feind") reduces impact of voice chat helps deaf people Cons: Battle chat spam
  14. I've been wondering how the bonus books and refits really work and how much can be accumulated. What is the maximum possible percentage that can be combined in one skill 30%? 40%? 50%? 100%? Let's create an example A ship with: Floating Battery (1-3 rates) -15% Reload British Gunnery Sergeant -8% Reload Bowfigure Lion -5% Reload Old Flag -5% Reload Gunnery Ency. -5% Reload Rum Ration -10% Reload PodwerMonkeys -10% Reload Instructions aux Canonniers -3% Reload 61% Reload? Or is there a limit? The idea is to try to understand how much it is possible to combine the same skill, for armor, thickness, repair I already tried to make a Santissima full armor Floating Bat / Bridgetown / Bowfigure Elephant and the plaking book but the value of the armature no longer changed by a certain limit, does the value continue but is not displayed? You need to understand what the maximum possible bonus we can get from each skill so we do not occupy slots with unnecessary skills. Say your opinion... Tnks
  15. Fluffy Fishy

    Ocean is still to Tanky

    You seem rather upset with the things I have said, so I will take some time to clarify them and explain to you why I said them, there's no need to get emotional about the points I have made or claim pretty much everything I have said is complete bullshit, which frankly isn't true. I hadn't really wished to go into great detail why because its not overly relevant to the discussion and reality is that gameplay comes first, but even then you have to consider the compromises made and how the game is. Firstly Victory isn't just made of any old oak, she was made from the finest select oak from the Weald, where heavy clay soil makes a much slower growing, denser and tougher timber than typical European white oak, which when compared to the typical woods used in Havana makes it more damage resistant than Cuban Teak, but not quite as strong as the Mahogany available on the island. Looking more at detail, teak is held in high esteem due to the species that are grown in Asia, which is a much better wood type than its American cousin, although it still retains similar rot resistance characteristics with exposure to sea water. Cuban Mahogany on the other hand is harder and denser than English Oak, but also less resistant to rupturing under weight. You can compare the three woods here, but do bear in mind local growing conditions. http://www.wood-database.com/english-oak/ http://www.wood-database.com/cuban-mahogany/ http://www.wood-database.com/teak/ The differences between English Oak and the Teak and Mahogany of Victory and Santissima aren't enough to make up the dramatic difference in structural thickness, Victory being built 2ft thick at the waterline, whilst Santissima is roughly 1.6ft thick, a difference of almost 25%, something that not only wouldn't be made up for by wood types but realistically should reflect in the game when changing the wood of the ships being built, meaning a typical Oak built Santissima will always be flimsier than an Oak built Victory, something that goes through all woods. Secondly, Victory has very little influence taken from Princessa, while Slade drew inspiration from all kinds of prominent ships and captures Victory is almost identical to HMS Valiant, a previous design by Slade. HMS Valiant is a 74 gun ship who's lines are taken from HMS Invincible (l'Invincible) another 74, a capture from the French navy during the war for Austrian succession. While there are a couple of minor differences comparing the hull lines of the two gives a staggering resemblance, with minor structural changes because you can't just scale ships up and down and still retain good characteristics, this is also largely why Victory behaved much more like a 3rd rate than its typical contemporary 1sts, thus the reasoning behind making her agile. Looking further into the comment where I said about British ships being stronger than French, in turn being stronger than Spanish ships this is mainly a doctrinal thing, it by no means makes Spanish ships bad ships. The Spanish simply chose sailing characteristics over toughness, which is partly due to natural geography with good ship building timber being more scarce in Iberia than Britain and France but also due to things like the vast expanse of their colonial empire, Spanish ships tended to be much better cruisers than British ships, able to complete journeys in better time and also being somewhat more weatherly. So referring to your point on consideration of Spanish ships being the finest in the world, it depends entirely on what parameters you judge them by, in terms of sailing, definitely. Turning back to wood Its also important to remember Southern European Oak being a little lighter and weaker than Northern European Oak, which combined with the more limited supply is the reasoning behind the magnificence of the naval facilities in Havana and their use of tropical woods. Moving on from history and going back to gameplay, it would be incredibly unbalanced to give Santissima the most tankiness, not only is it ahistorical because of its much thinner hull, but you would end up with a ship that's not only faster but also heavier armed and heavier armoured which necessarily creates a ridiculous Wasa style meta in first rates much worse than the current Ocean issues. Either way I do hope Santissima gets a nicer design at some point, currently Santissima model is just an ugly red brick which is a shame because she is such an iconic ship but then I suppose the in game appearance reflects that rather inaccurate replica in Alicante.
  16. CeltiberoClearco

    Dudas y temores de una recién llegada.

    Pues yo soy más de la tercera clase. A mí, lo de correr con la "Perla Negra" pues como que no me va. Para gustos, colores. Pero los Dev's parecen empeñados en favorecer a los primeros y segundos sin querer ver que la diversión de ellos implica la abundancia de presas que, ni tienen ni tendrán ni le sacarán partido nunca a esos libros concretos. Así que, para aumentar mas la "diversión" solo se les ocurre hacer un torneo para "los de siempre" y darles nuevas cartas exclusivas. Oye, y por qué no hacen un torneo para los juntatablas-mercaderes y amigos de las batallas masivas?. Y no me meto con los "Llaneros Solitarios", solo digo que sin jugadores no hay diversión en llevar la "Perla Negra", ni en juntar tablas, comerciar y ni hablamos de batallas másivas.
  17. Today
  18. Oberon74

    The Bile Pile

    Any stairway is a stairway to heaven if you're clumsy enough. A shark eating a human, because it thought it was a seal, is the equivalent of a human eating a raisin cookie thinking it was chocolate chip.
  19. Yah that is all old news, oh they updated the dirty copy again just now. Things getting moving. So was it a normal down time message for the game today? Maybe we see it the first of the week than.
  20. Topher Boyd

    Ship Invidual Names then "crafted by "...."

    Have the ship's name only visible to the Owner. Makes it easier to sort and organize your ships in port when you have multiples of a given model. Like a special skin that you see and does not have to live on the server.
  21. jodgi

    Chain shot feedback

    Your posts are indeed good, most of us see that. We often need quite a bit of patience. An extreme example is the upcoming crafting changes, that was discussed probably more than a year ago in now dead topics. Chain is currently on the table, so this is different, but they don't always have time for direct feedback or they're thinking or busy with other things or whatever. Not all feedback is based on experience, yours is, I think they appreciate the difference.
  22. HachiRoku

    Chain shot feedback

    I still believe limiting it was a good choice. Increase the chains to 4 per gun and nerf damage and test. This is alpha right? 1 small tweak at a time. The range is still to low. Let's be honest. Both of us run trincs with mixed decks right now and we have no real disadvantage over longs. Btw in my experience downwind kiting is worse now. I have had many battles 2v1 were noobs kite me until I'm 45% sail. If I'm lucky the escape but if they are smart they sink. The distance needs a 25% buff at least and maybe more because chain ranges on sols is far to low.
  23. Cetric de Cornusiac

    How to get a battle result table?

    Meantime it has been answered ingame, help chat. I was looking for the Tab key. How to do screenshots I know. Thanks to both of you for stopping by.
  24. just thought this should be on the forum for everyone to see. Admin said that two days ago on rediiis youtube stream chat.
  1. Load more activity
×